More than a million Mythic+ runs are being done every week.
So how is that a small part?!
Mythic+ and speed running Dungeons is a core gameplay activity in WoW. To a large degree it is what the endgame revolves around.
More than a million Mythic+ runs are being done every week.
So how is that a small part?!
Mythic+ and speed running Dungeons is a core gameplay activity in WoW. To a large degree it is what the endgame revolves around.
M+ is not speedrunning.
Normal dungeons are speedrunning. M+ is the opposite.
Whatever. You get what I’m saying. Also, speedrunning and speed running are not the same.
Haha, gOtCHa!
Christ…
Umm, propably because it is? Literally? Do i need to repeat myself? Do you struggle to read whole comments or?
There are 4 levels of difficulties for dungeons, there are 4 levels of difficulties for raids, there are delves, there is pvp content, there is questing, there are reputations, there are explorers, there are rare monsters to hunt, the list goes on… Mythic + is a very small part of the game.
That you are spamming m+ is nothing, but again, your own decition. Nobody is forcing you into going m+ over and over and therefore, making m+ basically your main content.
I do not?
M+ is literally created with inifinite scaling so we aren’t outgrowing dungeons and can zerg them. It is created to keep dungeons relevant while we progress our gear.
Why do you feel the need to portray the toxic attitude of the community that the OP talks about just because we’re having a conversation and I’m not agreeing with you?
Please stop lying and stick to the discussion. And if you don’t have anything else to add, just drop it instead of empty attacks.
There is a timer.
That timer emphasizes running the dungeons with tempo, versus chatting and taking breaks and goofing around.
In short, the timer is the competitive element of the design, and it is a deliberate design that Blizzard have put there to emphasize a certain kind of game experience (emphasis on time and speed). Not the players.
Are we really complaining about the existence of a timer where you have 10+ minutes per dungeon where you can take breaks and banter around and still be in time? It is only 20 minute content.
Excuse me? Where have I lied?
I said that more than a million Mythic+ runs are being done each week (which is true) and that makes it a not insignificant part of endgame (which is also true).
That somehow made you throw ad hominems and accusation of lying around.
I fail to see how you’re sticking to the discussion here…
Your point is that players can just ignore the game’s design and play it at their own leisure and relax and chill and choose not to care about the elements of the game that cause toxic behavior to exist.
That may hold true for an individual, but when millions of Mythic+ runs are done every week, and lots of players obviously choose to play the game on the design’s terms - because that’s what’s fun - then the reality of the game is just that there’s a lot of toxicity that goes around, because of the game’s design.
Are you yourself playing and actually seeing toxicity? Because i maybe have seen 2 remarks over the whole season and i have done now hundreds of keys.
You’re free to sit the conversation out if it doesn’t interest you.
I believe the OP expressed a degree of bewilderment about the toxicity of the community, and I and others have simply pointed out that it’s to a degree because of the game’s design.
I do not sit out. It does interest me otherwise i wasnt replying. I just totally disagree with your arguments about the game design. It is so far from my experiences.
I don’t know I’ve played this game for a long time and it feels like it’s always been either a) you’re in a nice guild and toxicity is almost non-existent or b) you’re in PuG and the amount of toxicity heavily varies on the individuals.
Do you really feel like game’s been more toxic since legion and the inception of M+. To me it just added an end game mode that indeed had room for toxicity. But were you playing for end game and M+ didn’t exist, you would just go for PuG raid where toxicity was also something to deal with.
How would you remove M+ timer while still making it an end game activity? By making execution harder? But then you’re getting close to how a raid is designed. Would you rather have M+ deleted? Genuine question.
The moment you went from discussion and tried to make a lie, that i portray the toxicity of this community.
I am not the one rushing content.
And m+ is a tiny part of the game. YOU people make it major part of the game. Nobody is forcing you to focus on m+ only. You focus on a tiny part of the game. You do that, not Blizzard.
You accused me of portraying toxicity of this community.
So stop lying and stop doing that. Stick to the discussion.
I have made my point crystal clear many times.
It’s very simple.
Personally? In this hypothetical make-a-wish scenario, I would never have made WoW a hard game in the first place.
I would never have moved the needle of difficulty much beyond Naxxramas in WotLK.
Toxicity stems from difficulty, that’s always been my experience.
And an MMORPG isn’t a game genre that lends itself naturally to high difficulties. Quite the contrary, it is a game genre that shines the brightest when the difficulty is low and everyone can play with each other and share positive experiences and have moments of success together.
But alas, Blizzard took the design in the eSport direction, with all the ills that it also entails.
I think the premise of this conversation is at odds.
I say the game is the way it’s designed and the way people are responding to the design.
You say the game is how people choose it to be, and that of they don’t like the way it’s designed to be played, then they can just play it in a different way.
I come at odds with your moral appeal to the individual, because it doesn’t change the reality of the game right now.
Like I said, more than a million Mythic+ runs are being done every week. That’s the reality even if you think players just shouldn’t subject themselves to that kind of gameplay. Fact of the matter is that they do - with all the toxicity that comes along with it.
Exactly.
It is that very simple.
Period.
You can hide behind whatever execuse you kind of people want. You can create whatever execuse you want.
The truth remains very simple and obvious.
You people decide for yourself how you spend your time in game.
That’s on you people, not Blizzard.
I don’t do Mythic+ myself, but that doesn’t change the reality that lots of people do.
And it doesn’t change the reality that the people who do Mythic+ will likely experience toxicity, like the OP talks about.
That is the reality of the game, even if I personally choose not to do Mythic+.
Just because I choose not to do Mythic+, doesn’t mean that toxicity no longer exists in the game. It does.
Your approach of sticking your head in the sand and pretending it doesn’t exist, doesn’t make it so. It still exists, even if it doesn’t for you.
You are lying time and time again.
I have never said that it does not exist. I have mentioned numerous times that it does, propably in this topic aswell somewhere above.
What i am saying is that it’s YOU people creating this pressure, this toxicity. You are putting that on yourself.
And i agree with you that it’s happening in m+. I barely push keys. But i don’t need to push them, in order to know, that the toxicity is there. I am certain of it.
Do you know why? Because m+ is a challenging part of the game, very competitive. And with challenge and competition, comes pressure and with that, people naturally get these negative emotions. It comes naturally.
It is like that in every competitive game.
However, m+ does not apply for the 99% rest of the game, where there are no timers… Nobody is forcing you to pressure and rush dungeons, nobody is forcing you to pressure and rush the entire game…
You people do that.