The Hidden Addon Ban Blizzard hasnt openly talked about

The difference is their approach.
If they want to make a gigantum overhaul, fine. Go ahead. But they are going complete “all or nothing” approach.

Its the same as they are offering a “better computer, better car…better what ever”.

Exhibit A: Hey guys. We will make a better car. But you can keep your old car till we are fully finished on our car and worked out any problems with it.

Exhibit B: Hey guys, we are making a better car. But once our car leaves the assembly line, we will immedietly strip you your old car and you will drive the new car on day one.
I am sure we will workout any glitches as we go. Oh and if the car doesnt work at all on launch? Well though luck for you then.

Thats the difference. There is no backup plan or a fall back scenario. We will drive Blizzard’s car no matter how great…or bad it is at launch.

And we are not talking about some “bad tunning or bad class spell”. This addon overhaul change can decide if the game will be playable or not…and Blizzard just bet all of it on 1 card game thinking that “they cant lose”.

You asked for an issue, I gave you an issue. Now you want to move the goalpost to breakage?

And now use a more correct example:

You buy a car, but it does not have a fuel gauge in it, so you cannot check how much fuel you have.

Does that car actually works for you?

But no one is talking about those since the addons have nothing to do with those. Addons do not interact with crashes, bugs and such. If there is such a bug you will get it either if you use the addon or without.

When we talk about the ui working, we are talking about the ui giving you enough and complete information in order to play the game to the level you need to, not about bugs that have nothing to do with addons.

Stop derailing the discussion and moving the goalpost.

I do NOT expect them, this is what we DO.

They put some changes in alpha and asked for feedback, so we provide the feedback. We tell them the customizations addons that they wanted to keep are broken with that changes, and the features they designed until now are not enough to replace those customization addons yet. That does not mean that the game is gonna die, but that blizz needs to address this issue.

They already went “oh you guys are right, that 1 change broke those X addons that we liked, so we revert that”. The discussion here is in order to provide info on the aspects that we think they overshoot and go against what they said.

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Because it won’t affect action bars, as those are purely UI customization. Blizzard is just nerfing the parts of addons, that give people info they wouldn’t see otherwise in the same fashion. For example Weakaura is likely gonna be heavily nerfed, while Bartender probably isn’t seeing much changes, if any

except that right now, all information about a skill in your bar is labeled offlimits, so if people dont raise concerns bartender wont be able function because it cant access basic information like “what skill is that in this slot…whats the tooltip?”

Not true. Addons can access everything you see in your UI directly, but it won’t be able to access hidden elements anymore from the combat log, or similar areas. That will be replaced by a “secret box” design, where addons won’t be able to filter, categorize, or put such information under any kind of logic. However, simply transforming the way your action bar looks is not gonna be affected

Not completely true, but not completely false either.

Actionbars are a bit weird at the moment, because yes, they will probably be edited, like creating skins for them, but not changed to a big degree.

Let’s say that you want to display the cooldown as a bar going down in the icon instead of the “clock”. That will not be possible because the addon will not be able to get the information of what the cd of the ability is.

On the other hand, changing the size, direction, zoom etc of action bars will be fair game i think.

Pretty sure it will, as it’s your own ability, but it won’t be able to read abilities like that by other players. Or you know what, I’m wrong I think. This would require the addon to put data through logic and that won’t be possible

No this is what people are saying and complaining about.

Addons do not have information about your OWN stats, buffs, abilities, etc.

Like if you wanted your health to change color depending on %, that will not work because your health % is hidden and cannot be seen by addons in alpha.

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Blizzard’s way of engineering is funny, but on another note, if I think about it, it is very hard to be minimally invasive with restricting custom applications, that can use conditions/algorithms, etc.

If I was Blizzard, my way to solve it, would be to just provide the addon market officially with approved addons, and block anything else

I mean they are between a rock and a hard place, the wow community will break almost everything they will try to do.

It is not that they are not trying enough or that they are not doing a good job. It is just that their first iteration is way off the mark that they themselves set, and we need to provide stern feedback so that they can go back to the drawing board.

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except it is right now true…they reported it to blizzard.

You guys always will be “in the future this…”

I am talking about what is the status NOW

That’s either a wilfully ignorant or intentionally deceptive comment.

If the interface can’t be fully customised I’m not sure I’ll be able to adapt. I’ve been running with Elvui for 8 years with completely different UI to the native one which I have always found to be ugly.

With Midnight housing preview which really doesn’t appeal, and neighbourhoods look bad as well (to me)… and this change, maybe dunno I won’t say “I quit” but I’m not feeling positive about Midnight and I’ve never not looked forward to a new expansion before, even if I’ve had reservations about them.

Tbh, this feels like a largely unnecessary change targeted at a few players that will upset a lot more players for no reason. Unless WoW is coming to Xbox, and that’s the real reason.

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What about Shadowed Unit Frames? Kuinameplates? Blizzard UI is pretty bad!

Not sure how many features of Vuhdo you use, but if it’s primarily mouse-over casting, the standard WoW UI has that since a later Shadowlands patch.

I use Cell to render things general things like dispellables and buffs/debuffs more clearly. It’s great because it allows me to scale everything precisely so I can visually see it well. The standard Blizzard party/raid frames have really fat borders and the buff/debuff icons are a bit too small for my taste, but I guess I could get used to them.

What I’ll really miss, however, are Cell’s custom indicators, such a target warning indicators that show me when someone’s the target of a dangerous mechanic and I’ll need to heal/shield/external someone to keep them alive. If target warning indicators won’t work in the future, then I hope that Blizz will tune the frequency/danger of such “snipe” abilities.

Another important Cell feature for me is clearly showing important maintenance buffs. E.g. for my Shaman, I’ve configured it to render a bright blue border around party members who have my Riptide. I hope features like that will continue to work in the future.

Yeah, currently it’s quite bad. They party/raid frames are quite bulky and space-inefficient. I like ElvUI/Cell’s lean visual style because it’s very clear and easy to see.

The screenshots of Blizzard’s new nameplates actually look fairly lean and easy to read to me, and I think Blizzard will also include a couple of different visual styles. I hope that’ll apply not only to nameplates but also party/raid frames.

TBH I’m quite optimistic about the whole combat addon removal initiative. I’d rather play with a more minimalistic UI but have an even playing field, and not need to spend half my time in WoW tweaking addons and WeakAuras.

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Thanks Blizz, I am on of the few that like the addon changes. The less need for addons the better.

Current information from the base UI is just not up to snuff, plain and simple. You cannot make our DRs, you cannot see what buttons your allies or enemies have used, you cannot track cooldowns of enemies in order to properly position or use your own buttons, you cannot properly set a priority system of what kind of abilities/auras take precedent on the target frame or nameplate, you cannot properly track items like trinkets.

Unless all of this is adressed and built into the base UI with all the editing tools in 3 months (it won’t), the game will just be people bumbling around, overlapping cooldowns, missing critical reaction windows, generally just causing extreme frustration and anger from all sides in all areas of content.

If you thought pugging was bad TODAY with the toxicity of people not doing mechanics properly, missing kicks, overlapping cooldowns, then wait until it’s not even possible to discern it in time. The amount of toxicity from misunderstandings and bad coordination from not knowing what is going on is going through the roof

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I mean in fairness, the biggest feature of VuhDo is click to heal isn’t it? Default UI has that already now.

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I wonder if I can do same with the default ui what I’m doing with bartender, I have a lot of hidden bars that come visible only mouseover, atleast I hope I dont need to see some bars full macros and stuff I dont need to see. Some binds like polymorph arena target 1-3 and so on are also pretty meaningless to keep visible.

If you want specifics just watch YouTube video of WA main Dev

Basicly addon creators went into Alpha and not even on 24 hours decided that they CBA with that nonsense.

Basicly all addons are dead now :slight_smile: and we are going back to stone age of wow

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