Hello,
As we all know(except some dh it seems) there currently is a big issue about demon hunter being just way too good at everything.
Some might ask why does it matter, why would I care if somoene play a stronger class than yours?
Well simply put: competition
If im going to pug for keys and compete with demon hunter im less likely to be invited
If i pvp, demon hunter being so strong and easy to play mean that you will feel the same pressure than when you face a high ranked player of any other class.
And also it make you feel let down from the game, why struggling so much being slow and having one niche when you play unholy when dh are playing an other game and top everything without ever struggling
How do i think the dh problem should be adressed?
Their damage is currently very strong in every situation because of the eye beam azerite trait, they should tune it down
But tuning the damage only wont fix the elephant in the room: dh have no weaknesses
I think that blizzard should give a clear and strong weakness to demon hunter: survivability
It would be a nerf that would be the less felt by dh player and that would balance them the best in my opinion.
First thing first, lets talk about the insanity that is blur
A 1minute cooldown that give 35% damage reduction and 50% dodge for 10sec
It is literaly op, it is by far the best defensive in the game, i think that a 20% dr and 20% dodge for 5sec would make it average but still a reliable cooldown.
Next madness is their selfhealing:
They have 10% leech all the time and 40% under meta it is way too much.
The leech talent should give 5% period, meta leech should be removed.
Their immunity: should be changed into a simple movement speed buff
Demonic souls: nerf to 1% and 5% when demon soul and buffed while out of combat
Blade dance dodge : should be replaced with 20% avoidance
Thanks for reading and sorry for the mistakes, english is not my first language.