I can write about affliction warlock issues in PVP:
Too many classes have dot/curse dispels which are way out of control
Example below which are them way too superior:
*Shaman - Elemental/enhance - curse dispel, Restoration whole dots dispel + curse dispel
Druid - same as shaman
Hunter - feign death fully remove all dots without any penalty
Mage - any spec (curse dispel)
Dh - Reverse magic ( full removal of dots Aoe removal)
Priest - any spec (mass dispel + dispel ,full removal of dots)
Monk - windwalker Diffuse magic (full dots removal) + mistweaver ( revival full aoe dot removal without punishment + normal dispel full dots removal)
so this is just most annoying thing what affliction is encountering.
So lets say we face mistweaver, demon hunter + Balance druid
what happens is that this team have atleast 3 full dispels + curse dispel
this means that affliction warlock is barely able to keep dots on targets.
Lets not forget 4 stuns, 2 incaps, 1 fear, + spammed cyclone.
Additional things to mention:
Deathknight - anti magic shield (not dottable when he uses that)
So this means he have massive advantage against affliction warlock, as u canât drain,dot, or do anything while he got that shield on
Slows:
99% of classes can remove slows by their own, dps,healers or any other
so slows are barely helping affliction (compare to shadowlands, there was lower amount of classes who had access to remove slows)
Starvation of globals:
Affliction warlock to setup a darklare for 2 enemies (not 3) have to atleast use 7 globals to pop darklare
along soulswap with additional 3 malefic rapture globals to get advantage of malefic affliction so in total 10, by that time either dots are fading.
Casts:
too many casted spells which are fillers,
Drain soul (shadowbolt not viable, cause it does 0 damage at full gear 4 set it hits 50k with shadowbolt proc )
drain life
malefic rapture
Unstable affliction
and i see u have added new talent (which is channeled as well)
- [Oblivion (New) - Unleash wicked magic upon your targetâs soul, dealing [ 570% of Spell Power ] Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. PvP Talent. PvP Talent. 3 Soul Shard. 40 yd range. 3 sec cast (Channeled). 45 sec cooldown. Requires Warlock. Requires level 10.
This talent have no spot in last window of pvp talent picks, as it is starving in globals to even consider channel for 3 sec
Pvp talents:
Rampant afflictions - mandatory
rapid contagion - mandatory
Other talents - situational
by that it means that affliction warlock cannot replace other 2 pvp talents to play like other warlock specs.
Shadowrift - not playable as affliction
Essence drain - not playable as affliction (you dont drain life until u got 50 stacks of inevitable demise)
Rot & decay - not playable as affliction (you dont drain life until u got 50 stacks of inevitable demise)
Deathbolt - not playable as affliction (does low damage, easily countered by any dispel class)
Bond of fel - not playable as affliction
Impish instincts - very good talent (playable)
Soul rip - very good talent (playable)
Call observer - very good talent (playable)
Demonic gateway - very good talent (but not playable, as there are better talents to pick)
magic schools :
Main shadow
extra - nature for soulrot
Our class also lacks additional magic school, as unending resolve/fear/dark pact are all on same shadow school, it means if affliction got kicked it cant access to damage, crowd control or defensives spells.
What affliction needs:
Agony - have to be redesigned from curse to magic or have different solution or reduce amount of classes which are able to remove that curse, as it currently one of most vital spells for affliction which can be removed with short cooldowns by 7 DPS specs + 3 healers specs (remove curse) which allows to stack drain life heals.
Malefic rapture: have to be instant, and not castable, as we barely use this spell in pvp cause we starve on GCDS
Soulswap - previous soulswap was better than this one cause it was easier to apply dots,
new soulswap added 1 additional global. In addition if it wasnât limited to 1 charge, lets say it had 2 charges, this would be fixed, as affliction require to dot 3 targets in 3v3 scenario
Left warlock talent tree:
itâs flooded with important affliction talents (along with added most important amplify curse +teaching of satyrs, which was affliction skill in shadowlands, now every warlock spec are able to pick)
Grim feast one of the most required talent for affliction is added to bottom of talent tree, which require warlock to go trough middle section, making most of other important talents not reachable
Shadowbolt - This spell is not usable in arenas as it doesnât hit enough to consider this spell usable, Drain soul way superior Shadowbolt it require to buff for atleast 100% to make use of it
Demon armor - Bring back this talent for affliction, since removal of demon armor, affliction is very weak against melees
Windwalker/warrrior/ferals/hunters etc.
Agony, corruption duration: Affliction dots are fading way too fast and durations are too short, in previous expansion (shadowlands) agony duration could be extended with additional covenant talents which made it way better up to 26/28 sec
currently itâs only 18 sec.
Or Would suggest to make a talent similar to shadowpriest when casting Unstable affliction corruption/agony applies automatically (making 2 global less heavy on affliction)
Dispels - Because of large amount of dispels in the game makes affliction lower viability. Suggestion would be to add pvp talent which makes our dots (certain) either undispellable or increase punishment for that dispel ( current 250k dispel against 700k hp classes are barely effective)
Or consider looking at classes which have way too many dispels, with any of these classes grouped in 3v3 situation, affliction become useless and easy to counter
Shamans - Curses dispel + magic dispel
Druids - Curse dispel + magic dispel
Mage - curse dispel
Monks - absolutely removing all dots without punishment (revival, Diffuse magic)
hunters - feign death - receives 0 backslash damage, short cooldown
Darksouls misery : in dragonflight with removal of dark souls misery, affliction lost a talent which gave burst damage and control of the game, currently it have nothing.
Summon darkglare sadly does 0 damage
compare to other dot classes they still have big cooldown cd
shadow priest - void form, power infusion
balance druid - incarnation
Pvp talents:
Rampant afflictions are not suppose to be in mandatory talents,
make Unstable affliction applyable to 3 targets without talent, you wont find any affliction warlock who can play without rampant afflictions.
new talent Oblivion - this talent cannot be released as there will be 0 people playing this talent, especially when its channeled for 3 sec, if it was instant, i would say thats good
Amplify curse - bring that spell only for affliction as it was before
Magic tree - Introduce additional magic tree to affliction, so it doesnât get locked to single tree. With current gameplay, micro cc/stuns, multiple kicks, it became very hard to cast something, if there was no precognition affliction would be dead end.
Anti magic shield, totems - make it dottable or atleast drain soul /drain life pass these spells (same as it works on cocoon)
Globals - huge starvation on globals, make lower amount of casted/applied spells required, especially dots, which are most important part for affliction to do damage, without dots malefic rapture or anything else does nothing