There is a weak aura to detect one button rotation use

Yeah you see. I have problems with such claims as people use DBM and other addons(WA, hekili, plater, etc) that have even higher impact on your knowledge of the content than using OBR. you are fine with addons like that, hekili, but OBR is where you draw the line?

If people wouldn’t use these addons, we would have title way lower. So it isn’t automation or some cheating, it’s normal addons, right? As they universally accepted

As I mentioned earlier, OBR users having less fun already not being able doing full rotation, so what’s your problem? You are having more fun doing full rotation and as I said before, not everyone who uses Obr “doesn’t know their class”

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The only problem that I personally have with the Obr is that I still fear it’s gonna be blizzards scapegoat they throw on the table every time players rightfully complain about class design.

I fear we won’t get good reworks like the Ret rework now because blizzard cam just point to the Obr if someone says the classes are to bloated and unnecessary complex

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I illustrated it in the running analogy.

If you cannot run a measly 10km without stopping that’s fine, you’ll be faster than me if you use a juiced up mobility scooter.

I’m not upset that a vehicle that takes zero effort to use is faster than me trying my hardest but I have zero interest in running with people who run using a juiced up mobility scooter.

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So by your analogy all combat addons are bad. Do you use them?

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Yeah they shouldn’t be in the game. OBR is just a symptom of this. Blizzard were too lazy to put in stuff that should be in the game and it’s snowballed into this mess where we’ve got de faco auto play and no one is bothered by that.

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OBR is a reaction on having way too difficult classes. Pretty sure Blizzard is working on OBR-options for tanks and healers too. With OBR players can focus more on the content and mechanics again.

So I can sue and report every single policemen and parking attendant for using disabled parking while me not being disabled?

You see how that works? :dracthyr_hehe_animated:

I would say just scrap rotations completely then. Plenty of games only have one or two buttons to attack and they are great games.

This is like having piano, which is about pressing specific keys at specific times and changing it so you press the same key at any time and it sounds like what you wanted it to.

Then a bunch of people who can’t play piano at all say “u r mad u r worse than auto piano”.

Yeah of course I’m worse. Playing the right notes at the right time is way harder than pressing the same one key at any time. Auto piano does actually exist and most people still like and play regular piano.

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It is not what i want to do, but the specs got a lot more difficult over the last expansions. When you compare the difficulty what we have now with for example legion, it is a whole world of a difference. And specs change completely like at least every expansion, and details every season. The game got just way too difficult.

So you are not using combat addons? No WA, No DBM/Bigwigs, no plater?

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The complexity was already over the top in Legion. I would not have done most of the mage towers without Hekili.
The complexity hit the sweetspot somewhere in Wrath, then it just got bloated from that point

I know that a lot of people are bad at math but holy macaroni, you are on a different level.

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I use threat plates but it’s just:

Green I have aggro, Red I don’t have aggro. If the base health bars weren’t garbage I would use them.

I use DBM because it’s group content and me dying ruins it for the group. I would rather Blizz kill it and base the game around what a human can do, not what a human can react to a program telling it to do.

I still say they should ofcourse rework specs that are far to clumsy there surely is a way to keep spec interestingly challenging without that difficulty coming from clumsy design.

But obviously there is demand for easy specs you don’t have to track much.

Make two moba specs.
Like actual copy that design give the spec four to five abilities. No keeping track of short buffs and modifiers.
Put one Def and one DMG cd on top and that’s it.
That’s all you have to master to play the spec well.

That does not mean the spaces can’t have fluff abilities like farsight or health stones but when it comes to combat they are super bare one simple.

To keep interest, for me, the complexity is necessary. At least from a controlling perspective.
I really like to push many buttons to various effects.
And I like to learn this over time, that’s the core of the game for me.

For others it is different. They have other things to do and other interests.
It’s natural that they get theirs and I get mine. I am allowed to excel while at the same time they are allowed to be on par with less effort, we both win. Then, with time, perhaps they will be interested too.

The problem is people make everything a competition.

In theory you could just not care about how difficult spec X is and how.easy spec y is as long as everyone has fun all is good.
But then the human need for competition crits and people start smacktalking everyone they decided don’t play on the right level of difficulty.

You can see that in every game.
Just look at Elfen Ring for example. A big part of that community goes into rage mode the second someone dares to mention difficulty settings.

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Well if that’s the case, now with the introduction of OBR why even have rotations? If most people are going to use OBR it’s much easier for Blizzard to just have every class have one “attack” button and then go from there regarding encounters.

They wouldn’t have to waste time making and balancing abilities no one is using. Effectively OBR is just pressing “attack” over and over. Which is how lots of great games are.

I just played Blasphemous II on Switch 2 and it has one attack button for melee and one for prayers. I don’t even use prayers so it’s a one button game to me and it’s great with a decent level of difficultly.

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Such an extreme take. Blizzard can also remove all those buffs we need to constantly track and simplify specs again. Why always such extremes?

I would say it isn’t extreme. If most people only want to press one button why not base the entire game around that?

If people also don’t like tracking the stuff shouldn’t Blizzard get rid of that too?