Something is wrong .. Difficulty wise

Ahoy me harties!
Arrrrrrr…!

Please don’t flame me before I get to atleast say this: Something is NOT as it was.
TLDR
Solo leveing in the world is hard again - And feels SPOT on!
Dungeons how ever, feels way WAY to easy!

Now… Feel free to flame me hehe :slight_smile:

So … First - I love the slow leveling! And I’ve been dying alot cause of bad pulls!
This is SO on par on how it was! Love it! LOVE IT!
Its hard again!
You overpull, you die - As it should be!

So - Why this post?
What is wrong?

Well…

1st person leveling is more or less spot on. It feels as it was back when the game was released. Aight? Im not gonna go on and on about that.

But dungeons?

Here’s the reason I made this post:
I just run all Scarlet Monostary wings Aaaaaaaaand … Our tank was a level 35 2h warrior in dps gear, dps speced and mostly greens.
Our priest was speced towards shadow.

And it was easy.
Like … really easy.

Slow pulls, etc.

But Easy. That includes boss fights.

Something is wrong. It was never this easy

I apologise if my post is coming off as elitist - Im trying not to. But something in my opinion is so far off how it used to be.

Regards
Kal

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Any evidence or just a feeling?

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Maybe everyone just got a bit better in these last 15 years.

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Im sorry mate, no hard evidence - Other than that I have played this game on and off since release.

Dungeons now with a group feels easy as hell.

Now, im just level 38, so it might get “better” - But so far, dungeons have been to easy to be compared to vanilla.

Most runs i’ve done have been a dps speced “tank” - And even the healer have been most runs dps. This wouldent have worked more or less before.

It’s just …

Anyone else getting the same feel as I am having?

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Mujura - I understand your comment. But this is a game in many ways.

It shouldent matter if its 15 years ago. When a myrmidon in SM hits you now, it shouldent hit for less 15 years ago.

Myrms in SM used to be a big problem for tanks before, because they hit HARD!
And healeras had to really spam heals.

Its NOT like this now.

I don’t know how to explain it better.
But the “Players are better” comment is valid, just not … as valid to negate everything.

Am I making any sense?

If not - Ill just shut up and let it go :slight_smile:

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For me its the other way around

Dungeons are hard, but openworld is easy peasy

It does seem easier this time but when I played vanilla I was a completely clueless clicking and keyboard turning nab. I don’t think the game is easier, I think the players are better.

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Mageinchina -
Your comment is valid and I agree in many ways. But still, dungeons are so much easier (dps warriors “tanking” with ease) - So stand by my comment - Its wrong.

But solo world questing seems spot on tho!

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Priests in vanilla used to spec shadow to heal dungeons.

Let’s see if it’s also easy when scaling down your internet speed to like 10 Mbit/s and be disconnected every time grandma calls for hours.

Then, to make it even more comparable, set your max FPS to like 15 with drops to 3…

TLDR: Of course it’s much easier.

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Kemurai - If they outgeared and outleveld the dungeon, yes - But not same level.

Atleast not as I remeber.

Is my memory so badly off?
If it is, I apologise

Might be mixture of being in fact that we are playing with 1.12 balance, and with more knowledge.

When i played vanilla first time i clicked 90% of my skills that weren’t in 1-9 row, keyboard turned most of the time, didn’t know how to do damage properly (aka using dots on targets that were gonna die fast) or manage mana (so were oom and thus didn’t do much damage at all) so i most likely did way too little…
First times i healed in dungeons i used max level healing touch, and nothing else since i didn’t think about downranking was a thing or that hot heals are viable for dungeons.

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Magiola - Ty for your reply! :slight_smile: I don’t really understand why the speed of the internet factors in to this discussion :=)

But thank you for weighing in!

Apolgise for changing character - For some reason Blizz told me I could only reply 3 times on a new character. (Dafuq?)

Do you also remember the amount of times someone stood in *** because he didn’t see it or lagged (“damnit, bro started to download [adult content]”)?

A tank disconnecting mid-boss fight because someone called?

Of course it influences how difficult content is in groups, now take all those factors (just gave 2 as example) and remove those “difficulties” or better said “inconveniences” and it’ll be suddenly significantly easier.

And well, almost everyone now knows how this game works. The amount of times we had to explain that a mage doesn’t wear a 2hnd axe is uncountable.

We can’t compare Classic with Vanilla without taking everything in Context, so of course it feels different and easier. It’s inevitable. What PServers did to compensate all this; make it artificially harder. And well, Classic is based on the “easiest” version of Vanilla, don’t forget that too.

The numbers have been checked several times already, those…are…right :slight_smile:

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This right here is the truth. People where dumb as heck back then, me included. I was a rogue that used fast weapons in both arms, until I could go full shadowcraft with skullforge swords on the back (I was actually sad when I got my first epic weapons as I did not have them on my back anymore, but raid lead forced them on me! =( ).

Also, most people did not care about stats at all! it was all about the looks or feels of said item. So you would not be surprised too see a level 60 with a level 24 gray fedora because he liked the looks over his level 60 valor helmet or whatever.

It is slightly easier this time around but that I account to our experience, internet connection and hardware.

It wasn’t all that hard for me in Vanilla though, we had a guild of 40+ people that had been playing other games for a few years before WoW came out. Also we weren’t for the most part teenagers (most in their early 20’s)… so that made it easier than how most experienced vanilla like I guess.

We’ve duo-ed everything so far as prot warrior/resto shaman. Tank switches from 2H to sword and board as necessary.

He’s not taking devastating damage because he’s correctly geared, has the right talents, knows when to pop CDs, pulls carefully, and we use pots when necessary. Of course, I buff the hell out of him, dispel instantly (offensively and defensively), and interrupt/ground everything I can. Plus I DPS all I can between heals, because even with correct gear and Mp5 food, you simply don’t have the mana to spam heals (at least shaman don’t).

Aside from high latency and low fps, people geared horribly, sprinkled their talents around, and didn’t buy a lot of spells until 60 because they had no clue how to make gold. They also didn’t have a very good understanding of the game yet and no experience dealing with extremely difficult mechanics, with healing on steroids, etc.

I’m a mediocre player, but I’ve been healing for years now and I’ve spent anywhere from months to years on 4 healing classes. Well-paced tank and spank doesn’t exactly frighten me. And it honestly feels well-paced: damage is steady, not spiky, so it’s okay that I don’t have the mana to spam. Only bad healers spammed in Vanilla, by the way, or maybe off-spec healers who just didn’t have the extra perks from talents.

Take 4 monk in Scarlet Monastery Library on a tank with 2-Hand, you will see if the damage is low or not :smiley: .

Players are better - it isn’t easier content

I was practising drain tanking on the elite ogres in STV - 4 times in 10
Mins I was spammed group invites from folk who were looking for Maury’s foot or
Minds Eye

I was just chilling with some grinding and practice

So there is a gulf - new players and older players

In instances that’s the balance - good group = cakewalk ; Bad Group = wipe

But it is exactly as it was at launch

Blizzard claims to have double-checked all numbers and they match their internal reference 1.12 build. So apparently those dungeons were easy in 1.12 patch. I can’t say that I’m finding them easy. I started to play in TBC and they kind of match my memories. With careful pulls things going OK. With running mobs, bad pulls or bad DPSers who start AOE instead of focusing skull you can wipe.