This is meant to be a serious suggestion to smooth the transition for retail players to the game as well as ensure newer players don’t get discouraged and fall at the first hurdle. Don’t make the mistake the OSRS community did for the first 18 months and put your fingers in your ears, spam #NoChanges and then wonder why the game suffers a substantial drop off.
Hitting level 10 is going to be make or break for newer players. Level 10 is where you access your first talent point and experience your first real progression moment. This is the point where a new player will be the most likely to give up if there is no perceivable progression that has been made.
The reason why Hunters were so popular in Vanilla WoW was their level 10 progression. After slogging through 1-9 facetanking with Raptor Strike, the pet felt like a godsend. The immediate jump in power feels incredible and makes you feel like you’ve truly made progress. You’re enthused and inspired to push forward and it’s this that hooks people.
Blizzard know this and tried to replicate this exact philosophy in Cataclysm. At level 10, you chose your spec and gained a previously high ranking ability from that spec right from the get go. While good in principle, this was executed very poorly. The jump in power was so extraordinary, it trivialised early game content and if you give too much too soon, it has the opposite effect. People aren’t as inspired to continue to push if they already feel like they’ve ‘won’.
So how can Blizzard get this right?
The level 10 hurdle needs to feel just as good as it does for Hunters (and Warlocks), for everyone and I’m going to suggest how this could be done.
Druid
Druids have a miserable 1-9 experience. I wonder how many prospective Druids have quit upon reaching level 10 and finding their lacklustre reward in Bear Form. Your survivability undoubtedly improves but the pitiful damage is not going to enthuse many (other than veterans) to push forward. The prospect of the next chapter of your journey from 10-20 should feel exciting, not daunting.
Create a new quest in Mulgore and Teldrassil for Druids that unlocks Cat form at level 10, along with Claw and Ferocious Bite from the get go. Bear form becomes available at level 15 instead.
Warriors
Another miserable 1-9 that will put a huge number of people off pushing further into the game. Let’s reward them for their perseverance.
A level 10 blue 1H and Shield for completing the Defensive Stance quest.
Mages
A level 10 green wand in addition to their level 10 quest reward that sits somewhere between the first two green crafted wands stat wise + Evocation at level 10 as opposed to 20.
Shaman
Shamans have a nice progression at level 10 with their Searing Totem. I propose a level 10 green Mace and Shield in addition to this.
Paladins
Crusader Strike. Yes you heard me right.
This ability was actually in pre release versions of Vanilla WoW and scrapped from the release build. So yes, it’s still Classic, and no, it would not cause Ret Paladins to start topping DPS charts and dominating PVP. I propose that it is brought back, as was originally intended, to fix the glaring hole in a Paladins offensive toolkit.
Priest
Priests have a pretty good Level 10 with Mind Blast and access to Spirit Tap. I propose their level 10 quest also awards a level 10 green crafted wand that, like mages, sits between the first two crafted wands stat wise.
Rogue
Blade of Cunning is great, give them a ‘Blade of Deceit’ with matching stats as well (call it whatever you like) to emphasise and reward the fact they’ve just learned to dual wield.