If they get wiped at sp gy then the mechanism of equipping the trinket isn’t going to be what decides if it’s a loss or not.
That instead indicates they either have too many on the offense (happens sometimes), or their ability to win in PvP was just never on par with their opponents’.
Hence, they had already lost by this point and thus turns it kinda irrelevant. It’s also easier for alliance to recap SP gy than it is for horde to recap FW gy.
You can’t solo them if you’re not a ranged player, when they’re upgraded (veteran is possible solo as a melee, but not champion).
I do agree the version of AV should be reverted to the version previous this one from vanilla though. With mines and stuff. It’s what enabled AV lasting for days when NPCs had a bit more ‘oomph’ in them.
Not necessarily. Depends on where they died, since you get sent to the closest graveyard, it then depends on how close the player died to RH gy compared to the cave gy.
By the way, are we just going to ignore how the ram rider instructor in the middle of dun baldar has its horde equivalent outside of frostwolf keep? (Part of that NPC density I mentioned earlier, including but not limited to the NPCs at the level below the hill up to the actual “keep” which you can avoid pulling by running on the side which is pretty simple as well as the NPCs to the right side of the tower in the middle of that hill up to the “keep”.)
But the key difference, which is supposed to work to the alliance’s advantage, yet doesn’t when they get overwhelmed (which decides the BG right then and there sometimes), is this: