I didn’t play Vanilla retail but what I understand it was a thing in Vanilla.
I also wanna comment on the “I win button” comment. We are talking about 600-700 extra damage once every 3min. Even if this double crit wasn’t a thing it would still happen a 20% if the times anyway because Shamans have very high crit.
So yes, it’s extremely good, OP even, those 600-700 extra damage hurt, but we do these double crits all the time even without Elemental Mastery.
Should it be fixed? Well that depends on how it worked in Vanilla retail. It should be exactly like that.
Yes a good chance but not 100% chance. People can say “OH well I got almost 30% spell crit anyway!” Yeah so what I have over 35% on my raid buffed lock it doesn’t mean that every spell is going to crit in fact I’m often surprised at how little I am critting in raids sometimes even with 35%.
I have said this before in this thred, you would need to fundementally change the game to erase the 2 crits from EM. If you were to remove batching shamans would just use LB+ES instead and it would still do the double crit as it’s the fault of snapsoting not batching.
No they just need to specifically change that talent like they did with Reckoning.
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And what do you propose? To do so it would mean to nerf it the issue with it is simple if it were your next cast is free it would be consumed just as a normal clearcasting if it were to give 100% on next cast it would still work becaus of the snapshoting.
but it was. Heck it even lasted in TBC. I remember warriors could reflect two spells as well if they were casted one after another (let’s say mind blast + shadow word: death).
Alliance has the pve advantage, horde has the pvp. Nothing to see here, move along
OK found it.
Patch 2.3 (so yeah second half of Tbc):
" [Elemental Mastery] It is no longer possible to get two consecutive guaranteed critical strikes from using this ability."
End of discussion guys.
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Warriors abusing they hitting for 300% more then they should and the intercept stun lasts 10 seconds.
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druids abuse spell batching by shifting in a frost trap
Which is exactly what they did with Reckoning, they nerfed it in order to avoid a sort-of exploit that required far more effort and was way less usable than EM’s.
How to do so it’s up to the Devs.
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So you are mad that the devs did soemthing that you deem unjust and as a retort you want to inflict the same percived injustice on others so they can be just as miserable as you are. Are you from the Eastern Europe as this mindset is really pathetic but ever so prelevant there.
No, I’m explaining that nerfing a talent in order to avoid an exploit is something that the Devs do more than willingly. It just feel strange that it’s ok when it’s something that would go against the Alliance while completely undoable when it would negatively affect the Horde. See how many freaking ppl defend the backdoor exploit in AV for example.
Double standards are bad.
Also try not to rely on perosnal attacks about things completely unrelated to the argument (and no, I’m not form east eu).
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This is not an exploit, or if it is every class in the game is actively exploiting. The sad state of affairs is because of batching this is what’s normal.
You can call it a personal attack but if it’s true it’s true and i have lived there for a long time so it’s really easy to spot this kind thinking.
Well man, since apparently you can’t tell which part of your statement is a personal attack I’ve highlighted it for you.
It is an exploit and it’s not such easily usable for all the classes, plus when we talk about Shamans and Paladins things get more heavy because they either pump up or drain down a faction only which creates a good imbalance.
They “fixed” a talent by addressing it directly so they can very well do the same with Shamans since theirs is even more impactful and more widened in use. Defending a bug like this just shows an enormous bias.
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but paladin isnt playable for horde.
It’s not a bug, no matter how many ways ppl try to add a negative title to this oddity. But what I find bewildering is that as i have said this before in this thread if they were to touch this almost every class would suffer for it so i don’t get why are accusing me of bias here.
If i want to be honest holy paladins would get the same treatment but worse as they use Divine Favor that wouldn’t be usable like it was before either and that’s a spell that has seen far wider use than EM.
Neither was Reckoning case. Double Crit EM is an abuse of a mechanic meant to make 1 spell crit, not 2.
If Divine Favor applies the same exploit then fix that too.
End of the story.
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I was watching a video from around 1 year ago where a streamer was praising Blizzard adding spell batching to the game and how it will be authentic and nochanges etc… almost all the comments are saying how great it will be.
Spell batching and leeway shouldn’t be in the game, they cause hundreds of bugs especially in PVP, just because it’s a recreation of the game doesn’t mean they should limit the technical side of the game, it’s so stupid we mayaswell start using AOL ISP dial up to replicate an authentic vanilla experience while we’re at it
I can agree with that that leeway and batching is terrible but going by what they have said and what they have done since the start of classic i doubt we will see any changes.