Rumors on Reddit: Is Blizzard planning a Dungeon Finder for M+?

Its not about removing them or adding them. Tell me. What happened to those Matchmaking options? Why are LFR and Normal/Heroic dungeons at the bottom of the difficulty tiers? Because it wasent the case back in the day. Those systems were meant to replace the LFG. Add QoL improvements…

Me and many others already told you why: Because COMPLETION RATE is important. When matchmaking dungeons and raids came, nobody that played in them actually managed to complete the content. It was simply too hard.

So. What you are asking for is to add 10 levels between Normal Dungeons and Heroic Dungeons. Except that you ALSO want Myth track gear for completing a Heroic Dungeon.

Which wont happen and you know it.

I already said:

And if I disagree with blizzards way to structure MY gameplay? Then what?

You have to realize that there are as many ways to play M+ as players doing it. And you want to set in stone ONE way of doing it?

So you want a system that works for both for those that need “tone to the dungeon difficulties” and those that dont. And everyone in between.

NOPE. We are all adults. We can take our own decisions here.

You got your steps in an infinitely scalable system. The crux of the issue here is how punishing is failure and how rewarding is the success.

That’s hat we are discussing.

How about they just simply make it appear on your bag like today? With out extra steps.

If I want to do side-content I do side-content because I want to. Not because Blizzard tells me to.

And you seem to mention Diablo quite a lot. Are you sure you are playing the right game? Cause Diablo is not the same as WoW.

Not true. Not “when they added”. AFTER nerfing the difficulty, participation exploded. And adding Mythic/M+ afterwards to compensate the nerf.

But that is not what we are arguing about easy content here. We are arguing M+ keys 1-10. That is what we are arguing.

You put a quew for keys 1-10… and yes. Participation will increase. AFTER nerfing them to heroic levels, and compensating it with a Mythic ++ or whatever comes after.

And then we will have this discussion again 10 years later. :slight_smile:

You are comparing apples to oranges…again.
PvP =/=PvE.

I think Uda would write a dissertation on this topic so I will simply ask 1 simple question.
Point to a game where end-game hard PvE content with best rewards is soloquable and is a sucess.
Again… Hard end-game content, not your average questing dungeons or “LFR level stuff”.

It’s the same dynamics.

I’m going to back out now, because I’m not going to sit here and just have a discussion that I’ve already had where I can just refer back to something I’ve already said.

Nice chat, I’m off now.

The future will reveal what Blizzard will do.

I remain confident that they’ll end up with an automated queue system for Mythic+.

I can see personal reasons for why some players might not like that, but from a general design perspective it seems to be the obvious solution for World of Warcraft. The only thing I could see give the developers pause is their desire to encourage more socialization in WoW. But I don’t think that’s going to weigh heavily against increasing accessibility and popularity of a core gameplay aspect of World of Warcraft.

Regardless, ciao! :wave:

I can see them doing it just to make money but it will probably so easy no one will want to do it. Even the people currently asking for it who don’t do M+.

Part of the fun in lots of stuff is that it’s difficult and you can mess up. So it’ll just turn into what Normal and HC dungeons are currently.

Its a zero sum game Jito. Distributes better?

You have a key. And you need 3 DDs and 30 show up on the list.

You will pick the 3 most over-qualified DDs. And leave the other 27 least qualified to wait. <— This is TODAY.

Lets distribute that better shall we? How? How do you end up without 27 people waiting on the list?

I addressed your analogy already. Which has a fundamental flaw in it:

  • You double the rate at which you form groups, you double the groups being formed. That is your “Picking up kids analogy” is the time it takes to complete a dungeon.

You cannot make a 40 min dungeon run faster than it already does.

So. The question is: How many keys are available PER HOUR at any given moment? This is FIXED. Each key take 40 minutes and it cant “ferrari” it’s way to taking 20 minutes instead.

The only way to increase the rate at which DDs wait in line is to make the Nissan car (which takes 30 minutes and can take 3 kids) bigger. So now it can take 4 kinds instead. That’s the ONLY way.

And if you dont make the dungeons run faster, you will have a zero sum game of needing 3 DDs and forcing other 27 to wait. Per hour.

The time saved doesn’t come from running the dungeon faster but from making the group quicker.

Same in other games.

I member that I’m sure I bring up a bus then it leads to me comparing something to selling salt water to creatures that live in salt water.

Whose memories are these?

Tons of people don’t have a burden getting groups going though. I’m currently only aiming for 4 +10 per week completed and I have already done 2 yesterday. So I’m already half way there.

As you can see I still have some keys at +6.

Those people can still manually create their own groups.

Again, same as in other games.

So did LFR, once it was introduced in WoTLK. It is a nightmare, it will be a nightmare.

I mean, if it is ever happening, I’d say alright as long as limited to low keys. I am not PUGging my +12 and above from LFR. No way.

Then who is this for?

It’s like making a guitar course for people who hate guitar and don’t want to ever learn it.

FIRST:

If you have 10 keys available PER HOUR. You cant increase this number. You cant have more keys. How many DDs can you place in those 10 keys? The answer is 30.

If you got 100 in the quew that want to play, in that hour… How many will wait. Per hour?

Say you take one hour to form said 10 keys. Lets speed this up. Lets “ferrari” this to taking only 30 minutes to form the group. OK.

Now you got 10 keys for 30 minutes. And 0 keys for the following 30 minutes until those 10 keys are completed. Only when those 10 keys are completed, can they go back to the list and new groups can be formed. Either way, the average is still 10 keys/hour, and you still need 30 DDs/Hour. Everyone else will have to wait for 1 hour.

Its an extreme example. But it’s what would happen.

SECOND:

You know what your “ferrari” to making groups is? Healers and Tanks. You wait for ages for a group as a DD because you need the Healers and Tanks which are in short supply.

So even IF you were correct… you basically need a Driver + a Copilot in that Nissan for it to even begin doing the trip.

And you can change the car to a Ferrari if you want. But you STILL need a driver and a copilot. With out them, you cant begin the trip either.

Where will you get a driver and a copilot to drive your “ferrari”?

The broader playerbase. Gamers in general. Like I said, the trend in gaming is that people want to get in on the action quickly, they don’t want to spend time forming groups.

Same in other games. Automated queue systems are popular for a reason. That reason.

And speaking of other games, there’s Silksong in a few hours. :scream:

So excited!!! :hugs:

And wasn’t I supposed to leave this discussion? Right. :grimacing:

Are popular in game modes which can support it.

Not sure why you have such a hard time understanding that soloQ is not some miracle cure which can be slapped to everything and everywhere and will work 100% of the times.

But the trends in other games! AI! /waves arms

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Do you recommend this?

I would appreciate a small recommendation from your side. To know if its worth it or not to try it out.

I dont trust reviews and trailers. But I do trust your word.

The people currently tanking and healing are “gamers in general” it’s not like I’m some specially trained expert being sent into keys to tank for the masses.

I too am hyped for Silksong.

WoW is not an enigma. It can also support it.

I’m not arguing it’s a miracle. I’m arguing it’s the most likely design solution Blizzard will end up implementing for the reasons I’ve outlined.

I’m just making a prediction and arguing my confidence in that prediction.

I’m not saying it’ll be the second coming of the Messiah. Or that it’ll fix all problems and turn everything into sunshine and rainbows.
I’m simply saying that Blizzard have a history of steering their games in this kind of direction and that the design principles they are guided by would lend them naturally to this kind of solution.

Hollow Knight is in my list of top games of all time. It’s a must play game in my experience and a strong recommendation.
If you play that you’ll have your own feelings about Silksong.
But I wouldn’t play Silksong if I hadn’t played Hollow Knight.

they seem to have an ai for making questions and sending them out for surveys to people .i have not seen any meaningful survey lately that might make the game better for people.

I guess il have to try those out.

Im getting a bit bored of Darktide. Its funny. But the Matchmaking of higher difficulties means I end up loosing 9/10 matches I play. And I get bored of dying after some point.

I always get teamed up with dumb monkeys, or impossibly bad comps.

So I need something to do while I wait for my buddies to come online.

And it supports it where it can.
The entirety of WoW does not consist of just m+ you know…