Season 4 mythic+ too difficult? (Awakened affix)

Admittedly, my only mythic experience is BfA season 3 and WoD mythic, but I feel like s4 is way too difficult.
I’ve done plenty of 11-14 runs in s3 because I found the challenge fun, but timing even an m+11 nowadays feels like a daunting task, and that’s not even the top of the loot bracket. In s3, a +10 was a breeze.

Maybe it would be easier if the N’zoth minibosses were given more % of progress, so that the portal skips can actually be utilized? In some dungeons like KR, the portal skips are mostly irrelevant because you have to do an almost full clear anyway.

I don’t find them to be overly difficult but I do think they hit harder than they should. I feel like I shouldn’t be struggling at 466 to heal a tank who is also 465 through Awakened on a +14 key. This feels especially noticeable when we are on the move.
But eh, I guess time will tell. Gear will probs fix it but for being around the same ilvl than what the key awards, the damage does feel unnecessarily hard.

Bliz upped the scaling going into this, and deliberately increased the ilvl cap on dungeons because of the removal of titanforging. A 15 is not supposed to feel like a 10 last patch, even when we are fully geared and just looking for corruptions.

Part of me thinks like this is just us getting used to them.

On the other hand, screw those mindflay tentacles!

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To be honest, I’m liking the Awakened way more than Beguiling. The mini bosses are mostly fun, and the obelisks present some very, very nice skip opportunities. You shouldn’t skip too much, mind you, but you can often get around some horrible, horrible packs (like the one on Volkal’s stairs in AD, damn, so glad I never have to do those again!).

So far, clearing 10-12s is enjoyable, and only challenging in Operation: Mechagon, which I’m not very familiar with yet. Keeping tanks and the group up as a healer has been no problem so far (except DKs… they feel much squishier than any other tank, and their HP bobbing up and down makes me twitchy). Mind you, Mistweavers were buffed fairly well this last patch, and that made group healing a lot easier - that certainly contributes why I feel 10s easy, I guess.

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Were 10’s also a breeze in the first couple of weeks in s3? :slight_smile: I think we need to get used to it more, get some extra gear, get used to the routes, etc.

I have myself now timed some 12’s and get close in 13’s while in previous season I was on 17-18. At the moment 15’s are far far away :smile:

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Awaneked is crazy good an an indirect admission from Blizzard that there’s WAY too much trash in almost every instance, ideally there should be exactly 100% from the start to the end wiuthout using pots or Shrouds since that encourages you to use those two things.

It sounds more like what you’ve a problem with is that for every key level the mobs now scale 10% instead of 8%. Mechanically that makes a +12 as difficult as a +15 was in S3 and since it’s a percentage scaling it affect things that already hits hard more as the +110% of 200 is more than +110% of 100. This means for example, that even a +12 Fortified Rezhan will kill you even if you CD if he catches you while Fixated. Personally I’m stoked that people can no longer ignore the mechanics of everything and actually have to learn how to do them properly as screwing up on a >=10+ key will kill you.

Of course this brings with it a period where things will be harder as people adjust to that new reality.

I don’t think it’s too difficult at all.

I might be wrong but wasn’t this the change from s2 to s3?

From s2 to s3 the scaling was upped as well. I think it was upped from 7% to 8% and then from s3 to s4 it was further upped from 8% to 10%. So it was upped twice, so you’re right in that it was changed, you’re mistaken in remembering in that this specific change happened earlier. It’s a natural cognitive thing when two events look like each other.

I have searched a bit. It is a change going from s2 to s3 :slight_smile:

“This is because the scaling has been increased from a bonus 8% per level, to 10% per level.”

Me as dps and my friend as warrior tank had a ~460 ilvl and full 465 azerite pieces. That’s pretty much the equivalent of ~430 ilvl gear and azerite pieces in s3. But in s3, the +10s were much, much easier.
Nowadays you need all 5 players to do well, and even then it is a close call. Now try doing that with randoms.

Unless, of course, by “gear” you mean corrupted gear, which is another can of worms. Not everyone was lucky enough to get Twilight Devastation, Echoing Void or Infinite Stars. And I don’t like the idea of forcing people to raid if they want to do regular m+.

That is impressive. I am/was (just got a trinket upgrade 415 → 460) like 10 ilvl lower with 457ilvl :slight_smile:
We timed our first dungeon with the new affix this week (a +12). I remember it was harder in s3 for us to time our first.

I was wrong then. It’s because the csaling increase to the basic Mythic of 45% becomes further increased by the key scaling.

The scaling from S3 to S4 is slightly more difficult than the jump from S2 -> S3, but this is in part due to removal of WF/TF and implementation of corruption, the latter which depending on your luck and personal skill/management can make a key significantly easier.

Awakened also allows you to do some skips in dungeons by dragging the mini boss to your desired location, kill it and have a portal skip to be utilized allowing for skips of difficult/annoying/unwanted packs.

In general, the dungeons will feel easier as we go further into the patch and get more gear and corruption.

Its bloody reaping 2.0, kill trash for the sake of killing trash

Eg hatar mit liiiiiv!

On the other hand, i like to join weekly runs and kite the entire enemy pack when everyone has died around the entire dungeon

Timing the first 13s now (we did 15-16s in the past season). Considering this is early in the season, I don’t feel it is too difficult. Plenty of gear upgrades in the pipeline. I much prefer the new seasonal affix to all of the previous ones.

In the steady group im playing with we are having problems timing 12’s and 13’s. We get them done, but they are crazy hard. Mobs hit harder, and i.e. Zul before the last boss in KR on a +12 fortified ripped us a new one several times.

Of course we need to get more familiar with the awakened affix, but I do feel mobs, or at least certain mobs, need to be adjusted. Currently on ilvl 460 with the rest of the team being around 450-460ish. The difficulty on a +12 compared to a +11 is crazy high.

I also would like to mentioned that the awakened affix is not the same as a shroud. The bosses and their minions take time to kill, and as a healer above mentioned, healing on the move is particularly unforgiving. I don’t feel like the obelisk skips are a good tradeoff from shroud skips in previous season because they take longer to do. You have to weigh this up with the time it would have taken you to take on the mobs you skipped, but several dungeons you dont really have much of an option on what packs to skip because of %).

Play around with MDT and see there are several problematic packs that you can skip while still getting 100% EF.

As a healer myself and now some Awakening-dungeons under the belt, I think you (almost) don’t need to heal while moving with the mini-boss. The hard part is when you enter. The adds are doing the damage.

We got of some dungeons our first keys this week and just timed them immediately because of more knowledge how to handle them. Like Atal 11, Freehold 12, Motherlode 12 (and KingRest 12 when we would not have wiped on the leaving a portal on the wrong spot, immediately pulling the skipped pack).

About fortified Zul… it is nerfed but it was always way overtuned. And it still it :frowning: