They put the Alliance in the coffin

This. I even saw people playing in premade approving the change: they were doing AV premades because it was optimal, not because it was particularly fun to play.

As is covered on other threads, back in Vanilla, Alliance seemed to win the majority of AVs, even with the current map, current racials and current available gear. That’s not happening now and from what I’ve seen and quite a few Alliance players have commented on, a large part seems to be down to the mindset. Most Alliance seem to favour the rush so concentrate on covering ground rather than fighting at chokepoints, just because they want a quick win or to requeue if it looks like being a loss. This leaves Alliance who play pvp for the sake of pvp stuck with either a very short battle or a loss rather than getting to enjoy a lengthy scrap as so many of their team are just after the hp efficiency. I’d argue those are least likely to be experienced pvpers as they don’t seem interested in actually pvping. That appears to be less of a problem Horde side although it certainly exists. Anything that creates a balance between the teams in respect of either player level, skillset, gearing or more importantly desire to play the battle will move the ratio closer to a more equal win/loss rate.

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But why you show all those irrelevant numbers, wasn’t it all just about win and not for some meaningless honor? :slight_smile:

so thre BGs werent introduced way earlier as planned, due to alliance crying on forums like crazy?

WSG was always ment to be played by premades. casual player can btfo. Team up or lose, that was the philosophie back then (and thats the correct way to go in an MMO, casual solo players shouldnt achieve anything reasonable).

People need to get over their “i pay for this game, so i deserve to have and see everything”. u simply dont. Put effort into the game, achieve something, or accept that u cant have epics.
Personal loot pinatas should never existed at all.

actually a slow win is better for horde than a fast loss, due to the q-time.

When we wipe alliance at IBGY while capping SHGY its obvious that half the alliance team go afk. Its also obvious a lot are afk at start and thats why alliance lose so much while Horde have 35+ motivated active players that dont mind a 40min game after 45min queue.

People talk about racials and backdoor when the reason alliance lose is the instant queue vs motivated horde having close to 1h queue.

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people running premades forcing open multiple new AV games then leaving them all empty for 10v40 is the reason the fix was needed, despite all the nonsense reasons you are coming up with the game is now fair for alliance when before the fix it wasnt

now alliance have a chance to figure out how to beat horde as a pug group and shift the meta which has been happening as im noticing horde is winning less games recently

this is the SAME THING THE HORDE DID when facing premades, you are forced to either farm honor and accept the loss vs premades or try and win vs sh*tmades, we didnt just afk until next queue like alliance seem to do

alliance created this problem themselves with the premade bs and now you are here crying, you are garbage player just accept it and play something else classic isnt for u

Yeah the choke points at ally gys, 2 gys are impossible to break out of with no other potential routes. And horde has shorter routes to objectives.

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Retail pvp laughs in classic

Lol horde have queues because of racials in the first place, everything else is just consequences.
Gamebreakingly overpowered racials is the root of all imbalances of classic.

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So how do you explain that Alliance outnumbered Horde on the last big private server?

Alliance outnumber Horde on my server right now.

It’s just a silly myth that Horde have superior racials. It’s just not true… Alliance on the other hand have overpowered racials in PVE and that’s why pve focused players mainly choose alliance and pvp players usually prefer Horde and that have always been the case even when Alliance have had better pvp racials in retail.

Orcs may resist 25% extra stuns. Undead can break a fear. Tauren have a 2sec stun with a cast time. Trolls cast a little faster when they are almost dead.

Humans can see rogues/druid from far. Dwarfs can break blind. Gnomes can break slow/roots. Night Elfs can be invisible.

Alliance also have paladins and dwarf priests…

Sure, orcs and undead have the best racials in pvp, no question about that, but it’s faaar from as good as many beleive. Alliance are by FAR the best pvp faction thanks to paladins. Also best PvE faction thanks to paladins.

Too bad alliance players not awared of this then their stuns and fears dont work, and then they loose 95% AVs, and then they get farmed 10 vs 1 in every corner of world by poor underpowered hordies.
Oh poor poor hordes, they have it pretty tough :cry:

How do you all explain that alliance have won 90% AV in Vanilla and Retail, when apparently Horde has a map advantage?

Bare with me on this one, but may be just may be if the game was played as envisioned , with the bosses summoned and all the other wonderful things i remember from 14 years ago. Without the rush rush got to get in more games for my rep then both sides would actually enjoy the place. Because 14/15 years ago it was the other way around omg ally out number horde, Blizz favour Alliance with AV horde base full of holes Ally got a bridge we have to cross that they can defend ect ect . just play and enjoy or quit if things are so bad.

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You have obviously never meet a r14 warrior and pala…

Meanwhile gnomes break roots, dwarfs break blind, people are immune to fear with fear ward and night elfs are invisible while defending bases and humans see the druids and rogues from 40y away and warriors run around with blessing freedom for 16sec with 20sec cd and palas are immune to sheeping and can dispell sheeps and roots and bubble self and others…

It’s really amazing how many Horde players are saying it’s not the map design, but the mentallity of players instead. The map layout is so Horde favoured it’s ridiculous. The spawns and the way those graveyards are designed, the towers and the choke points are a few of those things. Stop saying things like ‘adapt and retry’ because there is no such thing as adapting to a choke/death trap in front of one of the mini bosses. Once you wipe at Balinda its over.
There’s no way forward, because you wont be able to reach any of the next graveyards to make a new start, nor can you res from SH GY because that’s either being capped straight away, or you yourself are getting camped.
Alliance seemed to have adapted by making premades, but somehow they decided to get rid of that because…yeah, why?

There is just no way of winning this battleground as a pug.

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How many numbers do you see?

And you win you get up on rating.

Honor means nothing. beyond how much you did pvp.

You are garbage that talks non sens and have no clue what he is talking about, i see alot of virgin anger from horde side since you talk about how you feel… keep dreaming little horde, no one came to your door to ask you about your frustrations and your wet dreams when alliance lose… you have mental isuees my friend :slight_smile:

And that s reason why you lose guys you choose to do it!

Horde do not give a single F about “Mindlečss” honor farm majority of them and want to win!