I do kill 5 mythic bosses with a chace to give me an item 415+ with another chance on top of that to get another 415 from bonus rolls+ with another VERY high chance my 19 raidMates will maybe not need their item and trade it to me or somebody else.
I think 400 for 20’s is not fair and im not even close on doing 20’s by the way.
I think alot less people reach to 20+ than people doing the first 5 mythic bosses as even the 18’s feel alot harder than doing those bosses.
Yes bonus rolls works fine in both as the weekly chest is a thing that both get for a 10 competed, same things different line. I also feel the chance of TF WF inside dungeons is not even the half that it is inside raids therefore the trading chance reaches bottomline.
There is not a lockout problem there as the 20+ completions each week is alot less than mythic raiding ones. Now that weekly token to upgrade to 415 seems very intresting idea but i doubt that anybody will give a flying … about us xD
Those i feel they should be added upon completing the achievment all 15’s done in time. Player base that will complete alldungeons to 20+ will be like 2-3% lol
I agree keys should drop better gear if you push hard.
I legion i started raiding, and did both TOS and AotBT on CE level, and i gotta say, i didn’t really find thme challenging, whereas i actually find 19s more challenging, than any mythic boss i have done, maybe outside the hard end bosses like KJ and argus.
I think a system where if you push 15 you can get 1 piece of mythic gear, but it is capped at 1 a week, and then for every other level after that you get another piece of mythic loot, so doing 2 17s a week will grant you 2 pieces of mythic loot. It doesn’t have to be exactly like that, but i feel like 20 is a bit too high, as almost all people doing that already have full mythic quality gear, whereas i did a +15 with <400 ilvl group in the first week, where we could really have used that mythic quality loot.
What’s wrong with rewarding players doing some of the hardest content in the game?
Currently I get the same reward from afking through a 10 as i do pushing +19/+20 keys. Then there are people who afk through 19/20 and push the 25 (and now 26) keys.
I do it because i find it very fun to do. With more rewards for it (cosmetic even) it would feel much better. Mythic gear from high m+ would be fantastic
What? My DH alt deserves his 420 MH as much as my main, who does 10x more M+ and is doing mythic raiding since week 1… JK
Both my twinks are at 411+ equiped with really good gear, while my Rogue Main is at 411-412 in M+ gear.
Difference is on my main i have 70+ FH dungeons done this season, clear HC every week since week 1 and raid mythic up to 8/9 atm. while on my alts I do at least 1 M+ a week(Maybe more, if i feel like it). Both my alts have a loaded dice in 410+ btw. while my rogue still wears a 400, after 70+ runs…
Can we stop pretending that “spamming M+” happens in a vacuum and doesn’t have realistic time limitations though? As if it’s something that magically happens perpetually.
And a +18 drops 7 items, one is guarantee and the other a chance going to a random member of the group.
You bet it has way more chance to get a 425 than raiding.
You are spamming M+ if you are doing 3-5+ m+ a day, which for the last week has kinda been the case for me and is the case for a lot of M+ enthusiasts.
I literally have a Titan forged item in every slot besides weapon ( Can’t TF ), belt and legs, and all of them are warforged.
I definately think there should be more incentives for people to do high-end content, whichever form this ends up taking.
To this end I believe the achievements for Keystone is a good step, and maybe tittles and mounts too in the future.
However just like in Mythic raid race, its really the group-sync, communication and organised team play that allows people to do +20 and above. A 10 ilvl higher weapon wont save you from that oneshot tyranical mechanic if u dont coordinate cd’s etc.
And the same reason is why we’re stuck on Mythic raid progression when top tier guilds killed Mythic Jaina on like what 400 ilvl or so.
So while ur making a fair point about rewards, I dont think of the ilvl as an “issue” currently. It always helps nonetheless
I actually do it as a challenge to myself. I do it to improve. I do it because it is difficult.
I enjoy pushing higher m+. Not to show everyone else that I do but rather to show myself that I can. When I cannot then i ask questions and analyse my own gameplay so as to improve.
The problem many people have, is that they have no sense of character /experience/ gear progression
You can easily reach 385 with LFR and WQs within 3 weeks.
390-395 is also possible
Now someone who just plays wants to improve his char.
He applies to M+ but to m+10, because lower stones barely improve his gear. He gets rejected or into horrible groups.
He will apply to hc raids and gets rejected or into fail groups
He wil not understand why this is happening, because he uses his gear as an indicator what content he should do
I wouldn’t mind, but there is one problem, if you can do m+ and get much more gear much more quickly than raiding, then raiding should provide something that you cannot get in m+, otherwise there will be no incentive to do that.
This was once tier sets, if blizzard doesn’t wanna make it seem like you are using too many slots for tier sets, make it so you can learn it kinda like an enchant, and you can enchant the pieces of gear you want and give them the effect like a tier set, problem solved, you also would get stronger scaling effects from mythic compared to normal ofc.
Obviously this would work that you can only ever enchant a max of 6 pieces with the tier set enchants, making it impossible to get all 3 set bonuses from past raids, but you could get 4+2.
These set bonuses would also be stored in a separate tab with no material cost to enchant the piece, and ofc it wouldn’t be considered an enchant.