Shaman immortal in pvp

well yes of course, its the same reason why feral tanks were screaming for their runes slots to be changed as they were overwriting each other,

you cant expect paladins to drop their biggest dmg dealing rune for a little interrupt, its just not a thing, same with the tremor aura, they’d have to sacrifice something else in order to use it.

you cant call something brokenly good when you need to sacrifice, whereas shamans have tremor as a baseline ability, its not the same.

Another example how you exaggerate things while there is no comparison to be made.

Any melee will have a problem against any premade. In fact any PUG will have a problem against a premade - this should be clear to you by now.

The reverse - sort of - to your argument could be an enhancement shaman solo queuing against an alliance premade. So the point here would be to ask yourself is he is so strong that he wipes a whole alliance premade? Or is it that he will get farmed at the graveyard just as any solo and any pug.

Maybe english isn’t your first language and that’s ok, it isn’t for many, but you do twist things to the extreme quite a lot.

Yep, thats what i thought too

every class has this luxury.
this is a flaw of the rune system, which a lot of people pointed out well before SOD was even released.
and its not something only shaman benefits from - every class does.

thanks for finally coming to terms with the truth.

nerf bubble.

i never said i expected them to do it, i said its an option and frankly i only included rebuke because its yet ONE MORE way paladin has to shut down enemy healing from inside his bubble. repentance (31 pt ret talent) and hammer of stun you for 6 seconds straight (BASELINE SPELL) is more than enough to accomplish this.

so naturally, the weasels immediately start talking about how choosing rebuke would nerf their damage, which is irrelevant to the argument which is: PALADIN CAN SHUT DOWN MY HEALING FROM INSIDE HIS BUBBLE, THERE IS NO COUNTERPLAY

stop ignoring the initial argument and tell me how to counterplay bubble.
any deviation from this topic will be strictly ignored.

I dont need bubble, give me instant flash of light with 6 sec cd and some kind of a gap closer. Bubble is overrated, but it’s the only thing we got.

What do you mean with this then? Better %dmg? Surely 20% is better with 1min cd

then you wouldn’t mind if we nerf it back to its original state where you are not able to attack from inside of it.
either that, or we give priest mass dispel.

20% is decent, but that’s not why shamans use this ability. you could remove the damage reduction (which we’re not going to do) and shamans would still run it, because its the mana part that matters.

also, shamans don’t get plate, nor any other defensive cooldowns.
we also basically don’t have any defensive talents.
warriors can play furyprot but shaman will be forever relegated to shield+1h because you guys had to ruin that for us too.

if you want to compare warrior tank to shaman tank, you should consider the full kits of both instead of nitpicking based on your whims.

Thats an easy debate, shaman tanks hands down the best vs a warrior

In terms of nerfing bubble,

the paladins bubble has been an iconic ability for over 20 years and continues to be in retail, and it will be around until the end of wow,

players have been working around bubble for so long, why now is it a problem?

If I get a gap closer, I wouldn’t care. but as long as anyone can easily kite out a paladin? With the damage reduction flash of light is good, but whiteout it xD not much. Heal 600 while rouges hitting 1200+ multilates and casters 1500-2000+.
Whiteout a gap closer if u stop and healing yourself to full inside bubble you simply cant reach the enemy again.
BTW im using swiftness pots and gnomer bombs for slow and frost oil. But often even this is not enough.

WCL disagrees with you.
shaman tank at the bottom right now.

original bubble (vanilla) did not allow the paladin to attack from inside his bubble, which is what balanced its existence before the implementation of mass dispel and shattering throw - after mass dispel/shattering throw was implemented, paladins were allowed to attack from inside their bubble.

everyone who played classic in 2019 will tell you this.

but shamans also didnt have SR, decoy totem, and all the other " new " things that weren’t in 2019.

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Ret pala was so bad originally nobody played anything else than holy.

Only real use was bubble+heart
However now i do think we need 50% reduced dmg in bubble like we had in later expansions

that’s completely irrelevant.
if you wanna play that game i can sit here and go “but paladins didnt have access to wf” etc. etc.

stop

nobody (except me) played enhancement or ele shaman either.
again, whats your point?

but its not though,

youre argument is that bubble needs a nerf becasue its different to the 2019 version,

shaman is different to the 2019 version?

being able to attack through bubble has still been around for A LOT of years