Serious issues with M+ this expansion

they want fancy easy rewards

Fixed.

If you don’t believe people want to enjoy games, yes you fixed it, otherwise you have just misunderstood my point.

The problem with all these “have fun” points is that it’s totally subjective term and it differs for different people. The same thing can be fun for one person and completely boring as hell for another. That’s why it’s incorrect to say:

Oh, the DF S3 was so fun for everyone and now everyone is pissed of M+.

It doesn’t change the fact that the level of perfectionism required for high keys (Or even 9 and 10 keys) now can hardly be regarded as fun for the majority, otherwise this thread and the many others simply wouldn’t exist.

To dismiss everyone on them as “wanting free loot” is really quite disrespectful.

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That person has been dismissive this whole thread, while not bothering to do any research whatsoever.
Your point stands and it is very very obvious by the multitude of threads on both eu and us forums, as well as numerous other platforms, that a massive majority agrees with us.

The only thing we can hope now is a Blizzard response, but it seems some of the staff is leaving company. I hope they’ll fix it soon or we’ll see like DF season one, a very massive drop of players after 2 months of expansion without interesting content to do

I have to agree. The boss designs in dungeons in general feel like they favour classes a lot and some bosses just seem way to over tuned.

I’ve been playing M+ consistently for the last few expansions pushing a relatively high rating (but not in the top 0.1%) and it feels the worst is has been in ages. The amount of toxic behaviour in dungeons is astounding. Players leaving because of mistakes they make and blaming others. Overly punishing affixes and some that wipe you when you have no control over spawn locations.

If you are relying on RNG to survive then the design is just poor. It feels like the dungeons have been designed without any consideration for the affixes or how they play. Not to mention the class design feels all over the place and some classes just have a huge advantage over others because of dispels or other utility\buffs are needed to complete keys.

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exactly. and in an MMORPG that has to be fine for most of it´s content, otherwise you´ll frustrate almost all players. because almost all players are bad. If you need 5 robots to not makea single mistake during a 30min dungeon that´s just not it for 99% of the players. Especially when the gearing feels like you grind endlessly for nothing, so the “natural” nerfing will never come.

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Honestly it feels like the typical “knee-jerk” response we’ve become accustomed to in this game.

People moan a spec is OP? Instead of a small nerf, it becomes useless.

People moan that content is easy? Instead of a small change we got this.

also i have no idea how redacted you have to be as a developer to cater to anyone claiming infinitely scaling content is “too easy”.
It should be starting very darn easy if it goes to infinity, otherwise what´s the point of infinite scaling?

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Men, let’s face it: the old M+ system wasn’t great, but it worked fine. It was somewhat pug-friendly. Now, the system is kind of bad. My biggest issue is the 15-second death penalty starting from +7 keys. This is absolutely the worst. You’re asking humans not to make any mistakes from +7 onward. The dungeons are already hard to time, with most being completed with just a couple of minutes to spare (+1).

As a DPS, it takes forever to get into keys, only to be faced with a 50/50 chance of people abandoning the key after a wipe or two. If you want to add time penalties for deaths, fine — but do it gradually. For example, +7 and +8 could have a 7-second penalty, +9 and +10 could have 10 seconds, and so on, until reaching a max of 15 seconds. They’re killing the fun by piling on more stress to an already stressful system.

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it´s not fine. death is already very punishing, depending on where and when you wipe you lose already 3++mins for a wipe, there´s really no reason to make it more costly. if anything we still need a respawn after every boss to make runbacks less painfull.

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The 15 sec penalty is absolutely unnecessary when the difficulty is like that. It only brings leavers and quitters and with a good reason.
Other than that what I like is that now you need to play your class and role good and it isn’t exactly just a Zerg fest. You can’t zug zug your way through.

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Yeah the new on death penalty affix, is the most out of touch they have been in awhile. Seriously who at blizzard thought this was a good idea…

i would love to see how many of m+ team will land on their performance improvement plans at the end of year after m+ participation will take a freefall :slight_smile:

they deserve it after this fiasco :slight_smile:

dvelve team on the other hand - those guys will get juicy bonuses :slight_smile:

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The biggest issue is to be stuck on key 11 for a while and except score or personal challenge no reason to push 12+.

Else seems fine to me, more like community issues. And delves gave too much items, so it is boring play alt for fun in lower keys because we dont need them… It is good to have stuff overall, it is bad to lose purpose to play because of it.

YES

So tonight:

  • one successful mists 4 in time
  • one necrotic 5, wipe on first boss, someone leaves
  • one stonevault 4, kill first boss, then double boss, repeated wipes on crystal boss because they ignore picking up the balls and killing the crystals fast enough. Healer DCs, someone else leaves.

So possibly at a guess, 1 in 5 low keys are probably successful upgrades.

Honestly speaking, they’re not though. In general I agree, they’re absolutely fine (haven’t seen the 4th affix yet) but there certainly are specific overlapping moments and even bugs, that make some affixes broken beyond believe because they were not teste properly.

I can give you a few examples if you want but it’s pretty evident that Blizzard didn’t bother to test some these affixes at all.

1st affix was phenomenal. LOVE it
2nd and 3rd affix however, do have issues.

I hold my opinon.

You say you got horrible overlaps with the affixes. As if the old ones did not ? What changed ? In fact, overlapping with boss mechanics is ONE of the reasons people complained about the old affixes to begin with !

Bottom line is that its the whole concept of affixes to begin with ! They are annoying and you have to deal with them. DONE.

But… if you do… they give you a buff. Which is what we wanted.