So a new AV complain

It’s not that hard to understand. You simply NEVER. STOP. RECALLING. EVER!
No ifs, buts or hows. You just simply never stop. Ever. Try it before you knock it.

So you have never tried it. That tells a lot about your credibility.

Yeah keep doing the same failing tactics and expect different results. Seems legit.

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Yeah and why is that? Is it because even against premades PUG Horde had a fighting chance and won close to half the AVs because of the map imbalance? Yes, right on the money.

Scientitsts did this experiment on rats (dogs?, cant remember), where a younger weaker rat and older stronger rat fought. If the younger weaker rat lost these bouts any more than 1/3 of the time they simply gave up. If it was more than 1/3 of the time they kept fighting time and time again.

Now you can go ahead and try to explain, with your extremely lackluster knowledge of psychology, what the concept is called but you are not addressing the real issue and that is why this is happening.

It’s not the same PUG players over and over and over again that run AV today as it was 6 months ago. So the silly notion of inherited social norms that stemmed from this cataclysmic shift of metas is of course just someone with a poor grasp of everything trying to find explanations to something that is very obvious.

A balanced map would see shifting winrates and shifting metas over time, but it would never lead to 95 % winrate over any longer period of time. People are adapting too well to nowadays, most of us are veteran gamers.

The problems with increasing winrates and longer queues stems from the fact that the map is imbalanced. It is no surprise. There are plenty glaring imbalances in the game. It is a game riddled with possibilities for exploiters and there are many fundamental mistakes in how new concepts were implemented.

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And why was the alliance rush tactics successful?
Because it was based on the map unbalance.
Premades were just more efficient because they had enough tanks and healers to kill drek without taking the towers.
Horde did not counter this with pure motivation as legends say, they have simply found a meta that turned the map advantages to their favor.
They could use the map imbalance to hold premades up long enough to force them giving up the game and they totally destroyed pugs with the turtle meta even after the premades were removed.
And since horde turtle can be forced but alliance rush can not, alliance could not come up with a new meta countering the horde turtle.
This is the main problem, everything else is just amplifying it.

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Except each new wave of players kept inheriting the perception that AV is a place where you lose as Alliance, and it is never worth trying. So that causes the overwhelming loss rate, because the ones who would actually try and who does actually PvP regularly therefore stays away from AV. Because to the actual PvPers, AV became infamous as a place where you just lose.

In other words, it’s not technically the same players, but it’s the same type of players. They inherit the mindset. That view of the BG as a whole. Thus causing their own self-fulfilling prophecy.

Called it.

Are you trolling? First of all the rush tactic wasn’t really based on anything. It was just a method for quick AV matches. Second: It has been explained to you how the horde started to turtle as a reaction to the combination of alliance premades and increasing queue times and you still come up with this stupid answer? Also, the alliance wants fast games because they have short queue times. These things have nothing to do with the map really.

Also, no, premades were using an exploit to pull Drek alone and kill him super easy that way. Good premades ended the game in like 7 min. Of course the horde started to fight it the best they could but it didn’t really work anyway, until the “trade-chat-baddie-pug-premades” started showing up. Horde COULD NOT counter premades.

No, I don’t agree that the map is the MAIN problem. If all other issues were gone we would see maybe a win rate around 60-40, whereas having a balanced map wouldn’t change much. Player actions and trends that are completely independent of map imbalance have much bigger impacts on the win rates.

Leave the tools in toolbox :joy:

I mean do you honestly think anyone find things you write so interesting that they read through huge clusters of your own quotes that at best merely touches on the subject at hand? What is wrong with you? No normal person who functions at any capacity do that. It’s extremely weird. Aren’t you paying attention to how other people post?

Inherited social norms through the odd raidchat that outweighs the ability to spam frostbolt? What mental struggles do you think people have? The low quality cereals of this morning affects the subconcious with failure and makes someone fail to put on their shoes on? Lay off those youtube videos. People are producing and performing while other people throw food at them. We’re not all jittery school boys who wet our pants because we’re too scared to go to the toilet in the middle of the night. Most of us are grown men and women, used to failing and rallying. Get real, come out from your psychological fantasy.

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Hmm… Not reading what you’re trying to refute… A forum is a weird place for you to be in that case, you know?
It’s very common on twitter though. And facebook.

You mean other than the spammed content that has echoed throughout all kinds of social media, including youtube, that spams easy slogans like “THE MAP IS TO BLAME!!” while pulling out the weakest shallow arguments for it, thus increasing the chance even the most ignorant people alive can still follow (& echo) what’s being said?

You seem to think the only place people get information for WoW is through the game. Haven’t you heard already? This is 2020.

The KISS principle is unknown to some and some try to avoid it for reasons.

Alliance rush tactics is based on a map advantage: alliance simply reach FW faster because they don’t need to get through a bunch of elite NPCs to reach horde boss.
If both team races to the end boss, then alliance reaches it faster.
That’s why alliance rushed for the first place: because that gave them better winrate.
Russian horde played rush as well until the DB backdoor was available, because that compensated the map disadvantage for them.

Some alliance wants fast games other don’t.
These days nobody really care if the game is fast or slow.
For rep farming a long lasting win worth more than a fast lose, because win gives rep, killing enemy players gives rep and returning loot also gives rep.
So even at that time when rankers actually played AV there would have been slow and fast games depending on who dominated the alliance team: the rep farmers or the rankers. But since alliance rush was the best tactics for winning, everybody rushed.
Sure shorter queue affects players’ behavior, because alliance did not mind to give up a game when it’s obviously lost, but until reaching that point (ie. all ending up at north being blocked at IWB) alliance is just as motivated to win as horde.

No pug can counter proper premades regardless it’s AV, WSG, horde or alliance.

And those issues are the consequences of the map imbalance. That’s why the map is the MAIN problem.
Also that winrate is about 2/3 horde if both player pools are similar, which is not, because people don’t like to play rigged games.
If AV exalted epics would not be part of the pre-rad bis list, AV would have been dead for a long time.

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Not basically; literally.

Wait, this is epic.

He first claim the map is the main reason and then say it’s not the main reason, but the fact that it’s some reason makes it the main reason?

“literally” would actually be “66.666… - 33.333…”, but I get your point :stuck_out_tongue:

Yes, something like that. “Everything else is just a consequence of map imbalance” but I haven’t seen any evidence for that.

Lol no it wouldn’t.

A 2/3 win ratio is literally the same as 40/60.

I think you missed that he said “2/3 for horde”… well it depends on what he means then, lol. Not really clear…

He didn’t use the word “for” though…

Yeah it depends on what he means :smiley:

Yeah, whatever. Lol what a stupid thing to talk about.

33% or 40%, very similar no matter what he meant. Still not the main reason. For the map to be the main reason it must be >25% win rate based on map and no one believes that, not even the most hardcore map blamers.

For the map to be the MAIN reason then Alliance must have less that 25% win rate when two equally good teams play. If it’s more than this, the map is not the main reason they lose so much in Classic specifically.

Yeah haha…

Yes, exactly, but he is making the point that the other reasons were caused by the map too, because the map caused the bad win rate for alliance, and that’s why alliance rankers abandoned AV. It’s half true at best.

Cool. Now look around you. Think about the inherited social norms you so often have talked about. Everyone else understand why it’s bad quoting yourself. Why are you failing to apply what every other person in here is doing? Because you have a problem. You can’t even see that the AV map grants an advantage for one side.

A winning mindset plays a key part in many aspects of life. At all levels of games and play it is integral for successful decisionmaking. Social norms promotes the winning mindset, which is why Jamaica is overrepresented when it comes to short distance runners in the Olympics.

But dude, even the most feeble minded person in the world would go all in with aces preflop. The psychological aspect does not matter then. AV is filled with decisions that are automatic for players because human decisionmaking is such a small aspect of life and autopilot is such a big aspect of life. Do you understand?