The game is in dire need of a LFG tool for M+

Of course you can never be sure. But usually in LFG there is a carry around. And you have influence on the group composition so you should have at least a battle res and a dispell.

In a queue system every player is on progression and you have a high chance you are missing out on needed utility. The failure rate will go through the roof.

Don’t you play with a premade? The PUG scene is already a disaster. I exclusively PUG for the drama and I would tank this for money.

To be fair, I have not had any bad experiences in LFR. I see a bit of toxicity here and there but generally I jump in and we clear whatever we are doing in minutes.

The best reason i’ve seen so far

you still can somewhat carry in a +7 as a tank or healer but of course only if the others are not next level garbage, just semi garbage

And yet nothing stopped them, and still nothing stops them, from making their own groups and not use any form of grouping with people outside their cliques.

Why it’s almost as if they were born alongside their friends at exactly the same time and never once had to remotely interact with people they never met before, or that strange faceless silent Blizzard assassin who always seems to pop up behind a player and force them at silenced gunpoint to the head to use the LFG tool…

He sure gets around that Blizzard assassin, even Santa Claus is in envy of his travel super ability.

No no no no get with the program.

Now repeat after me.

“LFR MADE ME A BAD PLAYER”
“LFR MADE ME A BAD PLAYER”
“LFR MADE ME A BAD PLAYER”.

repeat it three times in a mirror and you too, will be cured of using LFR and you can then join the Blessed Ones.

Then goto the next phase, where you repeat in a mirror

“LFG MADE ME ANTISOCIAL”
“LFG MADE ME ANTISOCIAL”
“LFG MADE ME ANTISOCIAL”

And then you too can now feel equally outraged because someone may not be as good at a videogame as you and your virtual key you used in a virtual game world for virtual pixels with a description written in purple letters and then feel so entitled you can tell people that what they do for fun is not as “leet” as your fun so screw those guys, let them play Pokemon.

And then tell everyone how WoW is supposed to be an MMO.

And if you think I’m exaggerating, read some of the replies this will get from ruffled feather e-preeners or just go read some replies in this thread or in the myriad of other threads full of people thinking that they are somehow special because they played a videogame on a slightly higher difficulty.

people are just delusiona thinking how it would go .

like whnever i do some dvelve and see all dps below me as tank on dps even though they are like 610+ - im not even angry anymore - im just " meh" its brainded content anyway so i dont care

now if i was in m+ ? i would have to leave the keys.

and lfg would look exactly the game.

what people say when they try to invent lfg for m+ is likely that blizzard would have to force literaly eveyrone into lfg because otherwise there wouldnt be anyone goodto carry bad in lfg.

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you cant carry if you have like 2 dps below you as tank

and thats what i see a lot of times

blizzard just fails to be open about what their goal is

they shuld tell properly "if you are bad player - m+ are not for you - go do dvelves thats brainded easy content designed for you "

i had fun group in headless today .

i was in heal spec and i was top dps - while rest of grou pwas doing like 50-100k dps

took forever to kill it :smiley:

and you knwo wwhat was worst ? 2 of the dps were level 80 -_-

That sounds like a level scaling thing. Usually lower levels are doing more damage than level 80’s.
Not relevant for this topic though.

You mean right now? Yes and that’s horrible. Especially for people who try to complete their +10s in time because rio is so inflated and you have many players who grinded crests in +8. So while you would assume rio means something, most people completing +8s are basically boosted. The average player tries then to complete +10s in time and while, in theory, the +8 rio would be appropriate, it’s not.
So ye, “M+ finder” would even fix this issue because you will not have this sort of levels where good players farm something while bad players are getting boosted.

And then they will be punished. Just like you get punished in other modes we have right now. Can even adjust the punishment. Something we don’t have right now.
The solution is easy: Wanna play M+ finder, accept the rules. Don’t want to? Go back to LFG and keep sweating until you get a MDI comp for +10 that everyone can do with eyes closed :slight_smile:

Highly, highly doubt it. Right now +8s are rushed like heroics. So many people got boosted, surely some also do this for +9 to get a bit of rio on their alts or whatever. The season right now is scuffed. Rio is meaningless, while boosting people up to +10 is very real. Nobody wins in the end. The boosted people are not ready for higher keys, while there is also no reward in pushing those.

Where are you getting your data from? According to WoWhead 2,1 million people are completing +10s dungeons. If that’s just 1%, that means we have 210 million people play the game? I kinda doubt it.
+10s are not hard anymore, for most people.

Ye? And what is the reason exactly? If you want it this way, then we should not complain we are not getting a BL/CR for the group in M+ finder.
Also, it was not always this way. You could literally have consumable to use this sort of skills even if not as strong as the original versions. I don’t remember anyone complaining about it. We can have it again, unless you have a reason against that? Then share this time, please.

Just like now? 2k is nothing… what is 2k? Like +7 completed? The number is irrelevant anyway. It’s just matchmaking to have similar skill levels in one group. Be it 9000 or 5. Literally irrelevant.

You keep completely ignoring that right now there is literally zero punishment in leaving a group. Why would you assume that in a system WITH punishment, it would happen MORE? Logically it makes no sense. Not only are people knowing about the “issue” they might cross but also will they get punished for leaving.

Ok, now I see your problem, you don’t understand how matchmaking works. Your score outside of “M+ finder” is irrelevant, just like arena score is irrelevant for solo shuffle. Why would you even think you can get boosted outside of “M+ finder” and then go and play “M+ finder” at higher levels? lol^^ makes no sense. You obviously have to grind your way through, from zero, like everyone else.

That’s a theory but not reality. In reality ilvl is enough, the class is not in the group and you have all that’s needed but you are simply not meta. I mean this is the reality for me as Rdruid right now. Without completing +12 you will not get in +12 groups, I provide enough ilvl and rio, I have CR and can dispel curses.
Most of the time people are not looking for people who are ready to complete a certain level but who already finished it. Meanwhile the group composition is dictated by meta setups that people follow.

You keep ignoring another fact. It will be just as balanced as pugging. The only difference is that the system will be automated.

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Just tagging this thread for the popcorn. These M+ threads always deliver like the brutisaurus ones

I think OP’s idea could actually work and even be very popular with one condition : that the key is not depleted if it was used for an LFG M+ (you might to compensate make it so the key cannot be upgraded in LFG M+ either)

I would love to use LFG, just make a separate queue for Augs, don’t want to stay in line with the rest of the DPS players, we are special after all.

Automated systems change a lot though.

Firstly you talk about “solo m+ score”, so if someone who’s typically capable of using current lfg to find keys and acquire score they would need to cut their teeth in the trenches to get anything relevant out of group finder.

Why are tanks and healers who already have their pick in lfg going to use a system that on average produces less capable groups?

The big one, how are you going to curate player’s winrates to keep them from becoming disillusioned and blaming the game / system for their failures. SBM works in PvP because the average winrate across players in any given match is 50% but that’s no longer true once you’re doing PvE. Everyone loses or everyone wins, and when everyone loses do you think they’re going to accept one or multiple of them were at fault or are they just going to blame the game for putting them in a group that couldn’t do the content?

There is not a single other challenging pve arcade game with a matchmaking system, the closest anything has gotten is the filtered first come first serve used on Japanese FF XIV servers. You have to assume there’s a reason for that.

And why? Many groups are already just filled up with randoms only difference is that you choose your randoms by some rio scores that are often worthless. Just put it in the LFD and some form of Itemlevelrequirement for each Keystep and that you can only apply for a key where you have done the lower step e.g. for a 10+ you need a completed 9+.

Only cherrypickers defend this system and the result is that only guardian/protpaladin/warris and resto shamans get invites.

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It’s already like that. Do you even PUG? I’ve got hundreds of hours of footage of absolute noobery in the keys.

I even drink Holy Water and play on my VDH to cause drama if there isn’t enough. Blizzard would have to put a BAC checker onto an automatic group finder to keep my VDH out of it.

I had 5 main drama yesterday excluding all the drama I caused, which was 10 drama.

I like your sober view on the problem. But, why should I gamble as a tank? Suppose I believed doing a random key would be rewarding under your system. Why would I risk a random crew too? I could just form a group outside the system and then queue. Unless this is an enforced solo queue or something.

Yes I do, and no. It’s not. At the end of the day no matter what happens in a run unless something outright breaks then the game isn’t to blame for the result. That changes once the game forms the group for you.

They can play whatever they want, that’s the good thing about it. Nobody is forced to play it.
Meanwhile, not everyone can play his class at some point, due to people being meta crazy.

They don’t need to. That’s the good thing. It’s not made for them. It’s made for people who are otherwise not even able to get into a group and there are several reasons for that. Not everyone can find 4 people who have time at the same time as you. Not everyone has the same goals. Not everyone is as dedicated or chill.
The ones who have their groups are not affected by “solo m+” and can keep doing their runs.

Why does it even matter in the first place? We don’t care about it right now either, correct? If anything, we even got the score inflated right now and everyone is blaming everything and everyone.
The “M+ finder” should be introduced not to fix every single problem right but to provide an additional option, like getting to play in the first place.
Take me as example, I am Rdruid main and for me the season basically ended. I even have to tank now in order to get invites in the first place… I want to play my Rdruid. I enjoy the gameplay. I enjoy the dungeons. But how am I supposed to play? Lower keys for literally no rewards? If there was at least gold for me there, I’d do it. Or any sort of reward. But now the dungeons got so easy that people don’t even need help. You can do +10s with a mix of ilvl ~610 and 620 people.

Well… isn’t that subjective?
You call it challenging, I say it’s not. Who is right now?
Some people think heroic dungeons are challenging, I don’t think so and I think you neither. I think M+ all the way up to +11 is not challenging. Some will think it’s not challenging up to +7 or pick any number.