No, then they just beat you. When attacking SHGY horde will ress at IBGY (or SF, if they took it), 10 at a time. I’m not saying it’s balanced but not everything is due to the map.
Yeah it’s totally our fault for 3 weeks of premading made possible by horde deleting all the alliance players in their servers.
Plus it’s not like you got to exploit the backdoor for much longer. You guys are the lowest.
It has nothing to do with that. Horde just has more pvp players. That’s why the horde dominated wpvp on most realms and that’s why horde has much longer BG queues which is why premade was possible on alliance and not on horde. The backdoor didn’t have much impact in most games anyway, but yeah it’s good they fixed it.
Having a minor disparity in queues would have been normal. Few seconds against hours is not justified by that alone, having some servers wiped off alliance for your zugzugs made premading possible without even using an exploit.
The faction imbalance regarding PvP was already there, but whatever man…
Edit: Also, that’s very dishonest. The queue was like 2 min for horde in the first week of AV, then like 10 min after a couple of weeks. It pretty much stayed around 20-30 min until the premades were stopped, then it went up further. AND AV was out more like 6-7 weeks before they stopped the premades, not 3 weeks…
Of course queue times are shorter for WSG. It’s actually a balanced BG so Alliance have no issues with queuing it. Unlike AV.
We’ve already discussed it several times:
When the fight is close to SH GY alliance has faster reinforcement obviously, because … you know … it is a graveyard.
However horde only need to soft cap SH then the game is more or less over, because the spawn point is in a dead end that is very easy to block. The rest of alliance players will spaw far up north behind the IWB choke that is impossible to get through.
Anyway even if horde is not able softcap SH, as soon as horde is pushed back to mid field, the reinforcement distance evens out, so the front line is bouncing back and forth between mid field and SH. Even if alliance outplays horde at mid field they can’t get close to IB because horde can send endless reinforcement to mid field without needing to defend their own graveyard. So unless alliance is not twice as strong as horde, the fight is locked between mid field and SH.
Most of the times there are about 30 horde attacking SH GY and 10 defending their towers against alliance rogues, capture SF GY or summon Loki, while at least 30 alliance have to defend SH GY and 10 can deliver loot to DB or defend north from horde rogues, but has no chance to do any progress at south rather than some desperate attempts soft capping FW towers.
So the whole fight happens at alliance side of the map from the beginning to the end.
I just want to say, we won an AV last night as Alliance.
https://cdn.discordapp.com/attachments/614081264751738920/765581789087137792/unknown.png
We defended SH GY hard. We had 1 afk leecher and everyone else seemed active all game. We just defended SH GY, kited away the Meme lord, and started to push south when possible but never stopping to defend SH GY. At one point after we capped SF GY we lost SH GY, and EVERYONE ran back to defend it again, it was beautiful!
Alliance need to realize this. You can’t lose if you hold SH GY. It may take a while but you can’t lose and will win eventually if you defend SH GY. Horde have no counter for this when the backdoor is closed. Alliance have the advantage while defending SH GY and the IB choke works both ways.
Winning once with major efforts =/= can’t lose.
Yes, I have won once (on that alt) when we defended SH GY. And I have lost every other AV where we didn’t defend SH GY.
SH GY isn’t really the main point. The main point is that if Alliance are not capable of holding SH GY when they have the advantage, they are a much worse team compared to the Horde team, or not as motivated, or have more/to many afk leechers. There is no tactics or finess to holding SH GY, all you need is motivated players really. IRL stamina.
Dishonest much? It was atleast six weeks of premading where the good premades enjoyed close to 100% win rate.
I dont know what you mean about deleted, people quit who couldnt handle the pressure?
Yeah that happend on alliance dominated servers aswell.
I farmed gold for the entirety p2 since it was just boring zergs.
All exploits are bullsht i 100% agree, horde backdoor, alliance backdoor, solo pull bosses, bunker jump etc.
But the current av situation is 100% created by alliance premading.
Horde is still playing the same meta that formed arround week 3-4 of just meeting premades.
And while premades were on it still didn’t reach a 50/50 ratio, this is how dumb the situation of AV is because of horde advantages that you guys try to hide behind fluff.
Are you seriously trying to defend alliance premading in av???
There is two facts regarding av:
Number one the map wount change, the patchnotes for the last phase is out and there is nothing in there regarding av and bliizard have done nothing for 6 months(?).
Any layout change would have to be tested for a while on the ptr to see if it reaches the desired out come.
Number two the horde meta was forced by alliance premading.
Now you have a choice continue to cry and accept the current state of alliance av or influence your faction to change the behavior in av and start winning more.
I havnt once hid behind anything.
I just explained why this is a really bad comparison:
The reward system and difference in queue times are clearly part of the issue.
I thought he said that horde WINS AT SH because they ress with 20 ppl vs 10 for alliance, that’s all… It has nothing to do with what you’re talking about.
Nope, I’m saying that even with the premade spree AV didn’t come to a balanced state which means horde advantages are objectively huge.
Have you ever played AV outside of Classic?
Horde meta was an answer for the alliance rush meta and has nothing to do with alliance premading. Both tactics is supported by the unbalanced map, but horde turtle can be forced while alliance rush can not.
And when alliance premading was over the horde meta did not change, even if it directly lead to increased horde queue time.
Don’t get me wrong, I’m not blaming horde for following a simple but effective strategy that grants them 100% win, but we should see at least the very obvious: that winning strategy is based on the map unbalance.
Alliance can also turtle you know and it’s easier to turtle from Alliance side…
The winning strategy is based on the queue and reward system where it’s much less rewarding for the faction with short queue to play long AV games. That’s why Alliance win more during the weekend, when the rewards are better.
Uhm, what?
You do know it was an answer to getting killed, right?
Look, Alliance premades were a thing since day one. They quickly rose in popularity over time, but the tryhard premades were a thing since day one. They were slaughtering everything.
So Horde was left with two choices vs. the premades:
- Either afk and give up.
- Or fight back as much as possible.
Horde chose to fight back. The most they could do vs. the proper premades was to delay them, out of spite. They couldn’t win. But then they noticed the “casual” premades could be beaten by doing that same tryhard delay tactic. And they never looked back since, they kept trying.
Alliance still hasn’t grit their teeth like that. They’re still just doing their usual tactics, while blaming the map when anything goes wrong.