PvE
One of the main reasons classic have been so easy is because it was released on 1.12 patch where raids were already nerfed and items and talents were much stronger.
The same will happen to TBC if we get the latest patch. 2.4.3 have easier raids, easier heroic dungeons and lax attunement quests for raids and stronger talents.
PvP
A huge part of pvp seasons is that patches change the meta and the comps that are played. If we start on 2.4.3 PvP seasons will not have any meaning to them as it is the same meta and comps which are played throughout TBC and every new season is just a “reset”.
For these reasons we need progressive patches if we get TBC.
Other topics relating to TBC
we should be able to copy our level 60’s when TBC release, so we can still remain on classic server while ALSO continue to play TBC. Just progressing is gonna suck.
Lastly Blizzard need to enable us to level paladins / shamans before TBC opens so people who chose to reroll those classes wont have to start from level 1 when everyone else are in outlands.
But in TBC that is how it was, I was playing alliance back then and it probably took 6 months or so for shamans to become common. Before that they were relatively rare, most people kept playing their old character from vanilla.
We need custom patches, not progressive patching. 2.4.3 talents with pre-nerf PvE values.
2.0 was a complete mess and trust me if I say that nobody would want to replay it. 2.0 had a gorillion bugs and world buffs and largely useless Kara loot and one MH attunement item per ID and so much broken legacy stuff from 1.12 that has no business being in arena like vanilla insignias, no DR on frostbite, 10sec counterspell duration, no hypothermia, armor switching during a game, HARP and other things. None of those things are “charming”, they’re just bad for the game.
I would not be against including belfs, draneis and Jewelcrafting into pre-patch and release this pre-patch 1 or 2 months in advance. But I’m agains charater copy, characters should be unique, you can either stay or transfer. If you want to play both vanilla and TBC, nothing is blocking you from leveling different character for other expansion.
While clear bugs, such as set bonuses not working should indeed be fixed, bad loot was part of what made the raids hard. Most people didn’t bother with world buffs to the same extent as people do at the moment in classic. That said, I would love to see world buffs removed for TBC launch.
Didn’t really matter since Kael didn’t die before 2.1 anyway. Having some kind of time gating before Mount hyjal wouldn’t hurt. While only one drop per 25 man raid was ridiculous, one could also argue that it indicate that players were not intended to be able to enter the raid right away.
As someone who has no interest in arenas, arenas are one of the worst things to ever happen to the game.
I would much rather have 2.0 as it was, than 2.4.3 with content phases, or 2.0 with balance changes. With the latter options they may aswell not release it for all I care. 2.0 with bugfixes would be my preferred option, but I don’t have high hopes of getting that.
Big post to say you more or less agree with me. 2.0 values are fine, the class balance isn’t but that’s mostly a thing that’s relevant for pvp and not for pve.
They’re fine. Arenas were what they were, there’s no reason to bring retail crap into that. None of what you said actually “breaks” the balance. It just makes it require more thinking, instead of limiting people’s ways of playing.
A huge appeal to arenas back with the original talent trees and class toolkits instead of spec toolkits, is that you had a lot more ways to outplay your opponents through “skill” alone, instead of pushing burst metas over and over and over again. The change to talent trees and turning class toolkits into spec toolkits occurred in Cataclysm.
That’s assuming they’ll even run rated arenas in a recreation of TBC, concurrently with rated seasons in refail.
Release 2.4.3 or whatever, then scale the difficulty (hp and damage) so it kicks our asses all over the place.
You can always turn it down later. You can’t go the other way.
It’s sort of sad how private servers (Blizzlike) already paved the way. Scale difficulty to the patch and modern times without humoring requests for barbershop or whatever silly classic+ crap. But apparently that’s not an option.
I think 2.4.3 balance + prenerf 2.0 mechanics + additional re-tuning (possibly using some features that made 2.0 difficult) is the only way to (partially) recreate the early TBC experience.
But it sounds like work. Can’t expect that much from the small indie company.
I’m specifically talking about pve balance in tbc and 2.0 pve balance isn’t vastly different from 2.4.3 pve balance. I’m not saying that pvp and pve balance is generally disjunct.
Didn’t want to reply at first but this entire post reeks of the rose-tinted #nochanges nonsense that ruined large parts of Classic. Having broken, unintended or blatantly unfinished talents or skills that need playing around for doesn’t require more thinking and certainly not more skill. I’m not suggesting anything that was included after TBC so I don’t know where you’re coming from with the rest of that post.
I have to disagree with you big time. To have an authentic experience you needed changes. Let’s take the AV changes for instance. Back then you never faced 40man AV premades nonstop as we did in the beginning of phase 2.5. They made premading impossible (except for Russians) to make that experience somehow authentic.
They, however, changed the queue system to be able to queue as 5man instead of only solo, which was a welcoming change IMO, because people wants to play with their friends obviously.
Av is the exact example of #somechanges being bad. We got the diluted pre-tbc one instead of the incarnation that could last hours if not an entire day of battle, this is why we got a lot of afkers and leechers.
Plus we are all playing on servers with 10 times the players for which the world was balanced for and world resources haven’t be balanced likewise having us forced to rely on sure sources of income such as DM-E and boosting.
What makes you think premades would have been as popular if there hadn’t been any changes in the first place? Part of why it was so popular was the far too powerful pvp gear that was a result of #somechanges.