Restro Druid nerf.. When?

Some classes are better at some content. Get over it. Where the Q_Q thread about this raid tier’s mythic raiding meta?

Disc/shadow priests (the stand out mythic raid healer/dps) are getting nerfs in 8.3. Also i think the method world first team composition was one of the more diverse there has been in recent tiers.

I know that some classes are better than some others in the various types of the content and that is normal for an MMO, the perfect balance can’t be achieved, but the thing which I don’t like is that in this expansion the druids are the god tier healers in comparison to anyone else in m+, untouchable when it comes to their performance and achievements, and that the other healers are lagging so far behind them because the toolkits aren’t balanced.

About the raiding in this expansion I think how if we look the overall picture since the start the healers were there a lot better balanced than in the m +.

This really comes down to utilty not output. But granted a druids toolkit is well built for 5 mans.

Most notably CR.

If you look at pure throughput druids arent ahead. Its just they ae very mobile, can soothe, have a knockback yada yada.

A big fix would be giving all healers CR

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Warlocks…

Oh wait. Nobody want them in their mythic+ group.

How silly of me.

Well, as for the combat res, it does seem like a good option to make that a healer tool. Warlocks and DK’s generally don’t seem to be picked for that, and could perhaps just go back to having SS and raising a ghoul out of an ally again(I think that is the spell that were made into combat res for them). Would be decent for lore purposes too, imo. I might be missing some balancing factors, but to be perfectly honest it sounds like a good thing making it a healer tool.

Honestly though, combat res has always been my curse rather than a blessing. Story goes back to the days before WotLK, where I was denied dungeon invites because I didn’t have a proper res.

They wont, theyre only balancing the game based on mythic raid preformance. (which sucks)

Mythic raiding when it was first released is all based around cheese, like doing Hail mary on the MOTHER Mythic (as an example) requiring a shaman to spirit link the transition from one room to the next. This was the version of the raid where you had MYTHIC Explicit mechanics to deal with which meant you will very likely want to shuffle the roster.

Mythic initial clears are players gearing multiple toons prior to it so they can cheese the encounter more so than anything, cause by that point its more so the case of what a guild finds success in using.

Where as you simply cant go wrong on any M+ week with a druid or any PVP instance, sure they slightly suffer in raid due to just being a heal bot at best, but even then they still provide combat resses so their not completely irrelevant.

You raided top end mythic as a druid ? Usual 4 healers is 2 x disc 1 x mw and 1 x pala . Resto druid shaman and holy priest in mythic raid don’t get a look in.
Nerf druids is a stupid idea instead enhance other healers.

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Always annoyed me when people asked for other classes to be nerfed to their level instead of their class elivated to the better classes level, why would you want us all to play bad specs when we could all play good ones.

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op classes should be nerfed and crappy classes should be buffed so that all healers are performing well, with minimal ‘we need this class specifically because of x’.

Druid is outperforming everything by a big margin in all content bar mythic raids. It needs to be bought down in line with how the others are performing.

Its why Brewmaster has nerfs coming in 8.3. Because its outperforming everything in both raids and m+ at the high end. Cant be buffing all the other tanks to current brewmaster level as they’d be broken.

Even funnier when you look at 20+, and 74% of all healers are druids. :slight_smile:

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What? You are obviously looking at throughput or some other scoffed numbers. Of you ain’t taking Hpala or Disc at least 1 resto shaman is at the top of the list. Case in point, there is 322 resto logs on mythic Azshara and the next best is druid with 60something logs.

If a raid doesn’t need to force damage from dps healers they will want to run 1 shaman no questions asked. Their raid utility is just too good, and are the actual mobile healer class(and the ones responsible for even birthing the idea of mobile tranq). MW is literally only ran above Holy Priests.

As for the actual discussion on hand. You can nerf resto healing they still wil dominate m+. You can remove all their utility, defensives and CR and they’d still dominate m+. A damage nerf could dethrone them but only give it to the next best class and it’d have to be not a damage nerf as much as make it impossible to level as a resto druid.

The problem with m+ meta can be traced back to what changed from legion and the dominant healer back then. At the final patch of legion hpala was dominating and if it all remained the same we’d have seen hpala have just as dominance at all levels now that m+ is considered a basic feature with a much more estabilished community.

So what is the big difference in Legion? Dungeons were not designed for infinite scalability, and at high keys unavoidable damage started to be 1-2 shotting everyone. Palas with bubbles and inate DR aura were most suited to deal with it while also having powerful single target healing.

With BfA they fixed these issues. Dungeon damage became far more about completely avoidable damage, and what unavoidable damage remained was made to scale in ways that it can’t realisticly reach oneshot levels. Shrine is considered to be one of the hardest dungeons, but it really only has 2 boss abilities that will deal unavoidable damage, and 1 miniboss with unreducable unavoidable damage along with one mob type with unavoidable damage(water ele) and that makes it one of the most annoying dungeons in this set.

When you have little to no damage that hits competent teams, then suddenly throughput becomes pointless, dr far less useful. Even bursting needs very little healing since it needs to be handled poorly to even be lethal. Druid can remain completely mobile while topping off people between fights, and only needs a small amount of prep time at the start of fights to solely focus on dps.

The current druid dominance is simply the result of course correcting going overboard while fixing one of the biggest problems in Legion m+. No matter what you do, the classes that need to spend the least time healing will dominate. Balance will only be restored if healing becomes the main reason to take a healer to m+, rather than doing as little healing as possible. Then the niche of druid can be perserved rather than destroyed because it fits a miche slot too much(PvP can do whatever, they tune separate for that anyways, I would like to see a slight m+ only tuning for low performers though, mostly for buttons not worth pressing, maybe even an m+ talent set in the vein of the PvP one, or just M+ specific set bonuses)

The Rdruid conundrum being solved is just gonna ruin the game for them and install a new ruler and enforce another DPS slot for CR(sure CR does not enforce druid’s position, but it is convinient and leads to a worse situation where another slot is as permanent as druid healer or shroud rogue.) as long as the dungeons themselves don’t get replaced next expansion. In the end current design is more enjoyable for people who don’t want to overcome 1 shots by stacking defensives and wearing defensive leggos, but right now there is too little to heal at any time to consider actual healing when selecting an m+ healer. This would naturally need to rebalance grievous and bursting so they actually feel worth running when there is actual damage to heal, but it still creates a better meta.

That being said people pretending that completing 10-15 is somehow horrible because rdruid has it so easy is just laughable. Realistically less than a fourth of those rdruids actually maximize their dps, use their utility and don’t just stand around topping off people while throwing out a few dots and wraths. Because in that range their optimal performance is not even needed, and they can play like any healer to accomplish success then. If anything the optimal druid playstyle is harder than what is expected from any healer at that range(and most players in that range in other roles will take more damage lowering the effectiveness of the rdruid pick anyways). You’d only have the druid problem if you pushed your own class to its limit and the pretense that playing a druid in those ranges high is easier is honestly hogwash.

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It’s actually not.

There are plenty of PLAYERS performing just fine on other healers in the same M+ range as druid. The problem is that plebs are seeing orange on these 20+ lists and assuming it’s broken.

You’re looking at the top 1% performers in this content and assuming that it’s an accurate representation of healer balance in M+ which is idiotic. The difference is marginal. Will druid save you a minute or 2? It COULD. Is that going to cost you a key? It COULD. Is that a reason to say druids are “outperforming everything by a big margin”? Absolutely not.

Logic seems to have escaped most of you and it’s legitimately terrifying that these uninformed BS threads might influence how millions of people play the game.

People need to stop blaming the game for the fact that they can’t play a class (that others have no problem mastering) and take some responsibility for their own performance.

Nope, it’s sorted by “unique class population”, which effectively means “each character is counted only once, regardless how many runs they are in”. 20+ keystones have 822 unique druid characters, as opposed to 24 shamans or 15 holy priests. You can claim it’s balanced all you want, but that doesn’t make that claim any less ridiculous.

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If that’s what you saying is true than how the hell the percentage of the resto druids in most of the brackets alone is so high ( in some cases higher than the combined ones of some other healers ) ? And its so nice of you to call other people plebs while hiding behind level 24 alt.

Please read what I write before you respond. Thank you :slight_smile:

My pleb remark was directed at their inability to grasp the fact that if one paladin can time a +24 then all paladins can and therefore druid is not inherently better than a paladin just because there is more of them doing it. This goes for all healers.

Yea, how about no. Only druids and paladins could complete a +24 key yet that is registered on raider io. The others couldn’t, not even a single person. Besides, I don’t think people have a problem admitting they are not as good as the ones at the very top, but again claiming that the very top is not an accurate representation of classes or specs potential is highly disingenuous. The same imbalances that exist at the top trickle down when the skill level is lower, unless something is terribly hard to execute correctly and only some select group of elite players can do it. Statistics show this is not the case with druids, since they are the healer with by far the highest completion rate for mythic+ at any level. Your pleb remark was just dumb, nothing else.

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care to post on your main? im betting its a druid :stuck_out_tongue:

31.8% of all healers in any level of m+ are druids. Which is around 19% more than any other healing spec.

34.5% on 10+

43.1% on 15+

70.6% on 20+

Source is the Raider IO website.

Yes individual skill comes into it. But druids are shown in the data (raider io site, timed runs) to be the most represented spec across all key levels and especially in the higher keys then it shows they are strong and exceptionally strong in the hands of someone who plays them well.

Also re the pleb remark. The data collected over thousands of M+ runs speak for itself. A specific class is massively over represented in all levels of m+ it is considered ‘OP’ and this deserves some form of adjustment to bring it in line with all other specs. This isnt a ‘L2P’ issue its a ‘this class is strong because of X, Y and Z’

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MDI: 1 Prot Warr / 1 Resto Druid / 3 Rogues

Blizzard nerfed Outlaw rogues because it was ridiculous to see them in every MDI match.

Restoration Druids … When?