There is a weak aura to detect one button rotation use

Most players do not want to press 1 button. Again such an extreme take.
People get forced to play with the 1 button because of the complexity of the specs.

Literally every single one of your posts answers the question of why people treat you the way they do in here, my god lmao

It isn’t an extreme take. Most games only have one or two buttons assigned to attack.

A 5km is a casual warm up to sober me up if I hit the bottle a little too hard the night before.

1 Like

We are talking about wow players, and also this game. It is quite normal a shooter has only 1 fire button.

10k? I couldn’t run 3 feet…

Soon as I start to run my brain laughs and says “oh stop you gutlord” while my heart smacks my chest screaming “OI!! PACK IT IN!”

3 Likes

Blizzard already added one button though. So it’s in the game now they should run with it if it’s what most people are using, should they not?

Everything is subject to change, maybe in the future shooters will have complex rotations if that’s what the players want.

WoW wasn’t about pressing only one button and now it is.

No, they should make specs less complex again.

2 Likes

I think they should have done that but it’s too late now. So we’re left with what we’ve got.

We’re already seeing it with shooters like Doom the Dark Ages and button presses for the Slayer’s shield. So not only is it a case of Right trigger for fire and X to switch gun model it’s now press rb to throw the shield and hold L trigger to block and tap L trigger to parry

(edit) Also in the latest update which added the Ripatorium they added the quick switch system for guns that Doom Eternal had which requires pressing buttons VERY quickly.

1 Like

I’d also seen people complaining Doom Eternal is like a platformer. I never got round to playing it but I love platformers so that wouldn’t bother me.

Again, your analogies aren’t the best.

You seem to be portraying OBR as not only a tool that reduces player effort, but one that gives players an actual advantage over you — which it doesn’t.

People have already explained: it doesn’t trigger cooldowns or trinkets, it doesn’t “play” the character for you, and you still have to play the game and do the mechanics yourself.

If you want to paint OBR users as being on “juiced-up mobility scooters,” and you see yourself as the runner who can run over 6 miles without stopping, and with ease, then you probably don’t need to worry about those scooters — they’ll most likely be trailing behind you.


I’m not sure how old some people in this discussion are (and its none of my business), but some of the points and mentalities here remind me of my younger self… hyper-competitive, thinking “If I had to do things the hard way, then everyone else should too,” and begrudging others for not putting in the same perceived effort as I did.

Something happens when you hit your 30s — maybe mid-30s — and that competitive streak fades. You outgrow it. I’ve chilled out massively, and realised that life isn’t a competition that needs to be won at every turn.

Comparing yourself to others is the thief of joy. There’s no need to constantly look at what other people are doing and measure it against your own effort. You realise it’s not the competition that makes things worthwhile — it’s simply taking part — and OBR can help people take part.

3 Likes

Ive played every Doom game on pretty much every platform since the original Shareware DOS and Doom Eternal while in itself a fantastic game, left me with one major problem.

You felt like you were trying to control Tarzan on steroids with a shotgun. It was completley different from the other Doom games and thankfully Doom the Dark Ages brought it back to the Slayer being a completely unstoppable juggernaut kicking demons in the face because they happened to be in his way.

Or if you got bored doing that just smash them to pieces with a chain flail.

But to people who complained that the Slayer in Doom tDA doesn’t move as fast as he does in Eternal… Oh yes he does… And lets admit it. Jumping from a high platform and landing with an ear splitting crash obliterating fodder demons is something we can all enjoy.

1 Like

The analogy was bad on purpose. Everything is “easy” and “casual” if you practice.

Regarding the second half I play Guardian which is probably the easiest spec in the game based on what people say. I think Blizzard should have just made it so every spec was accessible as Guardian is.

We’re now in a situation where we have OBR players and non OBR players and it’s probably going to be a disaster to try get everything good for both sets of players. I personally count as both because I don’t use OBR but Guardian has pretty much always been OBR.

It would be interesting to see a breakdown of OBR usage by class and spec, to find out if there’s any correlation between its use and the perceived complexity of class mechanics. If a spec is seen as particularly tricky or complicated to play, are more players turning to OBR for that spec?

I agree that some specs do feel overly complicated. We’ll likely have to wait until Midnight to see Blizzard’s approach. After all, if they’re banning certain compatible addons in-game with the next expansion, they’ll either need to simplify some classes and specs that felt reliant on those addons, or bake a version of those addons’ functionality directly into the base game.

1 Like

It’s certainly going to be interesting. I never liked complex rotations so the game has been great for me the entire time since tanks have easy “rotations”.

I only use Threat Plates and DBM and I’d rather the game just makes it so they aren’t needed at all and we can’t use them.

Yep, exactly. The game isn’t balanced either. Should I cry that pres Evoker is way worse than disc priest? No. I don’t care. I’m just having fun with my pres evoker
Or, that rsham is extremely easy compared and pumps numbers with 12 sec interrupt? No. Just do your business and others can do their business.

2 Likes

It’s never late. Unless of course we delay it to the heat death of the universe.

They can reduce buttons without reducing number of abilities. I really like what they have done with Evoker. We have abilities that work differently if they target an enemy or a friendly. That’s 1 less button bloat. They have abilities working (slightly) differently depending on how long the key is pressed. That can also reduce bloat.

Then we also have abilities that “supersede” another ability, for example speccing into Downpour as Resto Shaman replaces Healing Rain / Surging Totem on the bars. That’s 1 less button bloat.

If they take these measures to extremes, they can possibly reduce the total buttons required for any spec to less than 30 from the 50+ that some specs have currently. Sure, a bit of freedom will be lost, but it’ll be for the greater good.

It’s when both body and mind understand they are no longer at their optimal. And the fear of being left out or of being useless starts to grow. It’s why people in their 30s start to want to exercise a lot more than people in their 20s, exactly because they want to remain dependable and useful for when any need arises, even if for simple tasks like opening a jar.

Well with Guardian (and most tanks) there are hardly any “attack” buttons. I have an MMO mouse the buttons are set as:

  1. Mangle
  2. Maul/Ravage
  3. Thrash
  4. Swipe
  5. Ironfur
  6. Moonfire

I use the base UI (I ditched bartender as soon as Blizz added the customisable UI) I have two 3x4 grids under my character and I can usually see stuff and react to it in time. I don’t get why Blizzard didn’t just make the entire game like this for everyone.

https://www.reddit.com/r/running/comments/k1qn0p/whats_the_average_weekly_mileage_range_for_a/

Most avg 20km in a week running 3 times a week so yeah 10km :rofl: is not measly by any stretch.

1 Like