Tank shortage in tww

Got to love doing m+ and then being blamed for everything, even tho healer cannot heal and dps cannot use kick and then all proceed to blame tank, while pulling 2 packs at same time without tank consent.

Im starting to feel like its time to quit again, when expansion launched i was depressed, and i am still depressed forever alone no friends at all just being lonely.

Can you imagine feeling lonely in a MMO game ? something horribly wrong with wow last few years.

Why not? It’s the same as out in the real world - plenty of people you come across each day, are even forced to interact with on a basic level, but because there are so many, no one bothers to actually get to know you as a person, you’re just a face in the crowd one knows the chances to see again are slim.

To change that, you’d need to put in some effort to actually get to know them as people and see them again, but time and our empathy are limited and we often have made too many disappointing experiences in the past to be willing to put in effort in the first place.

Meh, I think we look at this problem from a wrong angle. I’d argue that it get only stressful when the group refuses (yes, refuse) to do the job they should be doing (interrupting, stunning, using cooldowns, etc.).

And there lies a big, big, issue: gear progression.

Look at it from a perspective of all players. Who do M+s? People who love M+, and people who need M+ to progress beyond the Delve-level. But the end-level of Delves is basically somewhere around M+7 (reward-wise).

So 
 Blizzard pushes players who do not want to do M+ into M+ because that’s the only place they can continue on their hunt for more gear. And that by basically letting them skip the first 6 levels of M+
because those are just useless.

And thĂĄt, thĂĄt is a design failure.

I question why players who only want to do open world content and now delves get into M+ when they actively do not want to do that content. They werent doing M+ in previous expansions either, i suppose?

Because you still get some Hero items from Delves, either from the Bounty or the weekly vault, and to upgrade those to the final version you need crests you barely get in Delves? So where do you get that? M+8
ofc they try to get that.

When i would be a delver i for sure wouldn’t.

It’s mostly that once you have maxxed out your equipment from one content, you naturally proceed to some other content that provides an upgrade. It’s the same situation as M+ players who have absolutely no desire at all whatsoever in doing world content and Delves entering that content early on exactly because it provided them with upgrades.

I mean, endgame pillars are different content. You start at the bottom. I really would not like to get into pvp instant in 2500 brackets or something just because i am 630 while i have never pvp’ed.
It doesnt makes sense to me.

And the claim was that that delve player doesnt even WANT to do M+. Like why would he then? I really dont get it.

You can’t say that because you aren’t :slight_smile:

I think it’s quite a normal phenomena to want to progress as long as progress is within reach. We all know that Mythic raids are difficult to get into, difficulty-wise and specific raid-size and lockouts, so that’s a no-go for 90% of the players. So the most reachable way to progress is therefore M+, regardless of what people claim here.

Just stop pushing players into content they don’t want to do. Delves shouldn’t be the primary gearing path for M+ and M+ shouldn’t be the only gearing path for Delve-8-geared players. Simple.

I mean, i didnt even do the normal and heroic raid when it would have given me upgrades. I dont like raiding so i am not doing it. It is a game for my freetime. For sure i can say i would not do M+ when i would not want to do M+.

I as M+ player geared my monk in delves too and i just started on +2. That is normal.

Did people somewhere loose their brain or something? Like actively going to do hard content they do not want to do?

It’s part of WoW, isn’t it? One always has to do something they don’t really want to do because of reasons.

But when it comes to content like M+ I think it’d be best to minimize the need for anyone who doesn’t want to join
so the ones who do stick to M+ are at least willing to do what’s needed to be done.

I mean, this covers almost everything from tank shortages to toxicity and players leaving; a vast difference in skill and mindset. Skill will always be a thing, hence why the squish should prob be reverted so there’s a more natural spread, but the mindset one can easily fix: stop players who don’t want to do it from needing M+ to progress.

Not really, that’s part of the problem. Different PvE content gives the same gear. If M+, Raid, Delves would dive different gear like PvE and PvP now, then we’d have a lot less problems, I think.

They should just add a “aura” to PvE gear that gives your gear a debuff as soon as you’re in the “wrong” instanced content. Let raiders collect their gear in raids, delvers in delves, M+ runners in M+; keep the transmog rules, though, no need to have different PvE mogs for different content - it’s already annoying PvP has it’s own tints.

That way all gear would be the same in the open world (questing), but as soon as you enter “your” instanced content, it goes down if you’re - for example - wearing raid gear and enter an M+.

Sounds to me people focus way too hard on gear instead of playing a game for fun.

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No wonder with 6 different upgrade tracks in place and 44 different levels covering it all, from explorer 1 till myth 6. Everything revolves around Valorstones and Crests, everything.

The game is the most fun when you’re done gearing, because then you have the “right” stats that makes your dps go brrrr. Plus, fun has been reduced greatly due to too many added mechanics making content stressful; that can also be reduced by adding gear, allowing you to outgear mechanics.

If we’d go back to WotLK boss mechanics, the whole community could be more relaxed - play with your granma and ppl who just want to stand still and press their buttons, while those feeling bored by that can chose to do the boss mechanics in addition. Most stuff in the past didn’t just randomly target someone, causing them to wipe the group if ignoring that mechanic, but instead you had to do something to trigger the mechanic on you and then counterplay it. Allowed for a wide range of players with different skilllevel to play together.

Nowadays the grandmas are stuck in the open world or LFR/delves and their grandchildren are rocking highM+/hc/mythic, but now they’re also forced to threat the game and their team mates like a job and employees that have to be evaluated before chosing them, instead of letting them just have fun with friends and family.

Isn’t it about the game you are playing?
I get it getting upgrades is fun, but at first it should be about the game itself.

To me those topics sound like M+ players blame normal M+ problems like we always had on delve players while nobody invites a 0 experienced player in +8 anyway.

What do you even talk about?
Go have fun with your friends and family when you want to do that?

I don’t think it can be seen all too separately. Sometimes you have to do content you don’t enjoy to get to the point where you do enjoy the game, and sometimes you have to do the unfun part to finish your character after doing the fun part.

That’s the point: grandchildren get bored in that case, while the grandmas get overwhelmed by the difficulty if they go play what their grandkids prefer. Modern WoW splits the comminty way more than in the past, pushing everyone to play “efficent” instead of having fun, allowing ppl to play together regardless of skill and offering different ways to be entertained by the same content.

When players are open world/delve players they do not need to make those crap steps. I get it from mythic raiders they complain about having to do M+ for more/faster gear/crests. But not delve players needing to do M+ for being able to have fun in delves.

Are you aware there are M+ title players who are in their retirement?