DPS-only will never be rated without major redesigns of everything. And I mean literally everything. Nothing can be designed the way it is if there’d be rated PvP for DPS-only. Or else you’ll see a rapid decline of perceived worth in all rewards provided in such brackets, kinda like you’ve been seeing the rewards in DF be depreciated thanks to shuffle.
Question then would be if the gameplay can even be enjoyable, if they have to design everything to survive without healers? (Worse would be if they don’t redesign anything, and then you’ll get a game mode even less valued than the current shuffle in terms of perceived worth.)
I my opinion they don’t have do design anything different, just because of 2v2 rated.
All they need to do is a rank for each spec.
So your spec sucks in 2v2 but you are still rank 1 with 2,1k as affliction warlock for example.
They just need to change the rewards per leader placement and not score.
I doubt you’ll ever see Blizzard return to percentage-based rewards, since those rewards are effectively limited to after the season has already ended.
Are you asking me what the word means, or how it works? Feels like there’s a language barrier in the way.
Because the thing is, deflation means the opposite of making people gain more rating.
Yes, but not the rest. Don’t misunderstand, I’m all for percentage-based rewards after the season has ended. It’s just people who demanded instant gratification that wanted it instant like it is now.
But to change from one, to the other, and then back again, that’s what I doubt Blizzard will ever do. Because that flow of events has its own consequences, which wouldn’t happen if they hadn’t changed it in the first place. Get it?
At the very least, not without a vast amount of support from the player base for such a change back.
I like solo que. It shouldnt be as rewarding as 2s or 3s thats the only thing they need to change. E.g. dont give titles in solo que only some cosmetic pieces.
Team comp, communication and cohesion with other good players is something that makes the entry to rated arena difficult for many players.
Organized 3v3 is only for a certain type of player, same holds true for 2v2 with a stronger emphasis on the comp you play.
This is what solo shuffle fixed, and it leveled the playing field for those players who enjoy just hopping into the fray and improve on their own terms over time.
It is all sounds pretty cool until people start abusing meta and fotm, it’s like fotm compositions galore, and the communication brings that scripted af gameplay e.g. rmx or it is base for perfect cd rotation and safe dampening games.
Completely agree that the format needs to evolve. A lot of the problems in balance stem from the fact that classes are tuned toward 3v3 competitive gameplay with exceptional player in that format. This doesn’t translate well to 2v2, SS or WPvP.
While 3v3 is definitely a skillful format, I doubt that a vast majority of the remaining PvP player base are participating in 3v3 in any competitive fashion, not even considering the potential player base that avoids 3v3 entirely because it is so daunting.
It may be a good approach to balance something like SS and let that define the 3v3 meta. It worked for 2v2 as well, which was always more popular and populated.
Major problem with 2v2 and 3v3 atm is that it becomes super competitive super fast. We have had 10.0.5 for a couple of days and 2v2 is to my experience now 80% disc priests and atleast 50% arms warriors.
When I solo shuffle, I break the boring aspect of just exploiting this weeks FOTM, and i get to play versus many different classes.
The problem with 2v2 and 3v3 is the min-max nature of the wow community. Everyone does everything to increase their chances of winning, including rerolling the new OP classes.
Solo shuffle would be great IF the que time would be fixed ( I know few healers ) With that I mean waiting for 20 min + ques for dps is not viable.
An easy mode would be great if it was in the game for new healers, upp to like 1400 rating, u are able to enable a easy mode, which gives u more hp, faster cast time etc, just to get ppl to learn. And it would be a system that can detect if its just an alt or actually a new player. as it is now SS is scary for new healers.
Problem with SS is that it totally removes the 2s and 3s bracket in it’s soft design, 2s especially.
Tbh, they should make more cosmetics but not elite and stuff like that. Solo Shuffle should reward you with some cosmetics but not elite or glad level entry.
The reason for this is I’ve seen so many 1.6 xp people at 2.4 who iddn’t deserve it simply beacuse they play zug zug or fotm.
Skill should always be rewarded, not randomness.
Also ,as someone previously mentioned they should implement 2vs2 solo shuffle as well then and while we’re at it then remove 2s and 3s bracket.
As other some1 has mentioend in this thread, people in general like to feel overpowered, whenether it’s real life or game (money, power,respect>connected via same philospohy>being alpha) hence why they like the gear difference.
In it’s core, what is the gear used for if you don’t use it for pumping . Notice the pve scenario? you want to pump high numbers.
WHile personally, I don’t care much I like the “tiny” gear disparity ()not too much but stll something to work for ( i.e maybe 6/9 ilv different in total.
But changes to DF have been nice in terms of alts.
with respect if they removed SS i would not wait in LFG for 2s or 3s …
and i can tell you a bunch of like minded people would be doing the same
LFG system is outdated and SS fixes that issue,
now if they added a SoloQ to 2s and 3s… i would play that bracket. but until then. no
there is much more competitive games out there with open PvP that dont require such entry to play
2s and 3s entry to play is disgusting, and puts thousands upon thousands of people off pvp