Doesnt change fact that pve have its losserss.
There literally are no losers in PvE. You never lose anything while in PvP you lose rating. The biggest loss you could have in PvE is losing a /roll on an item, but even that got removed.
Yes they are.
I donât think this best angle for this is the difficulty debate. The point should be that PvE and PvP are so comparatively different that they need to be treated differently with different progression systems. Not which is more difficult.
PvE Scrub.
In an individual sense, I can understand this, specific dungeon runs, specific heroic clears. Thereâs no opponent, so nobody really âlosesâ once you complete it. I get that.
However, thatâs not all PvE is. There are wipes, lots of them, there are nights after nights where nothing in the raid dies. In mythic thatâs common, and Iâm sure for the people heroic raiding is tuned for that happens too. If I have 50 wipes against a boss, have I not lost 50 times? Thatâs ignoring the fact in mythic wipe numbers go up well beyond 100, and I canât even count the number of keys Iâve bricked.
weirdly enough that in expansions where we had PvP only stats I was way more motivated to get into raid grps than now despite not even having a reason to do it.
now Iâm gear wise on par with heroic raiders and I havenât even done any boss of any raid on any difficulty in the whole expansion.
are you talking about Legion ?
thatâs what I used to do from BC until Legion, I came home from school, queued bgâs until I went to sleep, since Legion BGâs are way too boring so I canât do it anymore.
I was talking about warlords. You hit 100, you bought your crafted 4set from the auction house, maybe some off pieces. After 6-7 BG wins you had enough honour to buy a weapon, and from there you were maybe 65-70% of a BIS player within hours. Then as you played, you got your honour set and were 85% of a BIS player within days. Conquest took a little longer, but 15% isnât really all that much (as much as people wanna make a fuss that it is), I had 4-5 characters on the go that after about a week of just doing battlegrounds, the content I wanted to enjoy, were geared enough that I could outplay people on the regular and felt like my contribution to the battleground mattered.
I know. I was being facetious <3
Isnât the point that everyone is presented with the same game and have the same opportunities to get the same gear?
Some players are willing and able to put in the time, effort, and skill needed to get everything they want, anywhere it comes from.
And some players are not.
The PvP community opinion seems to be:
âWe donât want to play 90% of what the game entails, but we still want to have the best gear for the 10% of the game that we do want to play â regardless of how accomplished we may be at that part of the game â and the people who play 100% of what the game entails, they shouldnât have an advantage over us.â
Design-wise itâs a tough order to fulfill.
Yes but you have the luxury of wiping 200 more times without any consequences except for taking durability damage which is laughable.
Imagine now wiping 50 times in arenas, 50x12 = -600 rating.
I do, but again, that was my point. The content is not comparable, and we shouldnât be focusing on comparing it or saying which is easier or harder or trying to lord it over those who prefer the other. We should be accepting that it is different, and needs to be treated differently.
Time and gold is resouces so next time you say wiping have no consequences think twice. And not even commenting on all the logistical stuff like running guild it takes lot of effort but i guess you never engage in this type of game so you actualy have no idea how much effort it actualy takes to run it.
Let us turn the tables and now to have orange parses you need items locked behind 2200 rating in 3s.
Also donât act as holier than thou, because if you read someoneâs comment above youâd see that people were losing their minds in MoP when the requirement to get the legendary cloak complete took 2 battleground wins.
Pure PvE players have the same resentment for pure PvP players and thatâs totally fine. Iâm just unsupportive of the fact that when Blizzard finds out fishing is the biggest time sink of them all we will be gearing through fishing junk boxes just so we could have more time /played.
Part of the problem is also that so much of the borrowed power blizzard added in BFA was significantly quicker to obtain / had way more variety from PvE content.
Even if these vendors donât hit the mark, Iâd really, really truly hope bliz have learned from that mistake.
Also I know itâs small but my BiS chest was from PvP for the last two tiers.
I actually completely skipped the pvp achis this expansion because of how much I was dissatisfied with the pvp state.
I cant wait to get beta so I can test to know if I should skip another expansion aswell.
In Legion the difference was literally like 3-5 % output since you got like 1% dmg/healing for every 10 ilvl you have over someone, templates were literally the most boring system ever created in WoW.
WoD was really nice in terms of gearing progression and I really liked ashran a lot, except I never got the BIS trinket from the boss chest.
I havenât felt that since WoD either since they removed so much complexity from class mechanics but that mainly has to do with pruning/removing depth from classes, not so much with the gearing progression, I even remember beating geared people on freshly dinged characters in MoP just because someones skill alone could make so much difference in player power, thatâs nearly impossible now.
But those two groups have no issues with each other.
The pure PvEer is by definition never ever going to appear in an Arena or Battleground.
Because he doesnât do PvP!
The guy you have an issue with is the all-around accomplished player who does both PvE and PvP.
That player is as accomplished as you in PvP (thatâs why you queue against him and he beats you and you complain about him).
And heâs more accomplished than you in PvE (thatâs why he has all that fancy PvE gear you donât have).
Heâs just better at the game than you.
And youâre arguing that in PvP you should have an advantage, because you have committed to that part of the game.
That doesnât really add up. And design-wise itâs definitely a difficult complaint for Blizzard to tackle. At the end of the day, the pure PvPer just isnât half as committed to the game as the PvEer that beats them at their own game.
The thing is, Iâd consider the three tier pvp system of Crafted, Honour, Conquest, to be a prototype template system. Everyone had a benchmark, as soon as they hit max level, that they could just buy from the AH or make with basic crafting mats, that made sure people werenât just paperweights.
Thatâs a disingenuous take. There are a lot of people who would have only really done pve, but because of their new found advantage have moved into pvp purely because they hold an inherent advantage.
I donât want the inherent advantage that I have as a CE raider in none rated pvp. I want the PvP games I play to be FUN. Itâs fun when itâs competitive, itâs fun when itâs interesting. Itâs not fun when people on mine and the opposing team are so lacking in player power that they may as well not exist.