Should old Elite/Gladiator rewards be made available again?

Yeah, that was a crap move, and it brought a load of complaints back in the days.

Yeah, I know, I was on vengeance during Cata/MoP and I was getting steamrolled by glads at 2.2 MMR and steamrolling people at 2.1. Over the battlegrounds, 2.2 was +/- the duelist cutoff. 1.8k was higher than the Rival cutoff I guess, so that’s a large difference.

I agree but it was still the same expansion and during Legion, I don’t remember the meta and the game shifting much, although I missed the S3-S4 (and that magnificient T6 rework…) so you could argue they could’ve been the same season.

It dépend I guess, for example this season glad will be hard to get, bfa s4/sl s2 would have been a joke for example.

They could make idk maybe start the farm at 2k6.

This is such a boomer take. Let people have realization wherever they want. Not everyone wants a normie life with kids and a boring minivan. I’m 31, and I like achieving something in the videogames I play - actually I like achieving things in life, be those at work or in my personal life. You speak like video games achievements are valueless, but you’re on the boat to make rewards free for everyone. Weird

mogs should only just make a comeback realistically how many people from cata with elite sets still play the game not many or mop I think 1.8k is a bit to low maybe 2.4k and u get a token each season and chose one of these old sets that u really want

Are you living under a rock? Why are so many games switching to time-limited battlepasses? Because it entices people to play, to spend the money to get the rewards that might never come back, even if they never use those.

I mean, people are selling Gladiator/R1 accounts for 500€, sometimes up to 2000€.
So there truly must be some value here.

You are obviously right, it was.

But rated rewards should either be exclusive by principle, or they shouldn’t be at all.
Where do you draw the distinctive line between which should be which?

The meta did have shifts, btw, during those seasons you missed. Significant ones as well. For example, speaking for my own spec, Ret was a lot more prevalent in Legion S3 compared to Legion S4.

Also, irrelevant to the topic, but I’m sorry to hear you’ve missed that reward you liked.

Er… no. No, I could not, though.

Different seasonal Tabard reward, different Gladiator cut-offs, different Gladiator mount reward, different Rank 1 Gladiator title, different meta, but for some reason, same Elite gear reward.

I do apologize, but I do NOT understand this.

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FOMO is linked to dissatisfaction, but let’s not pretend that age makes people less dissatisfied. There are people who do well in life, and there are those who doesn’t.
It’s like asking why fans place so much intrinsic value in sports clubs, or why fashion matters so much.

People do pointless things, and some succeed with what they do, while others don’t.

What I meant is that they just cba’d designing new sets only PvP since there was multiple PvP seasons during a same raid tier - and they obviously prioritize PvE over PvP. It could’ve been the same season (thus, the same rewards). It’s just a matter of season length - poorly handed, I agree.

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I think it’s a matter of realizing what you’re playing for.

If you play PvP because you enjoy the competition, the challenge, social fun, and so forth, then that’s video gaming like in the old days playing Street Fighter II on the couch against your friends.
If that’s you, then more power to you.

If you’re increasingly playing because you desire the rewards and displaying them to others, and feel a sense of urge to get them before they disappear, and always preserve the ones you have, then that’s a feeling of self-realization and identity that Blizzard have managed to put in a bottle and sell you. That has very little to do with video gaming, I think, and more to do with WoW as a lifestyle product. I don’t really approve of that. I understand why people get caught up in it – because Blizzard are really good at what they do – but I don’t approve of Blizzard making a video game into something like this. It’s bad.

They were exclusive. I agree they should’ve designed a different set for each different season. But they didn’t because they follow the raid tier and they gave up on giving unique PvP gear since Warlords S1, it’s been recolors ever since (and that’s how it was in the past from time to time).

I think the issue here is that Blizzard’s kinda lazy and inconsistent with how they handle PvP sets’ designs.

Another boomer take, where to begin?

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So you don’t approve of WoW as an escapist entertainment for the masses in the world? I mean sure, drowning in escapism is bad, but even psych professionals agree that escapism can be a good coping mechanism in your daily life as long as you don’t overdo it.

You obviously disagree with the degree to which some people use it, but you’re advocating for Blizzard to deny it outright. Although the risk is low since there’s no longterm financial stability in that.

Jito’s takes on PvP are often dismissed by the community.

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yeah that’s why i cba arguing. dude says that timegated rewards are for nerds and are meaningless In ReAl LiFe WhEn YoU hAvE a JoB aNd A wIfE tO HaVE *** wItH yet advocates for said rewards to be reintroduced in the game so everyone and their mother can get their hands on. people are completionists and can’t get over the fact that they missed something because they weren’t good enough and use the argument that pvp players are elitists nerds to get their point across.

Well yes, but I don’t think that makes it any less reasonable.

If we were to discuss Diablo Immortal and all the exclusive and time-limited rewards which that game offers, then I think there would be relatively broad agreement that the design of Diablo Immortal with all its exclusive and time-limited rewards was constructed around taking psychological advantage of people’s feelings and get them increasingly more engaged in the game, and ultimately spend more money on it.

That is not a controversial take on a typical gacha mobile game.

The design of WoW – in some parts – is not very different from that of Diablo Immortal.

And I don’t approve of it.

I don’t blame the players (even if I came off a bit harshly to begin with). I blame Blizzard for making their game(s) like this in the first place.

That’s a childish thing to say.

Well, I don’t approve much of Diablo Immor(t)al either. But if people use the game as a way to achieve something, I don’t care. They do whatever they want with their money, they vote with their wallet and I do vote with mine. When I’m done with WoW I stop paying and that’s it :person_shrugging:

I subscribe to some degree of regulation as to how video games should be designed, in particular because they are aimed at children and young people.
Whether that regulation should come from the companies themselves, like Blizzard upholding some internal moral values, or from lawmakers dictating rules and restrictions, is not for me to say. But I don’t think the video game market is served well by being the wild west where game companies can do whatever they want without question.

But an accurate one.

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