I am from Twisting Nether (EU) server. This WM thing is making the game very annoying and frustrating. Blizzard forces you to turn on WM due the 10% extra rewards, wich at the end of the day, that 10% equals with 2-3 bonus quests.
Now the issue is, at least on Twisting Nether server( i dont know the situation on other servers) that the horde is constantly atacked by organized groups of alliance on important world quests locations (especially during invasions event). They gather in parties or even raids (most of time are raids) and stay 20-40 players on a wq location and kill any horde that comes near them. Nowadays, the concept of PvP turned into a PvR (player vs raid).
Now the ideea is that is quite frustrating and annoying to be killed by 10 players that are atacking you simultanously and after to consider it: funn. Beside the fact that you are forced to turn off WM so that you can finish the quest, both sides end with frustration: alliance doesnt have who to kill and theyr pvp raid is meaningless and horde looses the 10% reward bonus from wq.
I want to mention that the alliance, is honorless and very weak in pvp. I fighted 1v1 (sometimes even 1-2) in open world vs alliance and 90% of fights i won. The only situation when i am killed by the alliance is when 2-3 or more alliance players atack me. This is not a honorable kill or funn gameplay. But it seems that the alliance enjoys ganking lonely hordes and go 8 vs 1.
Also , horde is quite coward. They have WM on, but if they encounter a alliance raid, they either run and dont fight (sometimes watch from distance how you are ganked) or they go in main cities and cancel WM and come back. I asked my guildmembers many times to come and fight them, but they refused,stating that is booring and that they are always overwhelmed by the number of alliance, therefor they preffer to keep WM off.
What solution is tho this problem? I think i found one wich is very simple and i am sure that can be implemented in the game:
To add a location scanner on your character. What i mean? For example you go to do a wq. The wq location has a radius of 300 yards for example. Your own scanner, should scan the area, see how many horde and how many alliance are in that 300 yards radius and if you are outnumbered by a ratio of more than 2-1 to add a personnal buff that increases all your stats,depending on the number of alliance players in the area. So for example,at a ratio of 2 to 1 (2 alliance vs 1 horde), that horde to receive +50% to all stats (def,atack,haste,mastery,crit,etc). Ratio 3 to 1 to give +100% to all stats, 4 to 1 to give +150 to all stats, and so on.
This way, the lonely player (doesnt matter, horde or alliance), will enjoy the game, cant be ganked by 10 alliance and after they /spit on your corpse and has the chance to fight back. Also it gives the chance to the lonely player to finish his quest with the 10% bonus reward. Makes the oposite faction think twice if they atack you or not (you to be stronger than a raid boss) and discourages noobish and childiesh behaviour of ganking. Every one is happy.
Also, to avoid abuses : a lonely horde player goes in a important and crowded alliance location and kills all, there can also be implemented a first hit system. So for example, this buff to enable only if you are atacked in a outnumbered situation and to disable if you are the atacker. This also will make oposite faction think twice if they use AoE,therefor enabling your buffs. Basically you receive this buff, only if you are atacked by the oposite faction and you are outnumbered.
This mechanism, for sure can revive and revamp the WM system and bring enjoyment to the game,ballance and honor. I really would like a opinion of a gamemaster to see if this ideea can work or not and why.
Thank you.