They have no choice if they want it to be popular.
This is where you’d be wrong, the “good” players will just use it as a quick queue with their friends/guildies whereas the ones that you’re calling “bad” will probably get more dungeon runs because it removes the bias from those who hold wanted keys because they can afford to be picky.
It depends how it works. I am sure if you can queue with one friend or maybe even several friends, then why should you not play it?
It can’t be worse than pugging and it does not affect fully pre-made groups at all.
Can’t wait for this to be a reality and to queue into a 3 ret paladin group every time
Normally I would agree with you. Unfortunately, it will 99% raise another problem:
“I waited in queue for 2h and we wiped&disbanded on 1st pull. Blizz FIX this system! I pay the sub too!” Only way to “fix it”? Nerf m+ to a level that even a houseplant cant lose.
Happened before(early cata dungeons, LFR bosses and etc) and most certain will happen again.
Even Blizzard’s super hardcore promise NOT to balance m+ around auto-queue system no matter how much people will bleat about it on social media or its sucess rate being lower than 0.001% is… sketchy at best. There is no reason to believe Blizz wont simply cave into the pressure eventually…
This. 100%.
Dont make me laugh.
(A) PvP is a game where there is always a winner. Unlike PvE where its binary. Either you win or loose.
(B) Arent you aware of the healer shortage in SoloQ? Nobody wants to heal that garbage mode full of monkeys doing ZugZug.
When you have queued for normal or heroic dungeons, have you often gotten into groups with 3 Retribution Paladins?
No?
So why would you with this queue?
Get more dungeon runs?
You do realize that joining a dungeon dosent mean you will complete it. Imagine this: You can now join 100 dungeons. And you deplete/abandon 100 of those dungeons. Zero reward.
How would you feel then?
Remember: People are picky for a reason my friend… Cause if you take people at random (as would a SoloQ algorithm) you tend to wipe a lot…
When was the last time you wiped in a heroic dungeon? Or failed to complete it…
That’s what needs to be done for a SoloQ to work. So you would get M+, and nerf it down to heroic dungeon levels for people to complete it.
Then why go through all this trouble then? Just play Heroic Dungeons.
Blizzard loves removing agency of players. Like they did with removing master loot, even for premade (guild) groups.
Also, solo queue for M+ would also be much easier for future console players as they won’t have to go through the hassle of picking players individually. Console players love auto matchmaking.
Console players can bugger of to other games then.
They all belong to the same corporation anyways. Console players can simply play CoD or whatever. $$ is going to the same company.
I know, I’m just tired of this topic. Let them have it. Its a scaling system anyways, people will find their difficulty level somewhere on thay scale anyways.
A dungeon finder for M+ … a feature I will never use!
For newbies & bad players, maybe if they do a console version of WoW, sure!
But people who want to actually DO a Mythic+ dungeon and complete it, they’ll keep to the old system
No two Seasons have the same difficulty anyway, so it’s pointless to point out that the difficulty will change with an automated queue system, because the difficulty already changes as much as the weather outside does.
And Blizzard obviously doesn’t need to nerf the entirety of Mythic+ down to Heroic, don’t be silly. The +1 to +10 experience is for the masses, because that’s what leads to the Seasonal rewards and weekly Vaults. That’s really the experience Blizzard needs to balance so it offers a gradual and realistic progression for the bulk of the playerbase – and that’s likely already what they’re trying to accomplish. An automated queue system wouldn’t change that design goal. If anything, it might make it easier to accomplish because Blizzard gets in control of the groups being formed.
And of course the competitive keys above +10 can stay as difficult as they are and the automated queue system doesn’t have to cover these keys because they’re entirely for the competitive player segment, so no harm done there.
I mean, we’ve talked a lot about this in a previous thread on the matter. I think we kind of concluded on the note of we’ll see what the future brings. Well now we’re a little further into the future and I feel like a survey like this gives confidence to my prediction that we’ll see an automated queue system eventually. How strong you feel in your convictions on the topic are for you to say, but we’ve had this discussion before.
Blizzard alleged survey:
“How would you feel about those specific addition to the functionality of the existing premade group finder?”
Forums:
“OMG BLIZZARD IS MAKING SOLO QUEUE!1!111!!!11!1!”
I sweat the reading comprehension on this forum is off the charts. Taking some questions that have nothing to do with solo queue or randomness, and going to town with discussing a theoretical solo queue that blizzard shows no indication of doing.
And this company is pouring a lot of resources into making games console accessible. Who ever thought it would be a good idea to play a RTS on a console/controller? Yet here we are, them porting every AoE game to console while dumbing down any form of depth.
As a wise MBL once said: “auto queue everything”.
Well yes and no.
M0 of S1 compared to M0 of S2… you might have a point. Not as much as to say “like the weather” but still. A little bit.
However. You misunderstood me.
What I was saying is: S1 Heroic with S1 M0. Relative to one another, the “delta difficulty” remains the same. Or roughly the same.
And considering that little clarification, now you understand better my post.
This is already good for most people. All that blizzard needs to make sure is not to go overboard with the difficulty like in S1.
And those that have issues with the LFG tool are the minority of players that are really bad, or really egocentric. But most people are fine.
But still. Dividing the playerbase into the “plebs” and the “pros” by drawing a line from 10+ is a bad idea. We are all the same, playing the same dungeons. Fortunately M+ is an infinitely scalable system, so its a gradient. Not a line dividing people.
We talked about other subject. And it was really nice to do so with you.
But on this subject in particular (Dungeons and M+) I know enough to say that SoloQ would be a disaster.
And its not the first time I have been proven right on M+ in particular. The most recent time being the new voting mechanism for M+. It did not solve greafers (they are still there), and in exchange it simply makes the experience of normal people worse and we now have a ton of false positives.
So basically. Out of 100 people. 1 was a greafer. He is still there. And 99 people are worse off with less QoL. What did we gain from this? NOTHING.
SoloQ would be the same. Some minority of whiners want it. And in exchange you would make the experience for everyone else a nightmare.
I don’t think you do.
But we’ve covered that discussion as well. And again, for my part, I feel confident that the future will reveal the outcome.
There is no way that Blizzard can be satisfied with the status quo. If you view the design through the user and approach it from the perspective of wanting to ensure accessibility, the inevitable solution ends up being an automated queue system. It’s the only solution that changes the status quo enough to provide meaningful change toward greater accessibility, and it is an established design in other games and WoW itself. For those reasons Blizzard will opt for it in the end.
It would be very abnormal of Blizzard not to approach game design this way. They tend to favor design that promotes accessibility. They are risk adverse and will favor established designs over innovative ones. And they typically aim for user-friendly solutions.
All roads lead to Rome, or in this case, an automated queue system.
I don’t think you’ll like it, because you’re already heavily biased against it, but that won’t matter. It’ll come anyway.
Actually, in solo shuffle you can go 3/3 and not really win.
You could get MMR and/or rating but you could also lose it this way. I guess it’s like getting an item and/or vault done without gaining M+ score?
The problem is that they ruined PvP in general. They removed all the grind that was somewhat meaningful, had MMR/CR issues for healers for way too long and in the end made rating completely meaningless.
The solo shuffle in itself is not a problem and if we make a proper comparison, if the M+ solo queue behaves the same as the solo shuffle in PvP, then it’s a clear win because it’s much better to heal solo shuffle than a random 3vs3 group, especially when you are up against a pre-made. So it’s like healing solo queue vs pugs and solo queue would simply win.
Do you also think they will add a queue system to normal/heroic raids? Those have been around longer then m+ and still don’t have a queue system either.
No sensible tanks or healers will que for it and then DPS players are back to complaining about que’s while refusing to play said specs. The cycle continues.