With Rets, there are no balance. It is either overtuned (S1 SL and now), or it is dumpster spec (any other patch except S1 SL and now)
Press Consume Magic and proceed to keep hitting
Rets are definitely OP. Immortal and very fast. I like their damage profile a lot more though.
Rets simplicity-wise are exactly what I view as the ideal gameplay in general.
Rets are a brain dead spec which can 1-shot you playing piano on the keyboard.
Then reroll and push to 1.8 if this is true
triggered
Really? that response took you 2 edits and a deletion and all you came up with was “triggered”?
If Ret is truly such a brain dead spec that you can 1-shot your way up the ladder, then why is your name not pink as we speak?
We actually DO have Blessing of Spellwarding as a PVP talent now, it shares CD with BoP
AWC players: “ret is beyond busted, thank god they delayed the awc”
Forum ret players: “ret is fine, just l2p”
Heh
Cmon guys, ret pvpers just woke up better at the game on patch day. A good night’s sleep gave them the ability to self heal comparable to a healer (but with more bubbles), burst like a absolute god on a 1 minute cooldown and hit crits bigger than most classes could achieve fully buffed. The reason they are in every single arena/shuffle match is because they are completely fine and not destroying the competition. One guy in here suggested making a ret to see how you do, I made one, never played paladin before, and was 1800 ss in 4 games. I guess I had a good night’s sleep too.
Well a good night’s sleep is very important.
Rets will be tuned if not this reset the next one.
Interesting was on the phone so used the wowhead calculator and does not exist there.
But regardless easy to counter and it is a 5min cooldown meaning if you survive 10seconds the paladin needs to do 5min of downtime before it can be used again.
Unless you talent some really bad things for it to be lowered.
But regardless you can still dispell the major defensive cooldowns of a ret so does not really matter.
Because of this you need high damage output
You mean the same people who played the same exact specs the last AWC as the one before that and the one before that and the one before that?
Because there is a maximum of 3 specs difference between all those AWCs.
There is no longer any such thing as ret downtime.
I have been playing some solo shuffle tonight, and I’m not the best player or anything, but their representation has shot up by 400%. There is a ret in literally every single lobby I’ve played the whole night, and they are doing absolutely crazy damage, mainly because they can’t be peeled due to their high mobility and great defensives.
Ret needs a nerf. That’s it.
Well deserved since all of you are just getting free rating
Developers’ notes: Retribution Paladins have been heavily overperforming in PvP with their recent 10.0.7 changes. We’re primarily targeting their burst damage, passive survivability, and PvP talents that we feel are contributing too much overall damage. Judgment of Light healing reduced by 35% for Retribution Paladins in PvP combat. Inquisitor’s Ire effectiveness reduced by 40% in PvP combat. Fading Light effectiveness reduced by 75% for Retribution Paladins in PvP combat. Justicar’s Vengeance now deals 15% additional damage to stunned targets in PvP combat. Justicar’s Vengeance healing reduced by 50% in PvP combat. Blessing of Dawn effectiveness reduced by 25% for Retribution Paladins in PvP combat. Divine Arbiter direct damage reduced by 25% in PvP combat. Vanguard of Justice effectiveness reduced by 25% in PvP combat. Empyrean Legacy increases the damage of Divine Storm by 15% in PvP combat (was 25%). Luminescence (PvP Talent) now increases damage and healing by 2% (was 4%). Lawbringer (PvP Talent) now deals 2% of maximum health (was 4%). Fixed an issue that caused Avenging Wrath’s 75% PvP multiplier to not function for Retribution Paladins.
I was able to defeat one with duelist gear today in duel with my F tier class. I finish with 3% HP. His healing was insane. xD
Good. I think most of these changes are on point. Also interesting to see that Avenging Wrath’s PvP nerf wasn’t working. Maybe it never was. That explains a lot. I like that they’ve mostly avoided nerfing baseline damage, and have instead focused on healing and damage modifiers. That’s the right move.
I very rarely call for nerfs. I used to do it a lot more often back in the day, but I’ve stopped. Except this time. I’ve never seen anything like this. I’ve never seen a class’s representation go up by 400% in a single week. The closest has to be season 5 Death Knights in WotLK. That got nerfed, too. It was so broken we just gave up and started singing inspector gadget every time we met one back then.
I don’t care that my class is on the bottom of the PvP representation for years any more - because winning is still very possible. But this was crazy. It wasn’t fun, straight up. But I think their ret redesign has great potential to be fun, so hopefully that will come to fruition now.
Seems like they’re implementing the nerfs to retri now:
Rather than on reset.