more dps = more rage = more threat and it means mobs are hitting you as tank.
healer need to drink after each pull and healer needs to drink for only 2-3s at most and than pull should continue.
Also healer can drink while walking, mana ticks every 2 seconds, press your consumable when it is about to tick and move. If healer is running OOM it is healer skill issue. Mana five second rule + ticks ( weakaura name )
This is ridiculous to require such a thing from a healer. You can require it from your friend but that kind of optimization is unheard even in high M+ runs, asking it from a pug in a wow classic dungeon is ridiculous. Weakauras, drinking every 2 second, stop it. Just wait 20 seconds, we waited for you for 20 minutes to arrive to the dungeon after all.
Just remember that this is disrespectful to healer to pull at 30%. Because when healer will be at 0, heāll need to decide: spend mana potion which costs quite a bit or let you all die. Iāll spend mana potion, because entire group should not suffer because of bad tank decision, but Iāll have bitter taste in my mouth about that situation, because Iām really poor and have very little means to earn money in the game.
Of course when someone donates mana potion to me, Iāll happily use it to make run a bit faster, that happens, but not often.
Playing with a warrior tank with prot spec, 1h and Shield is just a horrible experience.
It seems so many tanks are doing that now and its complete garbage. Now I like having a prot pally or feral tank instead of warriors.
You donāt need to pull huge groups, just smaller groups but more rapid pulling at once one pack is dead.
To watch a rage starved warrior run all over the place trying to get aggro is just sad.
Iāve played with a few tanks who did fury/prot, and they had no issues whatsoever. Group could multidot and AoE as much as possible without over aggro the tank.
Many ppl seem to be new to tanking in vanilla as a warrior, and they refuse to listen to more experienced ppl.
I suppose pulling huge is slightly faster, but the downtime from drinking and corpse running should be factored in, meaning itās not massively faster.
And, of course, fun from whichever style you prefer. I enjoy the efficiency minigame.
I have absolutely no rage or mana issues with small, continuous pulls.
I might review myself in the 50s range but for the time being, very few have area damage, and most of them are brutally expensive.
2H tanking is funny, because itās better than no tanking, and when the tank is playing safe (small), itās okay. Big packs are volatile, lots of damage and downtime. Itās kinda like life tap, which is basically not happening in my groups, even if I whisper to use it a little.
I did get positive messages from healers when people saw me having a shield.
So Iām just going to note that Blondie is playing a mage. If I were, Iād probably advocate a playstyle revolving around Blizzard.
Playing ether deep prot or fury/prot with a shield is the way to go until you are fully raid geared I would even say until you are full t2 geared, everything else is pushing it a bit, if you know your healer(s) you can go DW earlier but just like you said healers love the shield as it makes them have to waste a lot less mana.
It is always a great pleasure to see a paladin or a 2h tank in a dungeon. But then again I am a mage, so my view is very skewed. Tanks are so scarce I have to tolerate the deep prot sword and board boomers as well, but I always cringe internally at the prospect of spamming frostbolt at a skull for the next 90 minutes instead of fun and efficient 30 min aoe run.
yeah it seems that full prot tank warrior doesnt work in vanilla its the fury / prot talent to go for tanking dual wield that works which i hate ā¦ guess ill just have to wait for TBC to release then go prot warrior again
If there is multiple melee dps battle shout becomes really good threat.
Mark skull and concussive blow stun that target, while getting aggro on rest of the mobs.
Smokeys lighter, ramsteins lightning bolts, gnomeregan helmet, flame wrath polearm, lbrs trinket, eranikus trinket, helps with aoe threat.
Edit: with these tools at disposal can do big pulls as deep prot. We pulled entire upper level of Guzzler bar with this.
(Optional) Force reactive disk if you got the money.
Itās very simple. If they tank it they spank it.
You wait, you ignore the trigger happy DPS, you make no attempt to pull aggro off them, and they will die.
Then you laugh in their faces and tell them to let that be a warning to behave themselves in future and not act like clueless noobs. If they donāt like it tough! Good luck getting another tank in a timely fashion.
This also applies to healers - I habitually refuse to heal any fools who yolo charge into mobs without waiting for the tank.
I am clueless as Iāve never played it, and only see things from the healer pov. But in 2019 I leveled with a group of people I bumped into at some point, and our tank was full prot. It seemed perfectly alright tbh. He was a great tank, we never had any issues. He did spec to fury prot during BWL if Iām not mistaken.
Fury/prot works just fine. You donāt miss any important talents from deep prot as long as you replace Shield Slam with Bloodthirst. What you do miss is Tactical Mastery from arms tree so no stance dance for fury/prot tanks.
In fury/prot you can also go DW when you overgear enough the content. Just donāt call yourself a tank at that point. Youāre a dps whoās holding threat.
Hahaha no they donāt die, they crowd control, evade or face tank the pack with healer losing slightly more mana than he would healing if you had threat. Normal dps can kill multiple consecutive packs with tank dead/afk. Then you get a ātank ??ā comment once and if you continue being a self-important dick you get a kick, we have dual spec now, tanks need to learn their place as equals. You are stuck in 2005, on top of being high on your own farts. Tank is a role, you do your role to the best of your ability or you get replaced.
I often get a tank and a healer for an end game dungeon before filling the 3 dps spots.
This applies to tanks equally or even more so than to dps. They shouldnāt act like clueless noobs and play like itās 2005.
Nonsense. You can also become OOM when tanks and dps prolong fights by not doing enough damage or if they are taking too much damage due to lack of agro from the tank.