Priests usually have raid healing better than druids atleast due to the versatile choices between disc and holy they can swap between.
Resto shammy is suprisingly good for mythic+ because of link totem. Many just don’t seem to enjoy playing that spec.
I made more or less 20 mythic+ groups (+15 - 20 rnage) during the weekend and out of the many healers that applied maybe two of them were shamans.
Since when are monks bad? I thought they were one of the best healing classes?
it would be very interesting and unique to see discipline priest as tanks ! or short range Light based dps (though i hardly think that’ll happen)
İ miss old Disc healing though.I mean, before the atonement thingy. WAs so good back then.
I miss the way disc was before they made it some kind of dps healing
I couldnt get the courage to pug on my shaman last weekend. It is bursting and that spirit link totem is a 3 minute CD, and people need to stand in it. Bursting is a non affix with resto druid, but on the shaman…
Pushing high keys is not the same as speed running keys.
Monks can handle the really big pulls they do in the MDI really well, doesn’t translate well to pushing 29-30 keys.
The problem is the different healers have different styles of healing, and in high push keys you want a proactive healer rather than a reactive healer.
That is why in high keys it’s dominated by Holy pala and Resto druids and 1 disc priest. Because they can set up the big healing before the damage comes.
This does not mean that the other classes cannot heal high keys, but the higher you go, even the smaller differances matter.
If you actually look at the stats on RIO, every single spec (Outside holy priest) is among the top 100 healers in the world.
Everytime this kind of discussion is brought up it more often than not boils down the to pug community just looking at the top player and mindlessly copying them without knowing why X, Y or Z is good.
Take fire mages for example, one of the most played classes, yet they don’t shine till we reach 20+ keys. So they’re really only super good for what? The top 1% of keys? Yet we see in the group finder, Fire mage needed for a +7 or w/e
Why is X, Y or Z healer really good in top keys, because of their dmg output while keeping up the heals, or preventing the dmg from going through in the first place. Yet you so rarely see healers in +12’s do any damage. At which point, why do you need the BIS healer if you dont play the way that makes it BIS in the first place.
People should stop being so concerned about what the top players do, and focus on their own gameplay, they will go much further that way.
Everyone prefers druid and palas because the meta is around them.
Druids go very well with monk tanks and they are solid healer in general, plus they bring brez and various utility.
Hpala is a strong tank healer and also do a metric ton of dmg.
Welcome to the world of prot paladins, i’m not a prot war so i’m a second pick all the time. Go with your key is the solution.
When you do damage though, the dps complains.
https://i.imgur.com/yenT8U8.png
Guy got all pissy because I outdamaged him on the boss as holy.
Partly my point, people in low keys generally have no clue why the meta is the meta.
And the keys are not being run in a way where you can utilise the meta to the fullest anyway, so why go for meta?
Your screen shot for example, low keys healers are told to stop doing dmg and just heal ?
In higher keys we’re like, yea, just keep me alive, and do all the dmg you can do.
The healer i’ve started playing with is like “Why the **** did you take damage you pleb, you heal that yourself cause i’m in cat form”
It is inviting a mage for a +13, finding out it is arcane, kicking it for not being fire While arcane is just plain better for lower keys because of consistent damage. Nobody pulls for a fire mage in a +13.
Happens pretty often. Worst was when I had someone go all nerdrage, flaming in caps etc when he died to avoidable damage. He died in less than 0.5 sec, how am I supposed to react to that even if I wasn’t doing damage? Lmao.
But me doing damage was the problem, not that he got hit by avoidable damage.
Some people man… ngl, i wouldn’t do well as a healer in low keys, cause i’d just let people like that die on repeat, you stand in it, you heal it.
If i heal, i heal unavoidable damage, might do a bit avoidable damge for 200k gold per heal, gotta make a living you know.
Well basically, since MDI is all based around speed running, what you see is based around that and plus you can get any gear you want to max ilvl.
There is a reason if MDI dps comp is not the usual rogue,dh, Mage.
So unless you plan to close 20- keys in like 10 min the meta comp you see in MDI is not applicable in the normal gameplay.
Dude, priest can do fair way higher than 15, that is probably your score not being that good and a bit of stigma attached to it.
That does not mean the class is incapable of going higher.
I just heal everything. Everyone makes mistakes. Obviously not when it is not healable since 0.5 sec 1 shots. But it is my job to heal, and i like that too.
That’s fair, i think in that regard i’ve played to much in teams where in general, stand in shyt, then you better heal it. nvm that at those key levels if you stand in something you’re usually very dead. But that’s besides the point.
On a +20 tyrannical freehold, you do not die at all by getting hit by the birdcrap first boss. But it is avoidable. There are a lot of those examples And i just heal the damn damage. 1 tick of blind rage. 1 bite of a shark, etc, etc.
As a healing currently playing and having no issue getting into 12 and 13 keys this just isnt true at all. In fact there are great reasons to bring mw over other somtimes. Physical damage buff, aoe clense, rop, aoe stun, sap, incredibly strong st sustain and burst heal.
Priest are in a bad state but your statement just ignores monks and shamans
I really hate that aswell
Specially when some of your friends think you are better on disc because you can get really high hps through shields
… I barely know how to play disc compared to other healers …