So without getting a head of our self lets talk about this folks , because we have to as a community ! stuff like this will determent the quality our lifetime in the future expansion .
as we all know the masterloot ( group loot or whatever ) is coming back and with that feature coming around we all know guilds are gonna be using it and stealing loot left and right , so we are back to 2010 days where the DBW always gets nicked and what not.
now with all that we should talk about the Dinar system , because i think this may just be our only saving grace againts the infinite grind of finding that 1 trinket or that 1 gavel or …
The system started pretty slow and unpromising but when they made it faster it was really good , you start getting 1 dinar after the first 3 and then you get the other 2 within the next two so by week 5 you have 3 items by your own choice in which you can upgrade 2 of them depending on the Difficulty of content you have been doing , !
thats pretty good guys . i think we should appreciate this system and push for it in Dragon flight as i explained above we need this considering Masterloot is gonna be the next doom for your average player , ( how ever i do think that 5 week is still a little to long it could maybe reduced to 4 but overall i think we can all agree that it was pretty good )
It was good for alts but I had Dinar tokens leftover on my main…would’ve been nice to be able to trade them for something (an upgrade to HC token, for example? Rather than waiting for 20 boss kills?) rather than just gather dust. That said, still better system than nothing at all.
I actually liked the Dinar system.
I think it should be a little slower though. Maybe 40-20-10.
Right now it feels way way way to easy to obtain BiS gear. Ofcourse it is the end off the xpack so that was the purpose (a little) but if they implement it again, slow it down!
I did not have Dinar’s over because I got unlucky drops while raiding. So for me it worked like a charm!
your take on this is the reason this game has many problems … ppl dont like raiding ! okay ? you get that ? it has nothing to do with skill or leveling up or any BS thats going on in your warrior Ogre head . ppl dont like raiding for many reasons ! number one of those reason being it takes to long and it rewards so little ! they much prefer to do other content where its easier to get to and its easier to obtain gear from ! the dinar system was good because it solved the issue of you having to raid over and over again the same boring content that you probably dont even want to do in the first place ! thats what was good about it .
they need to move away from this mentality that we created this raid ! so we will put the best loot in it ! and you have to do it ! because we want you to do it ! this is whats called forced raiding . having to get a gavel in order to M+ or similar stuff .
there is no proper manner for someone like you , your just going to approach everything the same way . dont like it dont do it ! just skip the problem instead of solving it . anyway im not gonna reply to anymore either gL
For warriors personally I don’t think it is that huge.
OWS, the “OP” trinket, is basicly unuseable in M+ because off the huuuuuge amount off combat time it takes to charge up.
I personally prefer the Grenade over OWS.
Scars is a different story though, I am unsure what to replace this with. But tbh I didn’t rlly research anyway.
hes also wrong about the warrior trinkets , Scars is by far a head from any other on use trinket for fury in m+ he clearly lacks information , and he lacks understanding aswell just ignore him , one of those guys who appears everywhere and goes of with toxic Positivity anyway he can .
People only playing m+ shouldn’t be forced to use absolutely atrocious trinkets just because they want to try to force people into raiding to obtain better trinkets.