RIO is toxic for the game in more than one way

So you leave groups to because of RIO ? Then you ARE the problem.

+15 is the eventual goal, but you can work toward it by running lower keys. Even +8 keys drop 455 loot, which is an upgrade for probably a large number of players. The higher your item level and experience, the more attainable +15 will be.

I didn’t manage a +15 last week, nor this week, but we did +12 (and a +14 this week, though not in time), and that gives a 470 item. That is only 5 ilvl below the max level you can get from the weekly chest. If your item level is 470+, a +15 will be much easier than doing it with 25 item levels less.

We’ll be doing this for 8+ months. There’s really no rush.

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But why? Very few people check your failed runs. They look at your total score, and that’s all 95% of the people care about, unless you get to the very high levels.

Nobody at all cares about failed runs, because everyone realizes that everyone fails keys as they tackle harder keys. If you want to never fail keys, you have to run keys below your capabilities that never push your limits and force you to learn. So trying harder keys that you may very well fail only make you better. Your RIO score will be lower if you only play safe keys.

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Just to strengthen this point. In my guild is a group of people, who last season did do 21-22s in time. And probably tried higher ones too and I have no idea what their highest timed ended up to be. They sometimes PUG too, and play the game like “rest of us mortals” and I have yet to see them caring much of what key it is, what we time or do not time. They just love doing dungeons, playing game and chilling. Once they enter their high keys they put their serious game face on.

It is this thread 1st time I see someone caring about failed runs. Heck, my season started with bundle of failed 15s and 16s. And I failed them with people I know are very RIO-frantic too (because thy PUG and like that realm 1st status etc). At this stage they focus for gearing instead pushing.

I, personally, want just time all 15s for fancy reward, and few epics, so rio fails means nothing to me.

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i tend to make groups and the first thing i check is wether they have done the current level in time and wether they have constantly failed to meet that timer.

If the person has failed 5 times and completed it once, then it is clear that someone else should be invited purely based on wether or not that timer can be met.

Hahahah hahahahaha ! :rofl: If this would have been your 1st post I’d think you’d be jesting…

if the timer did not exist then i would not feel forced to do this.

No, this is not timer issue. This is not understanding M+ at all issue. This is, if I can be direct, one of the most silly algorithms I have ever seen to choose people.

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and yet raider IO and the timers are good remember.

This is the main criteria of a successful group leader, it is no good inviting people who cannot meet the completion requirement of the dungeon.

This is why raider io exists and this is what the timers were developed for.

If the timer did not exist, M+ would not be as exciting and adrenaline generating as it is. It is what pushes people to improve.

Just finish your keys unless it’s completely unbearable. You’ll get better gear faster, still build your score, and learn more. You’ll also feel less frustrated. I failed plenty of keys this week, but I could list at least one thing I learned in each one of them. (And this was a completely crappy week to heal in PUGs, so if I had wanted to play it safe, I wouldn’t have healed at all this week.)

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what adrenaline, literally the only reason i even went as high as +13 last season is because i needed the titan residuum and end of week box to avoid being completely irrelevant… the M+ themselves were no challenge at all for a death knight.

I was hater of RIO but after I played few mythic runs in recent days with my own keys I am starting supporting the system. There is so many noobs and leavers that its mindblowing. Noobs I can stomach because they can be educated but leavers? What I am supposed to do when scumbag leaves after a wipe? Wasting so much time to give people a chance is not cost efficient… Not when leaving dont have severe punishments like “one-week m+ ban”.

Edit: I take it that back… Looks like its abused by its users for stupid reasons. Humans are just a toxic waste by design.

To be honest, this season I’ve left one key, an +13 Atal, my key.

I left for various reason, the main one was a player who had 452 gear:
He did 12k on Rezan and 20k on Vol’kaal (he wasn’t dead).
I did a mistake and didn’t assume it, I refused to boost a player with my key.

I’ve another storie, I did a +12 Tol Dagor, my key.
I had a good tank in my group but we had issues with the healer. We complete the key after multiple wipes. Nobody left.

At the end of the run I apologized to the tank for my performance, he was pissed because it the run would appear on his profile, thing is he didn’t left.

Last story, I did a +7 Underrot.
It wasn’t my key so I didn’t choose people. It seemed the tank was new to tanking (not sure). The leader invited low score DPS and me.
The run didn’t go well; a member of the group was… annoying to say at least.
We arrived to the third boss and wipe multiple times, incredibly enough nobody left but it was unpleasant.

I was temped to leave since I couldn’t stand that DPS. I usually don’t go out of my nerves, in this case though I did.
Amusing situation. Ah… the PUG life.

Now, there are multiple reasons why people leave. I cannot deny rIO is one, but its usefulness it’s higher. I’m not against rIO, I use it and I defend it.

Maybe you should try to join a community to avoid leavers. Or type in you group description that’s weekly run, people who tend to leave will be less interested in joining your groups.
You should consider this last option, it seems Blizzard would implement a system similar to rIO in Shadowlans.

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Then you are the problem then nothing to do with timed dungeons or RIO its your attitude and how you give in .Lead by example and finish a key even if 15mins over it gives you a score .

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why? all that will do is prevent people from getting further invites as they now have a record showing they cannot complete the dungeon.

again, without the timer, there would be no problem, with the timer, you simply can’t risk it or risk giving other people that stain on their raider io.

You are crazy and a cancer to community. No matter if you are boosting someone or not - If you queued to do something then do it. Like WTF

So many elitist pricks play M+ that it hurts

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thats just the nature of timers, not the playerbase

What was the thought process or performance threshold that made you think ‘I’m now not completely irrelevant’?

But its a system you will never lose as Ion is bringing in a blizzard one so you might aswell adapt or move on as mythic + ,timers and score system is here to stay .

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is i said, i already have adapted