We are blessed with constantly receiving suggestions about what could be improved in our games. Many of the ideas presented end up being implemented in one way or the other, down to very core game functions - e.g. the Meeting Stone in front of dungeons being able to summon absent party members was originally suggested by a player. Legend has it the suggestion was made by a warlock who was somewhat tired of having to carry around a backpack full of soulshards to bring people over…
Realistically speaking it is of course not possible to implement everything that is suggested. Some ideas may run afoul of structural or balance concerns, for some the technology required just doesn’t exist (yet…), and for others it may just not be the right time and place because they’d be in conflict with something that we already know will come in the future. Sometimes the idea is utterly great but we currently just don’t have the means to do it the justice it deserves… so we may tuck it into a mental sleeve and keep it until we do have such means.
That is one of the reasons we rarely, if ever, can outright say that a suggestion is good or bad - because those are highly subjective criteria and deeply influenced by a lot of circumstances. In fact, some pretty great game features evolved from what on the surface appeared to be truly awful concepts… sometimes it takes a controversial suggestion to spark a debate about what problem we’re actually trying to solve in the first place. To pick up on the previous example about the poor warlock running out of inventory space: big, dedicated soulshard bags were an implemented suggestion too, at some point. That “solved” the bag-space issue to an extent, but transitioning the spells that consumed such shards towards a better resource system proved a better long-term solution (it just took some time to develop the technology for that).