Most players do not want to press 1 button. Again such an extreme take.
People get forced to play with the 1 button because of the complexity of the specs.
Literally every single one of your posts answers the question of why people treat you the way they do in here, my god lmao
It isnât an extreme take. Most games only have one or two buttons assigned to attack.
A 5km is a casual warm up to sober me up if I hit the bottle a little too hard the night before.
We are talking about wow players, and also this game. It is quite normal a shooter has only 1 fire button.
10k? I couldnât run 3 feetâŚ
Soon as I start to run my brain laughs and says âoh stop you gutlordâ while my heart smacks my chest screaming âOI!! PACK IT IN!â
Blizzard already added one button though. So itâs in the game now they should run with it if itâs what most people are using, should they not?
Everything is subject to change, maybe in the future shooters will have complex rotations if thatâs what the players want.
WoW wasnât about pressing only one button and now it is.
No, they should make specs less complex again.
I think they should have done that but itâs too late now. So weâre left with what weâve got.
Weâre already seeing it with shooters like Doom the Dark Ages and button presses for the Slayerâs shield. So not only is it a case of Right trigger for fire and X to switch gun model itâs now press rb to throw the shield and hold L trigger to block and tap L trigger to parry
(edit) Also in the latest update which added the Ripatorium they added the quick switch system for guns that Doom Eternal had which requires pressing buttons VERY quickly.
Iâd also seen people complaining Doom Eternal is like a platformer. I never got round to playing it but I love platformers so that wouldnât bother me.
Again, your analogies arenât the best.
You seem to be portraying OBR as not only a tool that reduces player effort, but one that gives players an actual advantage over you â which it doesnât.
People have already explained: it doesnât trigger cooldowns or trinkets, it doesnât âplayâ the character for you, and you still have to play the game and do the mechanics yourself.
If you want to paint OBR users as being on âjuiced-up mobility scooters,â and you see yourself as the runner who can run over 6 miles without stopping, and with ease, then you probably donât need to worry about those scooters â theyâll most likely be trailing behind you.
Iâm not sure how old some people in this discussion are (and its none of my business), but some of the points and mentalities here remind me of my younger self⌠hyper-competitive, thinking âIf I had to do things the hard way, then everyone else should too,â and begrudging others for not putting in the same perceived effort as I did.
Something happens when you hit your 30s â maybe mid-30s â and that competitive streak fades. You outgrow it. Iâve chilled out massively, and realised that life isnât a competition that needs to be won at every turn.
Comparing yourself to others is the thief of joy. Thereâs no need to constantly look at what other people are doing and measure it against your own effort. You realise itâs not the competition that makes things worthwhile â itâs simply taking part â and OBR can help people take part.
Ive played every Doom game on pretty much every platform since the original Shareware DOS and Doom Eternal while in itself a fantastic game, left me with one major problem.
You felt like you were trying to control Tarzan on steroids with a shotgun. It was completley different from the other Doom games and thankfully Doom the Dark Ages brought it back to the Slayer being a completely unstoppable juggernaut kicking demons in the face because they happened to be in his way.
Or if you got bored doing that just smash them to pieces with a chain flail.
But to people who complained that the Slayer in Doom tDA doesnât move as fast as he does in Eternal⌠Oh yes he does⌠And lets admit it. Jumping from a high platform and landing with an ear splitting crash obliterating fodder demons is something we can all enjoy.
The analogy was bad on purpose. Everything is âeasyâ and âcasualâ if you practice.
Regarding the second half I play Guardian which is probably the easiest spec in the game based on what people say. I think Blizzard should have just made it so every spec was accessible as Guardian is.
Weâre now in a situation where we have OBR players and non OBR players and itâs probably going to be a disaster to try get everything good for both sets of players. I personally count as both because I donât use OBR but Guardian has pretty much always been OBR.
It would be interesting to see a breakdown of OBR usage by class and spec, to find out if thereâs any correlation between its use and the perceived complexity of class mechanics. If a spec is seen as particularly tricky or complicated to play, are more players turning to OBR for that spec?
I agree that some specs do feel overly complicated. Weâll likely have to wait until Midnight to see Blizzardâs approach. After all, if theyâre banning certain compatible addons in-game with the next expansion, theyâll either need to simplify some classes and specs that felt reliant on those addons, or bake a version of those addonsâ functionality directly into the base game.
Itâs certainly going to be interesting. I never liked complex rotations so the game has been great for me the entire time since tanks have easy ârotationsâ.
I only use Threat Plates and DBM and Iâd rather the game just makes it so they arenât needed at all and we canât use them.
Yep, exactly. The game isnât balanced either. Should I cry that pres Evoker is way worse than disc priest? No. I donât care. Iâm just having fun with my pres evoker
Or, that rsham is extremely easy compared and pumps numbers with 12 sec interrupt? No. Just do your business and others can do their business.
Itâs never late. Unless of course we delay it to the heat death of the universe.
They can reduce buttons without reducing number of abilities. I really like what they have done with Evoker. We have abilities that work differently if they target an enemy or a friendly. Thatâs 1 less button bloat. They have abilities working (slightly) differently depending on how long the key is pressed. That can also reduce bloat.
Then we also have abilities that âsupersedeâ another ability, for example speccing into Downpour as Resto Shaman replaces Healing Rain / Surging Totem on the bars. Thatâs 1 less button bloat.
If they take these measures to extremes, they can possibly reduce the total buttons required for any spec to less than 30 from the 50+ that some specs have currently. Sure, a bit of freedom will be lost, but itâll be for the greater good.
Itâs when both body and mind understand they are no longer at their optimal. And the fear of being left out or of being useless starts to grow. Itâs why people in their 30s start to want to exercise a lot more than people in their 20s, exactly because they want to remain dependable and useful for when any need arises, even if for simple tasks like opening a jar.
Well with Guardian (and most tanks) there are hardly any âattackâ buttons. I have an MMO mouse the buttons are set as:
- Mangle
- Maul/Ravage
- Thrash
- Swipe
- Ironfur
- Moonfire
I use the base UI (I ditched bartender as soon as Blizz added the customisable UI) I have two 3x4 grids under my character and I can usually see stuff and react to it in time. I donât get why Blizzard didnât just make the entire game like this for everyone.
https://www.reddit.com/r/running/comments/k1qn0p/whats_the_average_weekly_mileage_range_for_a/
Most avg 20km in a week running 3 times a week so yeah 10km
is not measly by any stretch.