Rumors on Reddit: Is Blizzard planning a Dungeon Finder for M+?

If you’re not doing Mythic+ for the rewards but for the fun of it (it being the challenge), then yeah, you’re definitely part of the competitive segment of players.

But I’ll flip it around and note that it’s very curious that you’ve done up to exactly a +10. Weird key level to stop at. And I’m taking a wild guess here, but I suspect you’ve done a +10 multiple times, likely once per week? For the fun of it or for the weekly Vault of it?

And how is a random mythic piece per week such a huge carrot on a stick? If anything mythic raiding offers even a bigger carrot cause you can potentialy get multiple pieces from the raid AND a free extra piece from the vault as well.

So shoulnt you be demanding soloq for mythic raids instead? If a carrot on a stick is your argument.

Everybody is motivated by the reward in this game. People don’t touch stuff just for the fun of doing it.

I always play like this. Getting gear is like getting jacked. I started as a 50kg weakling I’m getting up to 120kg so I can later obliterate some 80kg piece of garbage with 4 other 120kg monsters.

That’s how I play all RPGs, get that grind going!

Most people play for rewards. Those who don’t are the minority.

Take away all gear from mythic raids and look how people gonna mald.

I didn’t mean LFR, but the dungeon tool. Just a wrong choice of words, but you got it. It added in WoTLK. You are true with LFR, it was in Cata. (It was a chaos too)

Yeah, my bad. No one cares about Mythic gear in WoW. That was such a bad take by me. :roll_eyes:

If we’re going to disagree on such simple premises, such empirical truths, then there’s no point in having a discussion.

I will allege that players feel strongly incentivized to do a +10 every week because they desire the Mythic gear in their weekly Vault. I believe the Mythic+ weekly participation statistics support that, because there’s a huge spike in players running +10 keys and only running one per week. The conclusion seems obvious. If you disagree with that, then we’re so far from each other that there’s nothing to talk about.

Yeah, but Mythic raiding also requires a lot more organisation, effort, and skill, to actually kill those bosses and get that gear.

A Mythic +10 key is highly lucrative because you don’t have to time it, you just have to get through the dungeon. And most players can wrestle their way through a +10 and score their weekly Mythic Vault item without too much hassle.

It is as some would say, the path of least resistance.

Should Blizzard make raiding more accessible at the high end so it too becomes lucrative for the masses like Mythic+ is? Maybe, but that seems like another topic entirely. This is ultimately a discussion revolving around the changes Blizzard are going to make to Group Finder and Mythic+ and the guesstimate of some that it will inevitably lead to an automated queue system.

Thanks for proving my point.

You don’t have a point. You’ve already said you don’t like playing with other players.

Do you think if you just never address me saying this I’ll eventually forget? Or that everyone else reading this also won’t see it?

You might as well head to UG say you’ve never played guitar and then write scriptures about how you think guitar manufacturers should manufacture their guitars.

I do.

My point was that players engage in content, partly and largely because they are drawn by the rewards.

You pretty much confirmed that by using yourself as an example.

That has nothing to do with my point about the game’s design and the behavior of the playerbase as a whole.

I also don’t like wearing jeans, but that doesn’t have anything to do with what I’m saying about the design of a video game.

I really don’t see how it is a big secret that I’ve said that I don’t enjoy engaging with people in Group Finder and therefore stay away from Mythic+ and have done so for a long time. Same goes for raiding and PvP.

I generally prefer to play anonymously and not engage in socializing with unknown people in video games. I don’t really like the idea of having to explain why I’m qualified enough to join a group when the group leader might be a 12 year old kid from Sweden. I’ll pass on that experience.

And me saying all that has absolutely nothing to do with my conviction that Blizzard will eventually add an automated queue system to Mythic+. If anything, it only adds to my belief that they will do that, because I think many players are a lot like me and they don’t really like this faux job interview process they have to go through time and again in order to participate in various group activities in the game.

I think most players would prefer to just play by themselves or with friends they know, and only engage with the many unknown players in the game in anonymous ways, like for example by being paired with them through a queue system in random battlegrounds or heroic dungeons or LFR.
I think that holds true for other online multiplayer games in general and I think it holds true for WoW. Blizzard just needs to come around to realizing that their forced socialization experiment won’t work and trying to bring back 2004 Vanilla times isn’t happening.

the obvious answer is – yes yes they should have made it easier and more accesible years ago.

maybe then the game wouldnt be so dead compared to tbc / wolk

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I’m the same. Before solo shuffle, I had to go through the hassle of LFG, being gatekept all the time.

After solo shuffle, no more gatekeeping. Just click and play. Automated systems are great for people like us. I think wow can be more like classic while still having automated matchmaking systems. I don’t think they are mutually exclusive.

That’s the tank and healer shortage everyone keeps talking about.

I got an invite to my first +10 this season within a few minutes. My best key was +8, not even +8 in every dungeon.

There is no faux interview. I click to apply a few minutes later I’m doing a key.

Lots of DPS who only want to play DPS and want to put zero effort in will want and use solo queue and I’d say that’s the majority of players in this game as a whole, so I can see Blizzard doing it.

The reality is anything worth having isn’t easy to get. If everyone gets 5k I.O and Mythic loot doing normal difficulty dungeons in Solo Queue no one wants that stuff because it’s the same stuff eveyone else has.

We’ll see.

Blizzard are definitely trying to jam their socialization down everyone’s throats.

That’s Housing and Neighborhoods for you. That’s Group Finder and manual group-making. Communities. Guilds. All that stuff.

They really want players to talk to each other, learn to know each other, and form those social bonds that were so insanely strong back in the old days.

And it does make sense. It does enrich the game experience if you’re running a dungeon with a group of players that are talking and having a good time with each other, as opposed to everyone anonymously and silently just going through the motions and not acknowledging each other at all.
It is an MMORPG after all, so it rings a bit hollow if all these people playing in a shared space don’t actually care much about each other as people.

I just don’t think Blizzard can succeed. That time has passed and WoW is not the game that can re-create it.
Social media has largely eclipsed video games as the digital place for socialization. I mean, we are having more socialization here on the forums than we likely have in the game.

If that’s all Group Finder is, it may as well be an automated queue system.

The whole point of Group Finder is that players should have some kind of social interaction with each other as they form a group for something.

“I’m looking for four brave adventurers to traverse the dangerous lands of the spider kingdom with me!”
“I would like to join you in your quest to rid these foul beasts from the earth, but I am but an old and frail sorcerer.”
“Do you know how to make a good meal and say some intelligent things once in a while?”
“Yes, I do know how to conjure a lavish feast, and I can tell you that Benjamin Harrison was the 23rd President of the United States.”
“Excellent! You shall be a fine companion. Welcome aboard!”

That’s the social experience Blizzard desperately wants from Group Finder.

But what they’re really getting is this:
“LF heal +12 timed, no beta, no scrub, only meta, whisp me”
“Can I join?”
“Spec?”
“Holy Priest”
“Gear?”
“Item level 695.”
“RiO?”
“Never been there.”
“Declined”

And that’s being generous. It’s more like Tinder where the group leaders are just swiping left on 99% of applicants. And that’s not a good experience and certainly not the kind of vision Blizzard has for Group Finder.

It is that out of context and in a context that ignores I’m a tank and get instant invites because there is an endless army of people who shy from responsibility so much they can’t even list their own key.

Context matters a lot.

This endless army will likely grow with Solo Queue because people who currently don’t do M+ at all will get involved and none of them will be tanks or healers.

That is not context. You’re just giving an example of your own experience with the game and you’re filling in details as you go along. It’s pretty irrelevant as far as the broader discussion of how the playerbase engages with Group Finder in general. You being a tank and getting a quick invite doesn’t change the fact that most other players are not tanks and therefore don’t get a quick invite.

He acknowledged the tank shortage everyone! I got him to do it!

You’re not coming across as the sharpest knife in the kitchen drawer. I’ll leave it at that.

I don’t know. I cut through your complete denial of a tank and healer shortage by accident. I can’t believe you acknowledged it at all. I wasn’t even trying to trick you.

Projection on your part perhaps?

I don’t think I’ve ever rejected the claim that there’s a shortage of tanks and healers.

Weird flex.