Aside from the impracticality of finding people who fully intend to fail the timer (no one wants to do this), you are then down to 40% chance of getting anything and you go backwards not forwards in terms of key levels. I want a per boss loot experience. I dont want to try and make a timed format untimed when the game specifically punishes you for doing this, giving less loot and downgrading your key. Your proposed âchoiceâ is bloody stupid and you know it. It doesnt meet what I am asking for at all and you are obviously being disingenuous.
And saying âbecause people never stop asking for moreâ is as vacuous an argument as your âM+ is differentâ. Yes, people will always be dissatisfied about something. That is no argument against a particular suggestion, otherwise you would never change anything ever.
Nothing, literally nothing you have said explains why it is unreasonable to leave the timed M+ format for those who want it and RESTORE relevant 5 mans in a non timed format for those who dont, which by the way, was the case the majority of WOWâs lifespan and all the coding is already there. They just need to implement it. It would be a heck of a lot less work than utter crap like scenario, island expeditions, warfronts and so on. This would make the game better for a lot of players, do nothing to hurt the players who like current M+ and be a comparatively minimal time investment for the devs. So why are you so hostile to it?
And I am not asking to be âgivenâ +20s. I am asking for a 5 man content format that isnt obviously hostile to the social and gameplay experiences of pugs and which actively promoted elitism to the point where it was routine, for a weekly +15, to have to use a third party website and update the database regularly just to be able to form a group. This is a ridiculous state of affairs.
Before that point the connection between content and ilvl was more imminent. Therefore checking ilvl, gearscore or a single achievement could indicate whether you are familiar with the content or not.
M+ kind of had a new issue in that area. One can do dungeon A on +10âŚthat says quite little for other dungeons. Or one can be Heroic geared and totally fail in M+. Heck, it even depends on the affixes.
In the end systems to indicate if you know the drill have existed since the dawn of time. Yes, M+ introduced a new metric - but letâs not pretend that this was unique.
Alot of it was actually due to titanforging making ilevel a much worse proxy for skill. But the main reason RIO took off was due to the massively increased penalty for taking a bad player, such that people were prepared to go to significantly greater lengths to screen pug applicants. If you could just get a replacement and you didnt have to worry about getting no gear and downgrading your key, its far less of an issue to take a perceived risk. Is a matter of degree, RIO is much more elitist and toxic than what proceeded it.