Allow PvE players to gear through a currency system like PvP players and conquest.
Then make it so all purchase PvE and PvP gear automatically has tier sets.
It’s that simple.
Allow PvE players to gear through a currency system like PvP players and conquest.
Then make it so all purchase PvE and PvP gear automatically has tier sets.
It’s that simple.
And boring.
I like finding stuff, not collecting deaths and taxes.
The reason for the vendor in PvP is simply that there is only one loot source and therefore only one loot table - and with only one loot table the randomness is too great. No mode of PvE suffers from this problem, therefore there is no need to address it.
The community disagrees with you.
I don’t care. Also, 40 upvotes on a forum post doesn’t make it so.
i also disagree with you. screw luck, give me a vendor.
My view is that raids should always be the nr.1 place to get tier sets. However, I don’t see why that should mean restricting players who don’t raid from accessing this gear. People don’t raid for a variety of reasons, and denying them access to gear doesn’t feel good and is arguably bad for the overall health of the game’s population.
Grant raiders access to tier sets first, but non-raiders should have an opportunity to get these as well. And no, LFR doesn’t cut it.
Current system is fine, though I’d argue it could be less restrictive. For example, completing high M+ keys should grant players a chance at tier pieces as well, albeit at lower rates than the raid.
Well for example i dont know that nobady would do raids?
I should probably clarify that when I say “don’t raid” I mainly meant aren’t raiding regularly, or are part of a regular team. It is a big time commitment.
That said, I am not super a fan of the idea of vendors. I think getting tier pieces should be done through other content, with raids being the best source of them.
Yeah except this would turn off players what still raid. If i can get raid gear including tier from outside of raid why would i bother to do raids what are harder and requare more time and effort lol.
If people don’t play a specific type of content unless the rewards are absolutely necessary, then it’s not fun content and there’s no point artificially keeping it alive.
Strong Torghast vibes here.
I somehow don’t think this is going to happen if raids remain the best source of tier pieces. Also, people have used this argument before with regards to M+,. 7 years later, raiding is still going strong and coexisting just fine alongside M+.
The bigger issue with raiding is probably how overtuned certain mythic bosses are (contributing to burnout), but that is another discussion.
Currency wins roflcopter’d if youd no but rng yeah
screw pandas
??? Raiding is literaly at its lowest point in history of game. Normal and heroic kills and participation are below 9.3 which was one of the worst raid tiers when comes to participation.
Because the bosses are overtuned, as I said, compared to the 9x bosses. That’s nothing but the raid’s fault. People will burn out when they can’t clear the content at the pace they’ve been able to in the past.
Cool so nonraiders doesnt need tiers also becouse those should also do content beocuse its fun no becouse it rewards gear.
They are not. Normal is literaly easyer than LFR.
We’re talking about mythic, not normal.
I agree, but I’d actually like to go further.
What I want is for an item to be an item to be an item. There can be a currency to buy items you keep not getting given certain scores, but there are no levels, no upgrades, no anything. There’s just the item, it has an item level, a name, and a background story of some sort - and based on this background it just drops from some boss related to it.
So what drops? Well, you assign items by power to different levels on a per dungeon basis, and then you make items drop within a range of difficulties, say plus-minus 3 keystone levels. The highest it can go is 20. The very, very best items are available from the vendor given a currency of some sort, including the tier pieces.
An almost endless number of problems related to getting the same item repeatedly but with higher item levels are solved. It’s no longer the same boring item, you no longer have to evaluate whether it’s worth it or not to upgrade the item, worth it to enchant the item, the same item having multiple appearances and skins depending on item level. Items feel consistent and obvious. You can say “I have Thundering Axe” and with no further context everybody who’s ever heard about this axe knows precisely how powerful it is. You don’t have to talk about socket procs and avoidance and item levels or anything else. Just “Thundering Axe”. Increases immersion, decreases confusion.
Honestly, as a PvP player, I’d much rather have tier sets disabled in PvP, yes.
I’d be fine with that alternative.
But it won’t happen, so instead I’ll ask for tier sets to be on the vendor items instead.
No we are talking about raids as whole. And mythic+ in fact did killed of normal and heroic raiding beocuse how easyer is to get same and better gear for less effort and tier sets are only thnig what pushes playrs into raiding. You can definitly expect big drop off of raiding since catalyst has been open.