Suggestion to changes in Alterac Valley

I think we all can agree that something needs to be done to the AV meta, as today i have a 5% winrate in it.

Blizzard is making some changes in the PTR and i want to suggest a small change that can help for the alliance.

The alliance have a issue where lvl 52 to 59 is killing harpies in the harpy cave, not for the quest but for experience, reputation and honor. My suggestion is to remove experience gain in battleground, as i presume that battlegrounds are not meant to lvling in. Correct me if im wrong.

It may not be a big change for alliance but i think it will help if these few people joined the pvp battle instead.

I would also like to ask about people exploiting the battleground for afking honorable kills. I see alot of people staying in the hot spot of the battle and stealthing for leeching honorable kills. If you report them for afk and they get the debuff, they just go into pvp battle and afk again when the debuff is gone.

Do Blizzard take actions based on the afk button only or do you need to report them on other terms?

2 Likes

I mean sure they could change it so that mobs in AV give no experience (as long as they still allowed us to proc things that only happen when a mob gives experience like generating soul shards) but I highly doubt it’s going to change much when it comes to the Alliance winrate in AV at this point. I highly suggest you follow the rest of us and get your rep (which you can almost skip getting with AQ comming soon) or rank (which you shouldn’t be getting from AV anyway) then never queue AV ever again outside of AV weekends.

EDIT: Also about the reporting thing. As far as I know it’s far more effective to report those kinds of players for cheating or something else and write that they’re not participating other then to dodge the afk debuff if they happen to get it.

2 Likes

Alliance is not losing because of people grinding xp in a cave. They are losing because of choke points at SHGY and IBB.

3 Likes

A better fix would make AV 60 bracket and 51-59 bracket as some players like leveling in PvP with handing marks I know the exp is terrible and let’s be real what is a lvl 51 gonna do on a geared 60 apart from feed the enemy mage mana with spell resists

2 Likes

Yeah. Fishing is an issue as well so Blizzard actually removed it in patch 2.1.0

Fishing has been removed from Arathi Basin and Alterac Valley.

https://wow.gamepedia.com/Patch_2.1.0

Removing XP gain from AV would be in line with their design goals I’m pretty sure

2 Likes

Agree, but alliance are having trouble because people are in the bg and doing non pvp activity. I belive that this small change will make a minor improvent to the alliance.

1 Like

Nah, horde seem SOME pvp perk.
Quing for hours sucks, winning more often doesnt.
The universe is balanced.

in before well you should reroll alliance
No, im playing the faction i like the feels of. As are you.
The universe is balanced.

I doubt it will as it is the same for Horde.
Maybe more of a problem for Horde as you’ll need to que for AV at an earlie level as ques of 1hr will heavily restrict AV/day and so reputation grind. Many people are fighting over turn ins or going for mines or farming in the cave. So same thing.

I agree and the backdoor makes it so much harder to defend since the bridge isn’t a choke point for horde anymore. I’m happy that they’re fixing that at least

you have to report afkers by cheating - afking in bgs and action will be taken. its no myth but the afk report thing does nothing…

also while we are at it… players wont change. would have to remove shadowmeld in av and all trees / bunkers and maybe make pvp as if you only get honor when you attack the target too and not just rained onto your head by standing in 100 yard range.

The Alliance is losing, because they dont have queues.
Long queues on Horde side are a very big motivation.

If you have to wait more than 1 hour to get into AV, you will do everything to win.

That might be an incentive as well. One of the other reason is racial bonuses. In one AV the alliance had 20 Warriors and no mages and warlocks where Horde had 15 Mages and warlocks and SP.

I think we all can agree that Alterac valley arent a place for leveling and while Blizzard are making changes, they should imply something to prevent that

Another reason I have found to be their downfall is their tactics.

That whole trap thing at SH gy I keep seeing alliance try to pull.
Its amazingly stupid, like sure for a moment you can overrun and enjoy a situation with 40-30 vs 10-15, then proceed to eat the enemy up picemeal.
But unless alliance team in question is stacked af and utterly outclasses the opponents, dont do this.

Just look at where you have placed yourself, on the backfoot. From the very start literally fighting for / on your own graveyard flag. Bar from having the entire team stay in their cave thats the dream scenario for the horde.

And you lose that flag, its back to the cave; your lost (probably).
Even when it works (ish) its a tactical disaster; alliance trap initially runs over some opponents; proceeds to sneak east and rushes Ib gy. As that goes on; horde from the west now easily caps sh gy - (now every alliance player killed will end up in the cave) -> then the horde players with brains goes back to reinforce Ib gy. And then what do you do? Its cave time again.

Generally you wont, succeed with this. The only times I have found it works is when either the horde got tricked (dont notice in time the Ib/ drek push) or when the horde team is stacked with pve exclusive dudes who cba defending and would rather just take the npc honor and walk their merry way (usually before/ after prime raid time; bored raid loggers pmuch).

As for simply rushing east / west at the start. I would not recommend doing this either. Just like praying the horde wont intercept?
99% the horde wont rush you, they generally dont want to.

What I would advice is; attack (meaning dont rush forward, meet the horde players and fight them all the way) ** on both sides with roughly equal force**.
Doesn’t need to be an even split, unless your team is utter crap; you should be winning on at least one side as horde will over commit one side and under commit the other ; push the advantage home on the side that is winning.

Oh and with this if you lose/ die on one flank; you have some buffer distance; It doesn’t automatically mean you are now entirely over run.
Longer and more grindy games perhaps, but a lot better than giving up from the start.

You will never be able to take IB with 2 groups of 20ish attackers. You won’t even get to soft cap it let alone hard cap it.

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