Shadowlands (and earlier expansions) have shown that good players will win either way, while bad players will lose. We also have seen what happens to the player base if gear is given out free.
No it’s not. And it definitely is not in a MMORPG.
Also, WoW is primarily a MMORPG, not a PvP game.
You seem to confuse different genres and some terms. Even managed to drop p2w into this.
Just like a Duelist can and will win vs multi glads. Did you forget about Shadowlands and how all the streamers were boosting? From the top of my head, I won vs Trille and Snupy, several times. Also, which you should know, usually if a Rival player is meeting a Duelist, then it means that the Rival is so good that his MMR skyrocketed or the Duelist so garbage, that he dropped a lot. Or the MMR is scuffed af. The little gear difference is the least relevant factor here.
Yes, because this is how MMRPGS work.
Yes, because this has proven to be healthier for the game.
Yes, because this resulted in larger player base in the past.
Yes, because the other way, which we have now, did not make people play more.
They won’t play. It’s that simple. This is not League or any shooter/BR game where people log in for a few matches. This is a MMORPG game, where people want to work on their character, they want the grind and a reason to play. Why do we even argue this? We literally had different expansions with different systems in place and we know now how some failed in terms of playerbase.
Heck Classic was the most unbalanced bs with the worst PvP modes (basically none) and the most annoying grind in WoW, yet the private servers were so popular that Blizzard started classic expansions all over again.
Every time gearing was too easy, people quit. How can you argue otherwise? What is your claim based on? On some whiny forum posters who barely play anyway?
That’s wrong. Sure, there are some but that’s not the majority. Or how come Shadowlands had higher participation than DF? Not just speaking of S1. Was Shadowlands less grindy? Were the chores so good? lmao… Was the balance much better? Was the gameplay somehow more fun? You know just like I know that nothing of this is true.
Ye in the first week, maybe even month. Then they quit because there is nothing else to do and it’s boring due to lack of incentives and goals. We have seen this in several expansions, why would you argue against this historical fact?
In Shadowlands there were some people arguing how dead it is and some guy brought up a forum post from Legion where a guy asked if the participation number is high or low. It was around 25 times lower than SL. WoD had similar issues. You noticed that in DF too I hope and didn’t forget it already.