… anyone else?
It’s still instant as healer… But you might as well just quit instead lel
Didnt you spam other content, where the que gets paused obviously?
Btw you can use moveanything to move the eye somewhere else, so you dont have to trigger ppl on the internet with this horrible positioning covering part of your other frames :X
I have really stopped giving a peep about what my UI looks like. Blizzard has added so many buttons to my class and moves around everything for me to the point where I basically just lost it and gave up. Besides, nothing will ever trigger me like the new minimap or the takent panel does. Yaiks.
Maybe I’ll fix it one day. My UI used to look rather nice.
Anyway, I didn’t sign up for anything else, no. I did get 2 queue pops throughout this time bit in both cases someone declined and I was returned to the front of the queue. Eventually, after 55 minutes so shortly after posting this, I got into a game with 2 Prot Paladins at 150 rating below mine with 2 players at 500 and 1100 respectively as well.
Really wasn’t a very good evening for PvP gotta say. Now I know what a dead WoW feels like.
Happened to me yesterday as well, I got a queue pop after 1 min of waiting and then I waited for 35mins only to one of the healers leaving after 1 loss.
Next time after 12mins I logged to my alt and got a queue pop after 3minutes, same(ish) mmr and cr. On that character I still get games more often then on the first one I wrote about.
Also had a chat with a guy I get matched with frequently, he gets games every 3-5 minutes while I wait outside for a long while.
Something is odd for sure.
For all the stress and faults of beeing a healer, always loved the fact i can enter game instantly.
Dps life, harsh life
True, true.
Thing is it used to pop after 3-5 minutes and the game’s queue system still tells me that it should.
Same here. Queue as lock, wait for 20-30 minutes, doesn’t pop. Log off, switch to healer Evoker, instant.
Just too many DPS queuing and not enough healers.
And for good reasons
Well, fine. Looks like solo arena went exactly as I thought it would: Dead - abandoned by healers. People generally frustrated with the chaos and no social experience.
Let’s see if it manages to revive itself.
No this is not the case but the queue get bugged sometimes. I had three games in a row with 3-5 waitting time as dps, fourth game 15 minutes nothing happens, remove queue and queue again, game in 3 minutes.
Same happened to me.
I’m so glad everybody can agree. Really leaves me non-confused as to whether I should even continue to bother…
I really hope you’re right on this one, gonna try tonight if requeue works.
It’s not like it’d be the first prepatch with a messed up matchmaking system (Blizzard and their “off seasons”…), but I think what matters most is what DF s1 will look like. It begins on December 14th, so there’s just a couple of weeks left now. Soon time for the release of DF as well.
Eh, I was queuing DPS at the same time as a friend last night. I managed to play 3 games before his queue popped, there has to be a bug with it or something.
It’s most likely a mixture out of bugs and healing being so miserable that nobody wants to play it. I have instant queues as healer but it’s so unfun and frustrating that I barely queue anymore and only play casually with friends.
Thing is though, from what I’ve seen through my years, the matchmaking system matches people up before it has found a full group. Then it can move people out of this “pre-selection” sometimes, in favor of other groups, and so on.
But there are cogs in the background designed to “average out” queue times.
Honestly, what I suspect is that there might be issues in the invisible “cogs in the machine”, that’s designed to match people up. And the timing of when it started going like this according to what people have been saying on the forum, was when they made those changes to tanks.
Don’t get me wrong though, tanks should stay gone. But mechanisms involved in achieving an “average wait time” for players on a macro scale, involves the rating spread of players queuing and what the system then is designed to think is best to achieve an average.
Easiest way to explain it is by using an example of a very small scale:
So imagine you’ve got 10 players. One 200 rated. Then another 400 rated. 600 rated. 800 rated. So on and so forth until 2k.
But what if the system would only start with a matchmaking range of ±50 rating in the search parameters? It’d then take a while for the parameters to expand by spending time in the queue, until it starts to consider those players as players that should be matched with each other.
So what if the system would already have figured that out from the start, and therefore start with ±100 in matchmaking parameters, with it favoring matching every 400 rating with someone who’s lower rated? It’d then have achieved an instant queue (not using roles as part of this example). (Also, I meant it as 1v1, for the sake of simplicity. Forgot to specify that.)
Now imagine intricacies like this, but in a much larger scale as well as way more complex, and designed to have tanks face each other. And then mess with it by making non-prot pala tanks only be able to have max 1 in a shuffle.
But then also include the norm that Blizzard doesn’t tend to have a normal MMR system for prepatches for some reason, ever since off seasons started.
A lot of things could’ve gone wrong in many places, by them doing the changes that they did. We all hope they counter these things before it going live, but we should all be aware of Blizzard’s track record already.
and it can only get worse, when tanks will be queued as dps its going to get even longer.
Usually I get an invite after 25-30 minutes. 2500+ mmr and 24xx CR. I canceled my sub yesterday because I will monitor that first, before I re-sub. 30 min queue time is just unacceptable at this point. Also… Brawls don’t EVER pop, even after HOURS of waiting. I am Horde of course.
Impossible to get anything going, and on TOP of all that, 30 min queue then you go in, win 5/6 and some doofus leaves… zero rating gain. Thanks Blizz for wasting my time, which seems the only metric they are about nowadays, in how much time can we waste out of a player a day.