Thekal is now New Player, Ashbringer is now ‘FULL’, Nethergarde Keep is now ‘HIGH’ and Hydraxian Waterlords is now ‘LOW’.
Note that a realm can hold 15 000 players at a time before queues form, and in Original Wrath this was 3000 - 4000 players depending on server hardware.
Nice stat! So what we have. If Blizzard finally open paid transfers to Firemaw and Earthshaker and all Alliance players (that sounds unrealistic) from Mograine and Ashbringer transfer to these servers it still won’t create queues
Way too many PvP realms, only a few PvE realms and most of them are alliance sided with horde players only having Mirage Raceway where still Alliance is topping.
Nice but two things, those figures are logged in players if I’m not mistaken, so there are probably more that weren’t logged in, and two, maybe next time make a total for horde and alliance players on all realms, maybe even breakdown by server type.
The forums can do tables. There are two ways but this is the easiest. The | on a uk keyboard is usually next to Z
I very much dislike how the horde population on Thekal feels, especially when playing at non-prime time. Its nice to see these numbers in comparison with bigger realms (mostly monofaction though sadly).
Thinking about lvling a toon somewhere with better population, this helps.
I mean Nethergarde isn’t in a bad spot per say considering total size of the server. We do have a slightly better Ratio although Mirage Raceway is bigger for sure.
Even if your data is only ilustratory and by no means accurate, the point still stands. Server locks were good tool to endure release weeks, but now they are no longer necessary, what’s more they are even hurting the game at this point.
I’d agree year and half ago but definitely not now. They passively tried this during TBC, now they purposely tried this during release weeks. The results? No significant shift. Why? Because megaservers are what majority of playerbase wants. Instead of constantly trying to go against will of majority, we should fially accept that megaservers are player desired standard and build around them. Life would be so much easier for all of us in that case.
Thanks for reminding me why I genuinely dislike humanity. I just don’t get it honestly. Giant overcrowded mess of a server practically monofaction in every big case and even then can feel empty thanks to layering and with obvious problems during any major content release. Really, infamous quote checks here…
I’d rather stay on NK than move to Pyrewood though
I think part of the deal is what people actually want to do and achieve, and the realm system doesn’t actually cut it.
PvP server is mostly a status symbol for the majority, apparently. If they actually wanted wpvp, they’d cry for it daily.
That aside, for random dungeons and both organized and random raids, you need a huge population to avoid significant wait times.
Looking at the number of players doing leveling and world content, I think it’s the minority - at this point, WoW is a dungeon crawler.
Having many players on a layer creates its own problems; quest creature competition mostly. Also, BC mining troubles were apparently down to population as these days I run past a lot of nodes.
I think the alternative to this whole situation is a mix of War Mode and GW2 approach where zones are individually spun up and players are placed in there to create a fair distribution.
I suspect the Cata+ storylines (and loud classic mentality) didn’t help the horde. I could identify with Thrall’s horde of honor but not with the aggressive fearmongers that horde has become. For the alliance!