Reward tanks and healers more in M+

You’re coming across as very upset… No clue why. The fact is, if you rub people the wrong way, they push back. You seem like the type of person that knows this very well :joy: As for “staying away from the internet” I have far thicker skin than that, I simply notice that people underperform when you upset them.

Have fun with that.

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Healers and tanks aren’t harder to play than DPS, their roles just have more carry potential as one player. DPS dodging mechanics and using their defensives reduces the key’s perceived difficulty by about 4 levels.

“So make healers less impactful so they don’t feel the pressure of having to carry groups”.
Yeah…that means nerfing us, which is essentially what happened and had the opposite effect.

And as a sidenote, I think the current affix (the kiss part of the spheres) is amazing. It really encourages DPS to actively handle it by buffing them, and I’ve never seen so many DPS players handle an affix before.

Will never ever happen. Not only are you telling Blizzard to lose money for 1 month, you are also telling them to potentially lose a client forever. I definitely would never touch WoW again if I got banned for a month lmao…

Na, most mechanics have to be played by dps, even using defensives is mandatory in higher keys. In comparison, tank has to barely know anything, meanwhile he can’t be completely clueless. If anything, I find the tasks are properly distributed, everyone has to do something and can’t be semi afking. I don’t think I have ever seen dungeons so good designed mechnically.
But I understand it can be frustrating pugging because you will not always have everyone knowing what to do.

Idk how it is on +10 or higher but until that it’s extremely chill and easy.

Well, they can for example change some buffing mechanics. I am not going to complain on my resto shaman, but why do we have 3 ways to buff our healing surge or chain heal? I can hardly say i want to play around undulation and nature swiftness or master of the elements.

For chain heal it is; have you used x amount of mana, haven’t you used chainheal for x amount of seconds… etc. It is just stupid.

Why do you want to give them better/more rewards then? LOL

Eh, I don’t know. I think complexity is a result of constant tuning and balancing. Like, “healer A can’t heal multitarget damage so here’s a new spell, here’s a new effect, here’s a new proc etc…” and we end up with 20 buttons. But if they try to prune it the whole house of cards collapses and we end up getting nerfed.

I didn’t really make this thread (though I’ll take any reward I can get lol). But if I had to answer I’d say… class-wise healers aren’t harder than DPS, but healers are expected to play better than DPS, especially in lower difficulties.
A DPS class gives plenty of opportunity for a good player to shine, but it gives them no incentive to until you reach +8-10 keys where unavoidable damage starts to almost oneshot you.
Not sure if “harder” is the right word, but this makes healing more stressful and burns out people quicker. So yeah, I’ll take cash or monthly tokens for reward.

It has nothing to do wth pruning. You can create talents not build around procs. The amount of buttons stay the same. To me it looks easier to make a talent that buffs (ok tidal wave buffed) healing surges and healing waves by x percent, instead of a proc every 3 casts. It really has nothing to do with pruning.

Do i want to have a big healing surge on my tank? First cast lava surge. Then get an undulation proc and then press nature swiftness + healing surge.
It is wild. Too wild imo.

So heals are not harder but you burn out faster (same can be said for tanks fyi) :smiley:
ALLL RIGHTY THEN

As a tank, you can’t reward me enough to suffer the attitudes of people in Mythic+

Please, just go solo pug low keys now, 2-5 range, and come back later with REAL feedback. I heal low keys and the amount of toxicity is insane, I dont flame anyone and play better for the key level I play(I can pug with you if you think I am not), yet, I get a lot of complaints and even insults whispered. Some DPS do add me to the friend list even after I left 30 + preventable deaths untimed dungeon (tanks etc see it as toxicity…)
If you play higher keys, you just have it better, it exists, and a lot of it

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Let me put it this way:
People wouldn’t say healing is harder if DPS would put as much effort into their gameplay as healers. But the average DPS doesn’t, and this puts more pressure on the other two and makes them less appealing and fun to the majority of players.

I don’t think blizz can get more people to heal/tank by adding any kind of reward to it. At best they can get the existing ones to run more dungeons.

You just explained one of the main reasons why these 2 roles are harder while trying to explain that they aren’t.
I think we’re done here

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well the solution is easy then

people need to use their tank/ healer spec for dungeons.

all problems instnatly solved.

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i personaly find them much easier.

there is a catch though .

you got to play on the level that your gear and most importantly your skills supports.

problem i find on my tanks is that i progreess much much faster then on dps alts so i reach the key levels where everythign really really hurts weeks sooner then on dps chars

if you play on the level your gear is ok for you have very easy time.

people forget how huge imppact on most of things gear and even simpelst stats so ignored by most of people - aka stamina has.

with current state of thngs difference between geared and undergeared tank is what ? 2-3 mln health ? thats enormous.

Eh.

I’m just running 4 keys to get crests and I barely see any toxicity.

Last time I saw it, it was a guy that signed as tank to the dungeon and switched to DPS when leader put up timer to put key in, then was DPS when the key started, so we had no tank. He refused to go out to switch too.

“I don’t get any groups otherwise”.

Okay… How do you think we’ll do this without a tank.

Can’t agree on this one, I did play most classes. On low keys healer is the hardest, tank can only know the route and let healer heal him without pressing his defensives (bad play but this is what 90% of ppl do before KSH title). DPS can faceroll low keys.
On high keys tank is the hardest I would think so, then DPS and healers are around the same

If you play heal it actually makes sense. If you fail to press a defensive as a dps, it’s not auto wipe for the group. Even if you fail as a tank something (which rarely happens) it just doesn’t feel as the fail of a healer.
Especially with all the damage going on, where dps should be using or even rotating defensives but they don’t you can often keep them alive but you gotta play out of your mind, simply because the dps is in tunnel vision not able to press his defensive. Is it hard to keep them alive? Not really, kinda the same rotation, maybe a CD here and there. But it burns one out because somehow you are expected to do “everything” while this guy is standing there like a poorly coded bot smashing his 123 damage rotation. And the most annoying part, which every healer already experienced a billion of times, is when a dps is using his defensive AFTER all the damage happened… yes, this kind of scenarios do burn you out indeed and you lose hope in humanity.

If I do it on my druid, I rarely or even never see it.
Did 1 run (+5 DB) on my MW earlier and the tank was a druid, so I noticed something feels off, he was way too squishy. Checking details, he used Lunar Beam only twice in the entire dungeon, we were about to do the second boss. I thought I am gonna remind him of that, maybe he is just not used to that. He then said “play your game, I play my game”… later wiping at the third boss, he then still was at 2 Lunar Beams total. We wiped because of the dps tho.
The tank then goes “one guy trying to teach me my class, the other guy… jesus” and left. All in all kinda weird encounter and I’d consider it toxic, I guess. I mean the guy obviously doesn’t understand what he is doing, which is fine in a low key, and then basically fails the entire dungeon and the moment someone else fails, he leaves?..the audacity and entitlement…

You can give me a unique mount per run and i still wont touch pughealing/tanking with a 10 foot stick.

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Yes, it is hard to keep them alive if all people make mistakes and don’t use defensives

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from his answer its obvious he though he played correctly

and like most pugs have simple mentality - peopel need to pump enough dps to kill stuff before stuff kills them

most people in m+ are used to bruteforcing everything - and do not notice half of stuff that is happening in dungeon because others cover for them

the best indicator of this is usualy interupt count. if you join a really good gorup they do 10 times more interupts / stuns then bad groups.

thats why he reacted like he did.