In two resets, the conquest ceiling will be 2200, which means you could get a 200 weapon literally just for being dead in random BGs. Higher ilvl if you are capable of pressing buttons in an Arena (and trust me, if I got to Combatant in a couple days, anyone with opposable thumbs can do it).
In a month or so, the quest items that you get from your covenant campaign - literally free gear awarded for using flight points and clicking stuff on your screen - will scale to 197, so functionally Normal raid loot. Same with Honor gear that you can again get by putting people in a random BG on follow. We donât know what will be the cap for World Quest gear scaling but I wouldnât be surprised if itâs 197 as well. In a month, two months tops, 200 average item level will be essentially free for everyone and that is something that all of the gear whiners donât seem to realize - free endgame gear is still a thing, itâs just timegated so you donât have the silly situation of Legion and BfA where even Little Timmy that never did an instance in his life was technically outgearing raid content the day of the tier opening.
If you want to have that gear right now⌠Well, you gotta work for it. Being ahead of the gear curve doesnât come for free and never did, even in the hayday of Titanforging and welfare gear, because all that did was move the curve for everyone. What you should be wondering about isnât whether it is fair you have to work to be ahead of the gear curve, but whether the content you are doing warrants the effort of being ahead of the gear curve instead of taking it easy and going with the curve. Because after a cursory glance at your armory, Iâm not entirely convinced you really need to go this hard to do the stuff you are doing.
Thatâs the point. Working for it is not the same as working to have a CHANCE for it. And that chance is really small actually right now.
Would you do your job for a 10% CHANCE to get paid for each day?
CHANCE is fine when itâs extra (you work, you get paid, but you also have a chance to get some bonus) - but baseline should be made of effort so you KNOW that effort will pay off. Not âmaybeâ will pay off. Grind is less painful when results can be predicted at least to some degree. In current WoW only thing you can predict is PVP gear. But what if someone doesnât like PVP? Loot shower is pretty bad too, but at least increases this âmaybeâ chance.
Not a valid analogy. A valid analogy would be: âwould you work twice as hard as usual to have a chance of getting paid a couple weeks early instead of at the end of the monthâ. To which my response would be âprobably not, unless I really really needed the money right now for something very specificâ. Which is my point.
Thats the thing, the game has evolved too much and presents 2 major issues with the idea of loot feeling epic.
The first issue is that we consume content way faster now, with loot taking so long to aquire most people feel that they are not progressing as fast as others and are beeing left behind. People got used to the idea that they can get decked out in epics in day (or atleast in high lvl epics), which i do not really see a problem with because that is the way Blizzard have conditioned us in the past expansions.
The second issue is that essentially M+ was created to be a loot piniata. I cant say all but most people generally play M+ to gear up fast, I am not saying they do not enjoy it but lets be honest how many people push keys past the max gear tresh hold ( like 16s etc). So if M+ is not as good for gearing then its esentially pointless atm.
And before anyone starts chewing my head off, I dont particularly have a side on the matter âloot should be scarese or notâ, everything i said are observations on what people are complaining about and i do understand their issues with the system.
It also depends of the chance. If it was like 80% itâs gonna pay off - thatâs probalby ok I guess. So basically that tells you - âit has a chance to fail, but you will most likely succeedâ.
But if you do the math in current WoW gearing system you are not going to like these numbers of how much effort you would need to reach this 80% certainity. And then you basically have the opposite conclusion âyou have a chance to succeed, but basically you are going to failâ (you will burn out of the grind and just leave the game, itâs better to just let it go - but if you let it go it feels bad too, because, well - it just feels bad, that you gave up on something that you wanted). And that kills your enthusiasm and makes it pretty depressing.
Chance for satisfactory result / effort curve is pretty bad right now.
Lucky you! you get excited by getting a 200ivl weapon⌠canât wait to see you excited to get a 203 ilvl weapon to replace it in 40 +more mythic + right ? ^^â
Basically, the thing you donât word very well is : in classic, loots are meaningful because all raids are relevant.
Retail only the last raid is relevant and everything is basically catch up mechanics because blizz donât want to have a classic naxx again. (canât remember how many % actually cleaned or entered the thing but it was litteraly insignificant for the work requiredâŚ)
Plus in classic you had only a single difficulty, so an item would stay relevant until next tier. Well with 3 difficulties of raids and +3ilvl increments from M+ obviously thatâs differentâŚ
Now, problem is youâve grinded a lot of hours to get a kinda bad weapon 26 ilvl below the best available atm.
Items will be devaluated in the future⌠They wonât change that⌠Imagine the whines from everyone if they have to clean castle Nathria before getting in second raid ? you gotta ignore this castle, i mean youâve seen it ? itâs red and full of vampires xD
Oh while iâm at it ⌠I still hate this chest (great vault whatever). Iâd rather have an actual possibility to farm the stuff (even if i wouldnât be able to (yeah see elitists iâm fine with not being 226 incredible i know))
And no wonât grind 10 15+ for the incredible privilege to chose between 3 items.
Btw loot isnât meaningful when you know thereâs a +3 ilvl upgrade in the next M+ or way more in a stupid chest at reset⌠So yeah meaningless loots canât wait to get more of those !
the drop rate is the same for everybody. If you have some lower slots you canât fill with random drops, thereâs a lot of mechanics to counter-balance that. ilvl 200 pvp gear is super fast to grind a piece. Also with all the runs you claimed to have run, your weekly vault will give you a lot of selection.
You want your gear to matter in the next season too? Well, then also the OP gear of elite PVEer and PVPer will count, and you will by behind from the start.
Loot scarcity worked in TBC because many items from the first raid tier (T4) were still decent 2 raids later. For comparison the difference between a Karazhan weapon and a Black Temple weapon was 16ilvl, and most people progressed the content as one continuous stream (rather than like modern wow in âseasonalâ patch cycles).
The comparative difference between a M0 weapon and a Mythic 7 (ilvl200) is a big dps difference, and yet there are 33ilvl worth of weapon still available above that within this tier, massive difference, a whole expansion pack worth of gear progression within one tier.
Friend of mine did over 40+ for a weapon too, and itâs still subpar compared to raid drop. I still have my ilvl 184 M0 though most of my gear is 200+
Iâm not reading that bulbous post but I guess you are saying it will fail because people donât get something useful every time they try, well guess what, do it again.
The feeling when you finally got it kinda proves the system works, you get more excited for loot now than before. It acutally means more now than before.
Loot rewards does not worth time investment anymore, its simple as that.
You donât even get something special, all you get is copy of item with exact same stats but overtuned based on ilvl, at this point why we have items at all, just put ilvl on top of characters head, and if desired variable procs BOOM +3 ilvl.
Iâm just gonna add to this that I did today the ardenweald world boss and it dropped a 207 waist.
A world boss, with no difficulty, that took 5 minutes in a random pug party dropped better than a +10.
No it doesnât, what content you do determine what loot you get. If you only do 3 bosses on normal raid, you get a normal raid ilevel. If you do 10/10 normal and 7/10 heroic, you get 1 heroic item and 2 normal items. Itâs solely based on what content youâre doing and what ilevel that content drops.
Thatâs WoW to be honest. I farmed my living life out of certain dungeons in both TBC and Wrath to get the piece of item I wanted. Never dropped, and went until the raid befor I upgraded. Thatâs the nature of a loot driven game.
Before you actually had to have more luck and depended more on RNG than now. Because before you could farm a piece of gear, but it had to first drop, then it had to roll an upgrade, then it had to roll the exact right tertiary on it (mainly a socket). It was RNG on RNG and RNG. And since they mucked up on main stat as well at a point, it wasnât guaranteed that the upgrade was an upgrade, since secondary stats were weighted heavier than main stats for some classes.
Now you can farm a certain amount of dungeons and hope you get the upgrade you need. And when it drops itâs actually the upgrade youâve farmed. Itâs not like âAh it didnât upgradeâ. The upgrade system was a terrible joke, that added more RNG than was good. Theyâve toned down the RNG considerably now.
Min max is for a lot of people, quite important. They want to get the most of the class they play. In Legion and BfA that was close to impossible because of the infernal RNG system and upgrade system. You would never get your max potential because farming the specific gear for it, didnât exist. Now it does.
However, I do believe this is a necessary step towards a better future for the game.
Those who managed to rush things and effortlessly gear up in a span of a few weeks, now need to take their time. You donât Have to grind endlessly, unless youâre obsessed with gear. The vault provides you with multiple options each week if you direct your strategy of grinding towards the pieces you want from the instances you choose.
The vault is your primary source of gear. Not the loot that drops from the end of the dungeon. The whole Mythic loot drop was supposed to be a once per week thing, same way as raids. And if mythic+ is giving people the chance for a loot each time, then it must have limited chance for drop. Otherwise, weâre back to BFA. You get so much loot that you donât feel anything about any of it.
Iâve been saying the whole âseasonsâ aspects of the game sucks since it was first added in Wrath (or the Sunwell patch if you want to count that BoJ vendor as a precursor).
But that was 12 years ago. People have gotten used to the seasonal nature of the game. Itâll just be business as usual.
Blizzard is telling people that you shall just do 1 weekly M+ to get your vault loot next week. There is no point to do more than 1 M+ per week because you wonât get any loot from it.
It is good thing. Blizzard is trying to tell players that sitting in front of PC for long time and playing excessively is not good for a personâs health.
Taking wow moderate and doing more physical exercise at home is important for customersâ health, especially during this covid time. Blizzard has great sense of corporate social responsibility.
Gear isnt an end goal, but a means to get there.
There were plently of heroic geared players with no actual chance to get into plus 15 group who can time it or curve raid who can kill last boss.
Fixating on ilvl and not on guild or community is a biggest mistake.
On launch week 150+ ilvl geared 5 friends did m0 runs, but now on 3rd or is 4th week you solo most likely wont be invited to m0 unless you overgear it.