Was there ever a reason given why this was implemented?
Its so utterly annoying to have your questlog cluttered with orange/red quests which you cant do yet, or dungeon quests which you cant do yet because you havent found time to do a dungeon yet, but you are also unable to pick up new quests in different zones.
Classic encourages you to travel the world and visit several zones by level bracket, but you can never just accept all the quests for your bracket and then work on them one by one. You always have to keep some of them “unaccepted” and come back later.
Sure, you can simply drop quests that you cant do yet, but you always have to keep them in mind and come back later. I’ve actually installed Questie for that very reason, to not forget about quests that I have skipped picking up.
IIRC they removed the questlog limit in WotLK and I am glad they did.
Have to agree man, I currently have like 7 quests for Zul Farrak and a metric sh**ton of quests in Feralas, Tanaris and Hinterlands, more than half of which I cant even accept right now.
For me it’s a minor inconvenience at most. Sure it would be a QoL improvement if that limit was removed but I can make up 10 more of those and we all know the general consensus about QoL improvements for classic
What I do like about the limit is that at least it forces you to finish stuff instead of hoarding quests from multiple zones in your questlog
The feature exists for a reason. People who are knowledgeable about questing and levelling will know which quests to pick up when and which to save for later, giving them an edge in levelling speed compared to people who don’t.
The #1 sad thing for me is that it’s impossible for my lvl 10 hordie hunter to corpse run to dolanaar, take the spirit res and tame an owl. I presume at some stage Blizzard changed it, so the spirit res ports horde out and spawns near auberdine instead of in teldrassil and that’s made it into classic.
I often leave a zone once I notice that its so utterly overcrowded that questing becomes near impossible. Like yesterday in Tanaris, there were like 50 people in Gadgetzan alone. Even worse, I tried to do the Wastewander Justice quest where you have to kill 10 Bandits and 10 Thiefs… which only really spawn in the Noonshade Ruins east of Gadgetzan… which was camped by like 10 horde and 10 Alliance. The quest was green, but I was unable to even come close to complete it.
And thats just one thing, often a zone has like 3-4 Yellow quests and 3-4 Orange/Red quests you can do once arriving in a hub. You do the 3-4 yellow quests, get maybe 1 follow quest, do that, then youre left with 3-4 orange/red quests cluttering your log as you have to move on to another zone without having gained a level.
I already sound like a broken record telling that “fun” and “pain” are inseparable - if you remove one the other is gone and the result is a bland game.
Luckily recently I made a post explaining why those things you call inconveniences are the things that make the games fun. Limited quest log is part of that - it forces us to make tough choices (without them we get bored fast).
Yeah let me just abandon random quests that I might or might not have randomly picked up from a random questgiver somewhere in the world which I surely wont forget to pick up again.