I have no problem with hard content. On the contrary. As long as its doable solo.
I mean, that is the problem that most people in this thread are arguing against.
Current delves are way easier as a form of content, with the only form of challenge coming from a binary check on if you can survive the auto attack damage of the mobs until you kill them.
I hope that they change that and take lessons from past solo content that actually had some nice challenge (mage tower, horrific visions, etc).
Transmog! (yeah, luckily 5/6 hc track is enough for that, but you need gilded crests either way)
I really hope they do.
Cause yesterday I can run a T8-T9 with my tank without breaking a sweat, cause even if I miss an interupt, the damage is a joke for him.
But when I try this with my feral druid? Ooh boy, I have mobs melee hitting me for 1 million while trying to deal with 2 casters shooting 1 million damage fireballs at me.
Given I have one interupt, some packs I simply need to sneak past cause killing them is not an option whatsoever.
Yeah this is what I mean.
Delves are randomly generated at the moment from a pool of possible mobs which have certain abilities. That means that the abilities are few, and the tuning is such that the main “challenge” comes from a binary check on damage taken.
For having real challenge, you have a degree of design around that. Meaning that you kind of have to have 4-5 mobs, with different abilities that interact with each other, with clear ways to counter them.
Best example of that would be something similar to mobs in plunderstorm. It did not matter how many of them you pulled, most of the abilities where ground effects that you COULD play around. A design similar to that would work wonders in delves.
Well, to avoid that low M+ would need to start dropping gear again. One item in about 4 runs is currently it - and then said item is highly likely one with completely wrong stats or for a slot one already has a better item. Meanwhile one can run 4 bountyful delves and get four items, even more if a map drops. Sure, not all of them will be BIS either, but more items means more chances for those items to actually have good stats.
It is 2 items from 5 dungeons.
And who is looking at perfect stats for 603 items (which is what you get from delves). Higher ilvl is 99,9% king.
You do realize that argument just makes mine stronger? Still 2 items from 5 runs VS 5+ items from 5 runs. And for a solo delve I don’t even need to waste time forming a group, so delve wins again. We’re still left with the point that low M+ needs to drop more gear.
It just means your arguments made no sense, while you are correct delves probably reward faster 603 (champion) gear. But then you better go play M+ because that is where you get crests.
Wouldn’t waste crests on champion gear, farming delves for champion gear and then M7+ for hero track gear + crests is more efficent.
Listening to the people here, it seems a nightmare doing +7 instant without having experience in the lower M+ dungeons.
But anyway; i wasn’t debating the theoratical most efficient way of gearing.
…time to delete my 8/8 champion pieces…
No need to be dramatic, you can just thank me for the tip for your next items. See the positive side; you don’t have to farm more crests once you get the hero track item for that slot, but you have wasted valor stones sadly. ;/
You are just comparing quality of loot and drawing the wrong conclusions.
The problem is not that one has 100% drop rate while the other is only 40%. The problem also arises from the fact that delves are finished in 10 minutes, and are almost 100% success rate, regardless of people inside.
On the other hand, keys will take 30-50 minutes with time to make group, require knowledge and skill, and drop lower ilvl item.
The problem lies that they are on a “similar” gearing path, but one of them is just WAY easier.
And with like 10% per delve to get a map, and 16 gear slots, you basically never get that hero item in that slot. Not to mention 80% of the delve loottable is trinkets.
Wasted?
I am capped every week on my tank cause I simply don’t get anything to upgrade the few hero pieces I have and my champion gear just sits there.
So yes, I am maxing out my champion gear until a hero piece drops that’s an upgrade.
Huh? I said to get the hero track items you start running M7+, not delves. So delves to get quick champion gear and then M+ for hero track gear.
Yeah sure, do that, but I usually get my hero gear quick enough so it would be a waste to upgrade champion items. You probably play one char too often. It’s most efficient to play several, only run 4 M+ and 4 delves, gives you 4 slots for hero items in the vault even before entering M7+, and there you get only hero track.
- I don’t touch M+ dungeons
- Only other sources for gear are T8 Bountiful/maps, Vault slots or Raid drops.
Well that is what i say too.
Just run like 4 bountifull delves for 4 x 603 items and start M+. Forget about delves. But start at +2.
So… I actually shouldn’t be discussing anything with you regarding this thread, thanks for the clarification.
Yeah, do each once for the score, doing more doesn’t offer anything - unless they would drop more gear… and we’re back where we’ve started.