The horde cave, numbers

Horde rez in cave.

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Ye this is just insane to me… we rez in cave after you have taken Stormpike, and stormpike is further away from SHGY than cave is… :frowning: :frowning: . I think Cave should be a last resort thing, don’t you (hordies in general) agree?

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To imply that grammAr defines level of intelligence is a proof about your ability to understand humans. It’s 100% sure that grammar doesnt define intelligence.

Oh no, I am implying that him jumping up and down every time someone on the Alliance side says the word - imbalance - with BS arguments, even if that person has a point and an imbalance is actually there, looks childish… so I am using the power of irony :wink: Look at this topic and how much of it is filled of Beware’s novels.

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I agree cave should be the last spawn point regardless of how close you are to it, a GY should always take priority over cave rez.

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I also agree to look every imbalance in the game and fix it. AV became too easy. Time to have some challenge and both factions to enjoy PvP.
#fu cknochange(rs).

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Impressive how this game is turning so many h2 player in pure selfmade-bulsh*t jerk.

“I dont play on the cheated side, i play in the non-complainers side”
— strong independant nerd

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This was changed in a burning crusade overhaul of AV in a patch. In vanilla, and now in classic, everybody respawns to the closest graveyard from where the person died.
And because of the distance differences of FW gy, IB gy and cave compared to SH gy, SP gy and cave, this is how it ends up.

As for the rest of the new posts, notice how nobody mentioned any substantiated argument at all. It’s just petty sneering.
If they had a leg to stand on logic-wise, they would’ve brought it out already. All Bubblegumz could come up with was the FW gy vs. SP gy thing though.

Step up your game, this isn’t high school.

It’s not hard to wipe 20 horde as 30 or 40 alliance.

The problem is capping a gy without a close gy with 20, vs 20, who have a gy, constantly trickling in, eventually your whole team runs out of mana but the respawners are fresh and ready to go.

Alliance can wipe horde this way for 3 4 mins but eventually there’s no resources and the few deaths here and there start to add up.

Eventually it ends in a 10v20 etc or a 5v20 and so on.

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More often than not, lots of Horde attack the GY then run off long before it’s capped. Sounds more like a tactical issue if players feed themselves to overwhelming numbers when they could take elsewhere and come back to it when the odds are more in their favour. To be honest I do find any gripes about the AV map rather moot as it’s the version we have rather than TBC onwards and Alliance seemed to manage better with it first time around. That’s not saying complaints aren’t legitimate as of course changes were made, just not in this version of the content. There’s plenty of changes I’d like to see in a lot of things but I accept that isn’t what I signed up for.

How can you even compare that? You can have dun baldar based all burned from the start by default and still would no matter. If SH GY is lost before we have SF or IB GY then is GG no matter what you do. Game ends there. Maybe you understand this and try to negate because it suits you, maybe you just don’t get it, in which case i am so sorry for you.

If 20 ppls are ressing from the cave then this explain even more the situation.

Our only safe way to win as Alliance we have to def SH GY while getting SF. Only after SF we can attack ib gy.

Every game Alliance must fight harder and convince other players that this is the right choice to do and all in few minutes because the fist 7-10 minutes of the game decide the fate of the game.

I like AV and it’s feeling nice when you win against all odds, bur it’s also to tiresome. I found it’s much easier to wsg. As premade you get 90% win chance and as pug depends of luck. If you dont face premade, then you win. If you face full premade is usually lost.

Still better and not some tiresome as av

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I honestly have no idea what you mean with this sentence.

It isn’t. The potential isn’t “lost”. It does indicate that you lost in the first clash and thus your collective PvP “prowess” was inferior to the opponents’ collective PvP “prowess”, and that sets the pace for the BG thereafter.

Which is exactly what I said in the post you replied to. A BG is fundamentally decided by the ability to beat the opponents in the PvP encounters. It’s just that simple. It sets the pace and everything simply snowballs from there.
What affects this are things like shamans being better at offensive gameplay while paladins are better at defensive gameplay, and the collective gear average of your team, as well as class & role setup of the team. It all affects this outcome.

Basically you can ignore the claim that 20 people can get ressed at the same time in the horde cave unless you’ve seen it in the Alliance cave.

Well yes, evidently so, since it seems to be a community-wide attitude issue permeating the alliance side.

It’s not because of the map however, which seems to be the favorite go-to excuse these days.

Did you forget about racials already, or did you just give up on it? Which is equally as flawed of an argument stemming from a perception issue.

Dude. Let me explain zug zug so u can understand. You can delete ally base from start by default, let it disappear just as gates open, would be the same, cause once sh is lost and we are north with no sf or ib, is game over. Wanna prove otherwise? Go on an ally char if you have one, play one game, play 2, or 3, or 10 and tell me after about the potential you speak.

Ally cave can ress 40 at a time, still doesn’t matter. Ally cave its not close from sh, not even close, as your cave is from ib gy. But like i said you choise to ignore or you have no clue about av.

Some ppls asked for an experiment to switch the map for one week, we’ll see again horde tears like we saw when premade was a thing. And if you ask how premades won and pug cant, check thousands of horde post. You will find the truth in some of them (about coordination of 30 ppls who have a clue about av).

Just play few game as alliance and try to take back sh when all ally is stack in the north. Tell me after about you comparing carriages with bmw’s, saying is the same.

All i ever saw in your posts is just twisting words, trying to change subjects and try to compare uncomparable things just to motivate horde advantages as non advantages.

So no point in further argumenting with you. Both Horde and Alliance who are just, see the truth. No need to convince you.

Have a great night and have fun posting your nonsense.

P.s.: i dont bother about racials, cause as big fights, it does’t matter that much. Happy for avs, when i chose to av, that we finally got read of most bots and afks and we stand a chance as long as we fight like in a rated bg

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Already explained this multiple times in this thread already. :man_facepalming: :woman_facepalming:

You see me using basic reasoning skills to come up with logical arguments.

But because you and the people like you don’t like using logic, because logic doesn’t blame what you clearly want to blame, you rather try to paint such arguments as “twisting words”.

It’s funny, but this fits into the definition of clinical delusions. To a clinically deluded person, it’s the other people who doesn’t see reality the same distorted way who are crazy.

For thoese whom are in doubt, its 10 ressed per spirit healer and there is 2 in the caves. Thats a huge difference in numbers and the way hordes get ported to cave instead of FW when IBGY is contested.

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And alliance gets ported to cave when sp gy is contested instead of to aid station.

So if there really are 20 people ressed at the same time in the horde cave, then it’s the same in the alliance cave. So horde gets 20 people ressing to def IB gy, while alliance gets 20 people ressing to def SP gy.
Are you just upset over the difference of which GY the map design lets each faction defend in greater numbers?

You do know that it would be better to spawn at Aid Station at that point, when you are defending, because it gives horde potential 1min with free cap on aid station because of recall mechanics and cave so all in all its a con.

Where Horde have a longer road between FW and RH and they get sent back to RH if they lose FW, which makes FW a potential trap for Alliance. Because in the current meta NPC do no harm really even when fully upgraded.

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If they get wiped at sp gy then the mechanism of equipping the trinket isn’t going to be what decides if it’s a loss or not.

That instead indicates they either have too many on the offense (happens sometimes), or their ability to win in PvP was just never on par with their opponents’.
Hence, they had already lost by this point and thus turns it kinda irrelevant. It’s also easier for alliance to recap SP gy than it is for horde to recap FW gy.

You can’t solo them if you’re not a ranged player, when they’re upgraded (veteran is possible solo as a melee, but not champion).
I do agree the version of AV should be reverted to the version previous this one from vanilla though. With mines and stuff. It’s what enabled AV lasting for days when NPCs had a bit more ‘oomph’ in them.

Not necessarily. Depends on where they died, since you get sent to the closest graveyard, it then depends on how close the player died to RH gy compared to the cave gy.

By the way, are we just going to ignore how the ram rider instructor in the middle of dun baldar has its horde equivalent outside of frostwolf keep? (Part of that NPC density I mentioned earlier, including but not limited to the NPCs at the level below the hill up to the actual “keep” which you can avoid pulling by running on the side which is pretty simple as well as the NPCs to the right side of the tower in the middle of that hill up to the “keep”.)

But the key difference, which is supposed to work to the alliance’s advantage, yet doesn’t when they get overwhelmed (which decides the BG right then and there sometimes), is this:

So the first place the two teams clash is CONVENIENTLY LITTERED WITH ALLY NPCS. - the region around Balinda bunker. This looks ALLY BIASED to me, because horde needs to fight BOTH players and npcs there. For this exact reason atm the meta is that horde just WAITS mid.
What were you complaining about?

No, if both sides runs at equal speed, you clash at the sides of the Balinda building, not at the alliance side of the Balinda building where the actual NPCs are.