well the first priest is just mad for sure,
the second however is probably referring to an enhance that runs with riptide? i can see how a class that can pump you full of dmg and also insta heal can be annoying.
well the first priest is just mad for sure,
the second however is probably referring to an enhance that runs with riptide? i can see how a class that can pump you full of dmg and also insta heal can be annoying.
But that isn’t Riptide! And he is claiming that it was an Elemental Shaman, so you can’t even use the “oh it was Maelstrom Weapon” excuse…
See this is my point, clueless people asking for nerfs when they barely understand the game. Such people would be better served to research the class they are fighting and learning how to play instead of asking for nerfs.
They probably barely understand their own class ffs.
To say paladin has no counterplay shows how bad you are mate. It’s kinda embarassing to be fair.
We have no slow and no kick. That alone opens the door to so many counterplays you have to be blind not to see them. On the other hand, we have a strong burst (depending on RNG) and strong defensives like the famous bubble and LoH.
I haven’t tried all classes but I reckon ret paladins are the most impacted by that reduction damage in PvP. We have no burst anymore and not enough mana to keep going for long fights. Our ability to stick to a target being very limited to begin with it is nearly impossible to stay long enough to do much.
On the other hand, shaman is steamrolling harder than ever. Why ? Because his toolkit is much more offensive. He has interrupts and slow on a very short CD, mobility and the damage reduction makes him as tanky as he’s was since P2, now toped by free, instant heals. Things that we paladins don’t have, and hard casting heals means forgetting about reaching your target again as well as opening yourself to an interrupt on your ONLY school of magic. (Thing that isn’t the case for shaman).
Now, I can forget horde players for not seeing how shamans are OP since you never face them but try to duel some and let us know how it went.
when i say “no counterplay” i mean there is LITERALLY no counterplay to bubble.
the paladin can hit me from inside his bubble and there is nothing i can do to hit him, i swear if you’re about to tell me to just run away imma immediately put you on ignore.
tell me how to counterplay bubble.
this should be good.
What is the cd of this 20% dmg reduce? Shieldwall has 30m cd.
How is shieldwall better?
Nvm, i googled and found out it has 1m cd, last as long as shieldwall. And dosent require a shield.
LMAO
You complaining about the same thing 3-4 times now. But tell me about WOE then. 0 sacrefice for 30% bonus hp 10% flat damage reduction and -6% malee crit. You know warriors last stand gives 30% HP for 20 sec with 10 min CD?
You have a permanent buff that another class can achieve with a 10-minute CD, malee classes can barely land a critical hit on you. And 30% bonus HP is quite a lot, especially if we are talking about a class that has one of the biggest burst potentials in the game.
Give glasscannon classes permanent OP tankines… Demon warlock is OP with instant searing pain+perma drain life but imagine warlock could use lava burst for more than half HP crits on enemys too.
Let the elemental shaman have high damage, I have no problem with that, but that at the same time it is one of the most tanky classes in the game is ridiculous.
The WOE rune should be restricted so that it is only suitable for tanking.
On a team level, the patch has restored faction balance somewhat. WSG is a lot more even now.
1v1 pvp performance simply wont matter in SoD . They wont and they cant balance all specs, classes and runes for that
yea sod has the worst pvp ever meanwhile, shamans immortal, warlocks immortal, sp immortal, meanwhile they all do insane dmg, ggwp
Warlock do insane damage? Please tell me where, because all my dots hit for 50-80 damage now.
Haunt can do 300+ (wow!). 290 shadow power
You still are Immortal and i slowly rot away meanwhile i thickle you for 50 aa dmg
I just pointed out your post to others as an example. An example of lying and making stuff up to support your arguments that this class should be, in the words of others:
This is your crowd. You might complain about specific things but because you make things up you want the same things as those I quoted above.
Oh so you changed the subject now, after claiming Riptide(that heals for ~500 instantly with good gear) somehow heals for 60% HP when YOU fight Elemental Shamans.
Elemental Shaman was never a glass cannon in Vanilla, ever, and the fact that you, and others, want to make them glass only shows you cba to deal with them.
And Elemental Shamans were never glass because the spec had/has some glaring vulnerabilities that some people ignore, get killed, and proceed to go to the forums, make up stories and ask for idiotic nerfs. Ask away…
Hard to take down yes, but not immortal and with poor damage.
You can’t 1v1 a shaman or a sp. At at the end of the day in this meta that’s all that matters (for me at least). As i face mostly premades and they stack those 2 classes for obvious reasons.
I do agree HORDE warlock must have a good time though, considering that do not have their hard counter.
Personally i am checking out of SoD until they revert this change. Pvp for me as an ally warlock is far from enjoyable. So i rather play other games.
Heal yourself. Just stand there and heal.
Once again, I have no interrupt and my 2H hits ONCE every 7 sec while inside bubble. No one runs DS anymore so basically you’ll take an auto and a crusader strike+ judgement and maybe an exorcism if cd/proc. My exo hit for 400 crit now, auto goes for 500 crit max, judgements are ridiculous. A couple of flash heals are enough to keep you topped and I won’t be able to pushback your heals since I attack veery slowly.
Riptide also can crit. Btw lets compare 2 spells, one is a healer spec only spell and another (riptide) is a rune wich can be used with all talents:
Holy Shock rank 2 on 48, 30 SEC CD : Blasts the target with Holy energy, causing 279 to 301 Holy damage to an enemy, or 279 to 301 healing to an ally.
Riptide on 50, 6 SEC CD : Heals a friendly target for 457.731 to 498.238 and another 486.086 over 15 sec.
But also we can check Flesh of Light (rank5 on 50): 1,5 sec cast |Heals a friendly target for 267 to 299.
Yes, the 6 sec cd instant heal/hot is not strong at all.
Let’s compare a club to an assault rifle, assault rifle wins, who would have thunk?
bink bonk donk
Holy paladins have other massive advantages, I know because I played one and cleared Classic as one.
You took the s*ittiest part of the paladin kit and compared it to the best(that shamans had to wait till P3 to get) and the conclusion was such a big surprise…
The devs even said they failed holy paladins and a way to aoe heal is in the works.
AND, with all of that said, even without an aoe heal… do explain to me this:
h ttps://sod.warcraftlogs.com/zone/statistics/2009#metric=hps
And who the f cares about raidlogs? When we talking about PVP power levels. Holy paladin is a tank heal, apply beacon and spam heal thats it. Sunken is a calssic like raid, u dont even have to move much. The point is not what the healers do on raids, but that the shaman has a stronger instant heal in terms of dps than the healer paladin, u skipped the WOE topic quickly. I think you think what I wrote in the comparison between the shaman passive and the warrior 10-minute CD is also fine.
The biggest problem is not that these things are available to the shaman separately, but that everything is at once. Elemental shaman is also strong in classic, big damage, good utiliy, 6 sec cd interrupt+purge. The difference is that in classic u have to play it smart since u dont have GODMODE tankiness and the best shord CD instant heal in the game at same time.
And my goal here was not the paladin vs shaman thing, I just wanted to compare similar abilities with riptide, how much stronger it is with a much smaller CD.
nobody wants shield wall to have 30 minutes cooldown except for blizzard. they could easily cut that in half and nobody would complain, especially seeing as it shares cooldown with recklessness and retaliation, this is ancient design
blizzard could remove the shared CD and cut the CD of each of these abilities in half and the only thing people might complain about is recklessness and retaliation being up too often.
btw shieldwall has a whopping 75% damage reduction, lasts 10 seconds (only 5 seconds less) and the only “requirement” is having a shield on when using it.
any noob worth their spit can macro a shieldswap/weapon swap to use shieldwall and switch stance to keep smashing with a 2H or DW while shieldwall will still be up.
you play warrior and you actually had to GOOGLE the ability to find out what it does, so be quiet.
You lot are still yapping about this?
just log into the game and play the damn thing.
ah, another person who still lives in early phase 2.
the trauma is unreal.
the irony, of course, being the part where he complains about someone repeating themselves 3-4 times as if that isn’t exactly what we have to deal with when it comes to morons who still hasn’t realized rockbiter/WOE/DW has been gutted FOREVER. pure gold.
it doesn’t take a genius to figure out that WOE is designed to provide the stats that he can’t get through gearing.
blizzard could have gone through the effort of adding a ton of defensive/tank mail gear for tank shamans to use, but it was easier to just put all the stats we need to tank on WOE.
Note the part of the tooltip that says: “MUST HAVE A SHIELD EQUIPPED”
stop living in the past / stop being a disingenuous liar, its unbearable to read this trash several times every day because you idiots can’t be bothered to keep up with what’s happening in the game.
This NERF to way of earth is 2 months old. seriously. make an effort.
troll alert!!! paladins can not heal all there health with 1 click of a button every couple of seconds. with the new 50% damage reduction they are pretty much impossible to kill