If you mean queue syncing to get your private army into the same round and bend the 5 man rule - nothing.
I am against premade raids and queue syncing in every context and I don’t participate in them. I do however take a handful of friends with me into epic bgs and try to coordinate my team with strategy calls via raid warnings, but I never queue sync and join with more than 5 players.
If you want to hear a justification for this, ask the people here who participate in premade raids, not me.
They will likely just tell you that as long as they aren’t getting banned, they don’t care.
This whole handicap Idea was more about increasing the fighting power of solo players and smaller groups to better be able to withstand 5 stacks in random bgs (10 / 15 player maps).
In epic bgs, I would not work with handicaps at all. I would simply introduce a queue decline penalty that increases with every declined invite and mix alliance and horde while keeping small groups of friends together.
These two measures together would make queue syncing next to impossible and even if you somehow manage to get into the same round, you might end up in opposing teams.
Just these two changes alone would kill premade raids in epic bgs overnight while small groups of friends playing epic bgs and solo players would remain completely unaffected.
5-man premades have been around since Vanilla. The only difference now is that players are far better at the game than they were back then compared to your random-casual-just-there-for-some-fun, while gear disparity due to the Great Vault has further tipped the scales in the favour of the 5-stack teams.
The people who now start crying and write defeatist messages in the chat after one lost fight would leave instantly instead of trying to turn the bg around and try to pull off a comeback. Every BG would be decided after one Zerg where one team just leaves and queues next round, even the BGs where the zerg doesn’t matter like CTF maps.
Yeah, the point is ‘wanting advantages’ in a game where there should be a level playing field, if you’re more interested in queue times and advantages than the quality and fun of the game, you are not a gamer, you are a farmer, plain and simple.
There has to be a line drawn in the sand somewhere and 5 is the logical number that fits into 5-10-15. Nobody, as a gamer, should want advantages, other than simply being better and outplaying your opponent, not outgearing and outnumbering.
Ask yourself, why more than 5 men is deemed not ok in an EBG when there are a full 40 places, yet apparently 5 in a 10 is fine when one is 1/8th of a full team and one is a whopping 50% of a team, doesn’t make any logical sense. 20 in an EBG is overkill and an almost guaranteed win, just like 5 in a 10.
Here we go again with the completely braindead notion that somehow if you were fighting in a group against other teams, that that is somehow preventing you from playing with your friends. Kindly explain how being with your friends, in a group versus another group, is preventing you from playing with your friends?
In such case they will have a chance to lose. And it not so fun already even with friends.
Farmers want to farm the game, work game hard, but not to play it.
Not really. You just have to gather some good players and fight back. I’ve defeated many 5 stacks in the past in groups that weren’t even full.
You can’t really do that in a EBG against a premade raid because you would have to gather 20 of your own players and then also bend the rules.
The developers seem to think so, that’s why it’s allowed.
Probably for the reasons I mentioned above. Spontaneously assembling a whole army is not realistic for a normal player, but asking a friend or two on your FL or community to join bgs with you is not too much to ask.
I mean, even you get rid of the 5 stacks by putting your idea into practice, the people who want to farm you would just play in 4 stacks instead.