I think it is mainly due to changes in the game.
If you go play Classic servers, and you join a guild because you can’t really progress if you don’t at some point, you will clearly feel the social aspect of the game.
The Retail version is very solo oriented. The only reasons for guilds are high end competitive gameplay like mythic raiding.
One of the major factors to the toxicity comes in the form of timers. It puts very high pressure on what should be a relaxed experience. Again, it’s catered towards a competitive aspect of the game that only a sliver of the community engages in and these people bite the heads off people who’re not at their level, which is most of us.
At this point youre just going in circles and im willing to bet everyone reading it is like…
You just dont get it.
I disagree.
I think it’s a false premise to suggest that if you’re a player who wants to do Mythic+, then toxicity is part of the experience and you just have to accept that.
That strikes me as a false premise, because that suggests that Blizzard’s developers couldn’t possibly design the experience to be any less toxic.
And I see no evidence for why that should be the case, because Blizzard’s developers have never even tried in the first place.
And beyond that, other games, like Deep Rock Galactic, manages to create co-op experiences that aren’t in any way toxic, so why is it a true-ism that toxicity is part of the co-op experience in WoW?
That just seems like a convenient lie we tell ourselves.
If dps/healers rushing (ninjapulling) in TW-dungeons is considered toxicity then I’d say I see it in about 50% of my runs.
Good thing I’m a patient tank that’s been around 20 years…
The reality is actually not as clear as you claim. Toxicity like the OP experienced is actually relatively rare, and you’d know this if you played M+. And if it’s not rare to an individual, you can change the way you do M+ to make it rare (as in…the amount of times you experience it).
The OP actually literally says why they’re so stuck in a cycle of bad experiences:
we just say gg and leave party and go to the next 1h of trying to find another ok group that will not flame eachother
Shoot yourself in the foot, I don’t care…just don’t cry that you’re bleeding or that it hurts. How hard is it to ask players who actually performed decently whether they’re up for another dungeon, if it’s ok to add them to your friend list to do more later, etc…?
No, we just go back to the randomizer hoping for a better result without doing anything ourselves to improve our odds. That isn’t toxicity, that doesn’t make the game toxic, that only makes the individual lazy and close to insane.
Take control, take a stance, do something. But no, crying that it’s all so toxic is the way to go.
So do you people…
If you did not went in circles, so would not i… It’s simple…
I do, and so do you. Everyone does. Stop overcomplicating something, that’s obvious and simple to everyone…
You can disagree how much you want. Doesn’t change the obvious reality. Very simple and obvious fact, that it’s you people, who create all the pressure and toxicity.
Now you are creating completely new topic.
If you wanna talk about m+, we can i guess.
Here we are talking about community in game. Not m+ only.
Ok, if you wanna truly talk about m+, we can i guess…
So i will repeat, what i said above already.
M+ is a challenging competitive environment.
And naturally, and that’s known in any competitive game, with such environment, comes heavy emotions.
It’s always like that… Do you play League of Legends? Or Dota? Maybe some fps games like cod? Or CS?
Any competitive game is filled with toxic people.
It’s because people cannot handle the pressure. Not all people, but many people can’t. And it’s this mindset, it’s how people approach game, what result into their behavior.
Some people remain calm and focused. Some do not.
Do you know why many people struggle to remain calm? Because it’s hard… Ye…
Like the other guy, you’re also appealing to the individual. Which is fine. But if it’s a common problem across the game, then you’re going to need a bigger soapbox to stand on, if you want to get the word out.
…Which gets me to my viewpoint, which is that this is a design problem and it falls on the developers to create a better solution for it than you and I appealing to every individual that they should talk to others and invite people to their friends lists.
Again, since Mythic+ was added in Legion, Blizzard haven’t even tried anything. They’re putting the entire burden onto the players, which is ridiculous.
In Overwatch there was a system at the end of the match where you gave other players points and awards for being good team players and MVPs and great leaders and so on. A smartly designed system that encouraged players to acknowledge each other’s good performances and helped them verbalize it. And it was designed in such a way that it also made it easy to put people on your friends list who had just showered you with praise.
It strikes me as silly that WoW players feel that this is a problem they have to solve themselves with lackluster tools and nonexistent systems. How??
It is the job of the developers to make the design solutions that help the players solve the problems they have.
Which IS something Blizzard created.
Maybe cut the crap with the “I’m right you’re wrong” nonsense and actually read what people are saying. You’re the one oblivious to what the OP is talking about. You’re the one that keeps bringing up unrelated things because YOU don’t get it. Competitive games CAN be designed in a way that even when things go wrong its not a complete waste of time - something Blizzard has failed to do resulting in one of the reasons we’re in our current predicament.
But I feel at this point we’d have more luck talking to a wall because you’re just going to come back for the 40th time with “well you don’t have to do it” zzzz
It’s not me who looked at Challenge Mode Dungeons and thought a timer would be an improvement.
That was Blizzard’s designers.
They make this game, we play it as it is presented to us.
It is not the players who create the pressure of Mythic+. That is Blizzard who does that with their timers and keys and rewards.
Blizzard are entirely free to design the game in a way that puts less pressure on the players who play Mythic+.
They choose not to.
I mean…go outside and mingle between random people. The chance that it’s enjoyable is low. Same counts in-game, there are so many different people that you are guaranteed to face the unlikable real soon. This isn’t unique to the game, this is how life works; find people you can stand to be surrounded with.
Uhm, I agree but probably not in the way you think. The fact that they added an option to disable the chat is in a game like WoW completely unacceptable. The fact that we are close to anonymous is another one. The fact that social reputation no longer matters is a third. etc etc. These are actually part of the issue, that all fuels the anti-social stance people have. Not that silly timer, or game-modes. Those are solely exposing the issue, not causing it.
Which is fine. It’s been like that since the day they released instanced content. Don’t blame the game-mode. It only exposes the issue.
A bandaid to a social problem is not a solution.
They should add a system, like the Commendation-System in FFXIV. Giving people an incentive to be more friendly and helpful, to get those commendations
Wrong.
See? You complain about me repeating myself, yet you force to repeat myself time and time again …
You people choose on your own free will to pressure others, to rush through content.
Nobody is forcing you into it.
You can enjoy the game, relax, and have a good time.
You do that, not Blizzard.
See you’re now becoming the part of the problem and proving me right…
I get it, you get it, everyone does. You just keep trying to hide behind execuses and your own weaknesess and blame these on Blizzard.
I ain’t letting you do that here, nope lad.
See you know i will and yet you keep doing it, not only that, but you keep doing the same thing i do.
Isn’t the hypocricy hilarious?
Nobody said you were.
Of course, it’s their game.
Now this is where you are time and time again wrong.
You do not play the game as it is presented to you.
You rush through the game, you skip majority of created content, just to very very end game, and then blame Blizzard for that.
That’s not how it works mate.
Yes, m+ is designed that way. It’s a challenging part of the game. It’s supposed to put pressure on you. It’s literally what it is about…
No, you are time and time again wrong.
The pressure is what m+ is about… It’s supposed to create pressure on you… It’s literally what it is about…
Again, it doesn’t pass the smell test, because other games like Deep Rock Galactic doesn’t have this issue. It perfectly manages to create co-op experiences between random players that are exciting and tense, but which doesn’t result in a lot of toxicity.
So that’s a problem that can be solved through design, even if Blizzard haven’t managed to.
Perfect is the enemy of good.
That was a good system in Overwatch. It had a positive effect.
Maybe there are better systems, who knows?
Fact of the matter is that in WoW, Blizzard haven’t done anything and they’ve tried nothing.
That is shameful.
Sure, part of the problem can be solved by players pulling themselves up by their bootstraps, but Blizzard sure as hell also have a responsibility to design the game so it lends itself to be less toxic.
Like I said, you don’t get it.
Not to mention the absolute hilarity of claiming people rush through the game which is mentioned nowhere or even applies to this conversation
Just stop. It’s fine that you do not understand.
I have talked about Mythic+ and toxicity as it pertains to that, and that is very much how it is designed to be played.
You are supposed to rush it, i.e speed and time matters, and it is designed so that you should skip parts of the experience and quickly get to the high keys to secure prime loot in the vault each week.
That is all part of the design, and it falls squarely on Blizzard.
It’s not a fact, it’s a sign that you’re blind for what they tried to do.
Communities, guilds being cross realm, guilds being cross faction. It’s extremely easy to form a community/guild of like-minded players.
But this still takes too much effort for the “press to play”-people.
I think there’s a difference between lowering barriers to play (which so good) and then tackling toxicity that is part of the actual game experience.
Those are not the same.
Anyway, nice chat, I have things to do.
But these cannot be seen separately? Easier to access content → more players you face with a different mindset.
If you encounter toxic players, you can report them. Would you rather not have anything to do with playing with random players, there is indeed your friendlist, communities, guild ect to find likeminded people.
Everyone gets it… Stop trying to complicate something, that’s obvious to everyone.
You are just repeating my words now…
Which i don’t know if i should be glad for or… Ye idk… Kinda confusing more like.