There is a weak aura to detect one button rotation use

If everyone is using it no one would be getting carried.

Since the damage would be a predetermined amount it could just tell you if you have enough to time the key and if you do, you get the loot and score. It would be a great time saver for people who don’t have much free time.

Haven’t used the button myself, but will definitely be used when I get back to leveling my alts. I only level with questing and solo delves anyways (before people get their knickers in a twist).

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I used it to help me finally kill Underpin. The Underpin fight reminded me of the Echo bosses from Diablo IV, especially Echo of Hatred which like Underpin required you to kick bombs through Portals to shut them down to stop Mephisto jumping from them and one shotting you. At least Underpin didn;t have flaming dog adds who also one shotted you if you were careless .

I play D4 using my xbox as my hardcore pc playing days are now gone thanks to my arm. Even with my controller I have to take cnstant breaks which is a bit annoying when I’m streaming Echo Boss fights.

I dont think it will be long before I’m using my controller to play WoW and like yourself, my end game is soloing delves at T8 to T11.

But really. All this fuss over a way to help people play a videogame.

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Imagine wow becomes an autobattler in 10 years :joy:

World of Warcraft: Mobile

It basically already is. If I used OBR I would just bind it to bass drums pedals so I could practice double bass while playing WoW.

Before OBR that would have been almost impossible.

I legitimately just prefer controller gameplay, even if I can play both without issues. I wish they would have genuinely redesigned the classes to have less buttons, not just given automatic rotation. I made a thread about this 4 months ago roughly:

I think a middleground is better than going for both extremes. OBR could still stay as a pure accessibility feature though. It would be less used anyway, if classes were normal. If the skill bandwith is more narrowed down, then 20% will suddenly be way more noticeable for more people than now. Currently a lot of people are not even using 50-70% of their ideal damage manually.

Because you assume “standard” content according to your definition applies to everyone. And you completely ignore progression.

So tell me. What is “standard content” for you? A +7? A +10? A +12?

I can tell you that people that used to play on +7, and that was their maximum, now can do a +7 no problems with the 1-button macro. As you correctly pointed out.

Will they stay in their +7? Or will they try a +8, +9, +10 or even a +12? 99% chance that they will try higher keys. Keys for when they are not prepared and waste my time.

Like I said. There must be a level for everyone to have fun in, and to find a challenge. My intention is not to exclude people from playing. That is not my message.

My message is that people that should be “living” in a +7 (for example) should not be in a +10. Or a +12. Because “good enough” means that someone needs to carry that weight to compensate.

I can give you specific examples if you want. To make a point.

So. Lets say that your skill level allowed you to do 50% of the theoretical maximum and you played in a +5. And in that scenario 1 pack lasts for 30s. Within those 30s, 3 big AoE mechanics occur. For example, the paladins of Priory. But its OK. The damage is not too bad and you can survive it.

Now. Lets say we boost your DPS to 80% of the theoretical maximum. Now, that same pack lasts 10s. And not only do you time the +5 that previously you could not, but you only receive 1 of the AoE events.

So. You timed the +5. Now you go to a +7, then a +9. And finally, a +10, where you have Fortified + Tyrannical.

Now in this +10, the packs last for 30s with 80% DPS from a theoretical maximum. So on paper, it makes no difference to do a +5 with out assist or a +10 with assist. But the AoE events dont do the same damage they used to do in a +5. Now they do double the damage. And you need to use Defensives… But you dont use defensives. And the healer needs to compensate for that.

That is 99% of the people I have played with in a +10 lately. The overall quality of the players has gone down catastrophically. Forcing me (the healer, with OUT access to a 1-button macro that does 80% of the theoretical maximum HPS) to have to compensate for that quality.

So. In S3 believe me that I will be MUCH more picky with my groups. I am tired of having to deal with this BS.

Prior to the existence of the 1-button assist, I dealt with it gladly. If I played on a +5, I knew who the people that played in those levels were. I was a “guest” in their level. And I should be respectful. But not anymore. Those people are now guests in my levels and are behaving kinda rude. I dont want them.

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I think Blizzard doesn’t seem to want doing damage to be a “make it-break it” component of wow’s gameplay. That’s why I suspect they also wanna restrict addons in the future to make the game more about cooperation and so on. I also think this obession with the damage number in the wow community is unhealthy for the game and it creates a competitive rush to the bottom in terms of gameplay quality. I think the ideal is that in the future the gameplay weight is distributed differently. Imagine you have attention points to describe your focus. I think they want people to not put a lot of attention points into doing damage, and instead put it in other more fun areas. I could be wrong though, but that’s how it looks like

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DPS is an important factor in the game. Its not some “strange” concept player invent. And it dosent create competitiveness. Not more than any other factor, such as cooperation.

This example proves it:

vs.

There is a big difference between the two.

If you get player A that plays “normal” and the pack takes 30s vs. a gigachad DD that melts the pack and it only lasts for 10s… that is HUGE.

And you can go deeper. For example, playing with a Fire Mage buddy or a Arcane Mage buddy. The DPS is exactly the same. But the Arcane Mage does priority damage and the Fire does blanket AoE. Which means that the arcane mage melts “big bad AoE monster” and you go from 5 nasty AoE events to only 2. With the same overall DPS for both specs.

It huge.

Yeah, that’s how it is, but it looks like they wanna move away from this type of gameplay design, that has so much weight on doing perfect dps.

In the end, doing damage in wow is just muscle memory. It’s not really meaningful gameplay anyway. It’s more important that doing damage is fun and satisfying.

I think there should still be some skill in that regard, but I would personally narrow down the skill bandwith a bit. That’s my main annoyance regarding OBR. It feels like they have decided to go for the cheap band-aid solution, but it’s also possible that this is just an experiment by them to gauge player preference. Otherwise as an accessibility feature it is good, but the problem is that too many wow players are too bad at doing dps for it to really just be an accessibility feature. If most players were too good to accept losing 20% dps, then this feature would mainly be used for accessibility, not for comfort. That’s also why it’s probably better to just lower the bar a bit tbh.

Because people want to progress. People feel good when they overcome a challenge and get a reward. And feel stronger, and better.

Its literally the whole point of WoW.

True. But according to you. You can press buttons in a fun and satisfying way.

But if you deplete every key you attempt… you wont feel satisfied.

Why narrow it?

Infinite M+ levels means there is infinite skill expression. Why do we have to reduce everything to the least common denominator?

I am for total freedom. The leased skilled player in the game deserves a place to live. But so does the most skilled one. And everyone in-between.

What’s so controversial about that? And what is so weird about asking people to simply play at their level. And that is OK.

Its OK if they dont track modifiers. Its OK if they haven’t binded all keys. Its OK if they play with out addons…

All of that is OK. None of us are Method players. We should stop pretending like we are. And stop asking Blizzard to give us OP tools to pretend like we are.

I think it’s better for the game, if in terms of damage, most people are within a range of 20% roughly. It’s not good to have so many average joes do only 50% of optimal damage, and then get out-dpsed by a one button accessibility feature with big haste debuff. Many classes have 30+ Buttons at this point, and long ability priority lists. I don’t think that’s healthy long-term. Also, that doesn’t mean the content would be easier, the skill ceiling can just shift to different areas than perfect damage. For example maybe there is gonna be a higher focus on rotating CC properly.

Also, they can simply just design content too, where small differences in damage matter more, so there is more micro-optimising with stuff like CD/pot-timing

So much cringe.

Try use obr. It does your basic rotation.

It does not use big CDs
It does not interrupt
It does not make you go out of stuff you shouldn’t be in.
It does not do boss mechanics for you.

You are just sad about someone using obr is better than you because in the end you’re just mediocre.

I would rather heal a obr player who moves out from stuff and can focus on boss mechanics, than the average try hard who fails at both.

I think this might be a bit of an imagined scenario.

Consider that roughly 650,000 characters participated in Mythic+ during Season 2 of TWW, which is thought to be around 10–15% of the active player base. So if we define “standard content” as what most people are doing in-game, clearly most players aren’t running Mythic+ at all, let alone attempting high end keys.

I don’t think there’s a real risk of a sudden wave of casual OBR players trying to jump in and push +10 keys or higher — and the few that do, well perhaps they have a genuine need for OBR. Lets not stigmatise it

I’m currently play testing and configuring the controller support add on to see what suits me best. I still have a bit to go yet as some abilities mapped to buttons just don’t sit right.

Project more. Tell me I’m broke and fat IRL next.

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You can get boosted in pugs to 13 easily. Especially after turbo boost. 13s are easy and casual content nowadays and people shouldn’t even care if someone uses OBR there and performs well (doing mechanics and interrupts) or will you say it’s hardcore players only in 14s??
I did 14 before turbo boost and two dps were horrible, couldn’t do basic mechanics on candle boss and didn’t even use BL on it. We timed it still, though it was hard to heal.

Yeah, most of the people are. Too sad that they are doing the key range that OBR can easily do. If someone is good hardcore player, they should easily be able to get a 0.1% title

I’m not sad I just have zero interest playing with automation.

If we were on a running team can you run 10km in a row without assistance? That’s a very casual amount and someone who doesn’t even care for running should be able to do it.

Then Blizzard will break the weakaura if they agree with this notion
I was merely debunking the idea that people were gonna use this explicitly to flame the disabled