I know how mythic+ works. No one is going to want to wait 10 minutes between pulls on each trash pack. That is completely ridiculous, and would obviously not be necessary if the ilevel cap was in the range of 10-15 legion difficulty. I timed +15s pretty regularly during legion and BFA so I am quite aware of the basics of the M+ format. It wasnt made more enjoyable by the timer however.
If people want challenge runs, then yes, the timer is necessary to stop this kind of degenerate gameplay. As per my original post, I am happy for challenge modes to exist.
They should just not be the ONLY 5 man content beyond really trivial difficulty levels. This is clearly possible, we get to enjoy this for a brief period of every expansion when a megadungeon releases. Why is it just one dungeon and why is the difficulty of dungeons in this format not scaleable?
You fail to understand that the problem lies not in making it much more difficult than m0, but in making it scalable…
You fail to realise (even though its incredibly obvious) that there is more than one way of making content difficult. I say its incredibly obvious, because megadungeons and raids offer difficulty comfortably in excess of heroics and M0s without a timer.
Perhaps you find carefully strategizing dungeon routes and specific trash pulls fun. I dont, certainly not enough to warrant all the drawbacks inherent in timed runs. I just want individual pulls to feel of a reasonable relative to my gear. I suspect many people in the PUG community would much prefer this.
Again, I have no issue having challenge runs for those who want them. I dont and I am confident many others, if given the choice, would opt to go timer free. What is wrong with us having the choice exactly?
For those denying M+ format produces elitism, currently on the forums:
M+ community is
one of the worst communities ive seen since very long time.
Pugging my way with non meta healer (2988atm,not braging just point out to make my point) to reach 3k is next to impossible with this community full of meta slaves and fotm rerollers.
There is next to 0% chance people around my rio to invite me(atleast thats what is happening),so i push with people 100-200-300 rio below me that got lucky and go a key that i need to improve my rio.
Guess what happen?!?
When ive done all 22s in time this week,somehow everyone stopped inviting me at all.Wating now 10+ hours combined with yesterday expiriance with my lfg,even 200-300 rio people below me dont want to invite me.
This community is rotten inside.Im so done with M+ after i reach my goal.
PS: I really like Dragonflight
That is the experience of obviously a competent player pugging. Why cant he get groups? Because the timer makes people too risk averse.